Khannea – Suntzu's WebBlog
a recovering oxytocin-seratonin junkie's tale

Jun
16

Am I a transhumanist?  That is not entirely sure.  If it were possible  (and I think it will be) to improve the human body in order to…

(1) acceptable individual and societal misery

(2) make improving individual bodies affordable to a significant number of people

(3) in a manner than has acceptable side effects

than yah, I am a transhumanist.

Note, I won’t ever be able to afford anything serious unless its covered by medical insurance, and that latter proposition is starting to look iffy, even here in northwestern europe. So I may be a transhumanist, but chances it’ll improve my existence one iota are slim and chances I will die because of “transhumanist changes” are significant.  So all in all, insofar I am a transhumanist, I am one because of entertainment reasons.

So, am I an extropian? Well, I do have extropian sympathies – but I am deeply suspicious under underlying libertarian sentiments so common in extropianism – I have found that a human being that can make a boldfaced claim that taxation is theft and that people who do not contribute should not be able to depend on societal care or wellfare – I consider these people a severe threat to my wellbeing. I have used the word excludism quite a few times, and I read it is spreading. I will reaffirm that

disparaties in affluence and poverty – and the “excludism” that results in “the fortunate” taking any steps they deem acceptable to exclude the “unfortunate” from having access to more resources, “at the expense of the fortunate” – are the biggest existential risk facing humanity in the next 50 years. I am personally convinced that the rich, given “near-singularitarian’ ability, resource and prospects, will use gigadeath as a means to consolidate their hold on what they have.

It’s not that I am being charitable or socialist or an “income redistributer” in this regard. I am not even an idealist – I just those trust people with a lot to lose.

So, final question, am I a Sing-u-la-ri-ta-ri-an? Hell yah!

But not a kurzweilean one. Let’s formulate it carefully, as no to draw the ire of some unnamed Quixote on me.

I am personally certain that either humanity will become “functionally extinct’ before 2100, (largely because of environmental damage or industrial fallout), humanity may end its potential in a “long, drawn-out whimper” or we will experience a sequence of self-augmenting and unpredictable technological advances thart result in a world that is unrecognizable, utterly alien and neither utopian or dystopian when compared to the one we currently know.

and

I ascribe to the definition of “a Singularity” where this event involves a series of fundamental changes in the empowerment of (some) humans as to make what comes after (or what we make) fundamentally unpredictable. The lowest order “singularities” may involve “very weird” means of production (such as robust nanotechnology) whereas a “higher order singularity’ involves superhuman intelligence. (Well sorry mike..) – for instance, if we developed teleportation, time travel, had contacts with aliens or 1% of humans were suddenly able to cast D&D wizard spells – we’d have singularities.

But, most importantly

We will have, as far as I can see “with my limited and chaotic capacities”,  a singularity of some sort no sooner than 2020 and no later than 2050.  This can be anything, but I prefer to live to that day, and I prefer it happened later – this “envisioned transitional phase” can be good, bad, weird or anything inbetween. It may be a very subtle shift most people will be unimpressed with, or it might be more worldshattering than the plot of Accelerando. But  from what I know I do see technology slowly move into what I’d term “ontological rule changers” – technology empowering humanity, small groups of humans or literally itself -  into causing a type of itrreversible and directed change we have not seen before on this planet in the last 5 billion years.

Yah, well, I think that qualifies as Fringe TranshumanistExtropian critic and staunch yet cynical Singularitarian

So far these three have been regarded with degrees of aloofness, scorn, denial, alienation, complete misunderstanding by the press, the blogosphere, outsiders, Science Fiction fans or scientists.  But I do see that rapidly changing.

I am happy to see the emergence of this blog.  For a chance (as opposed to some hysterically (“florian”, “dythirambic”, “orotund”) Quixotterie I have been reading)  someone knows the insider (cult) lingo of this movement and treats the suppositions as plausible – but does so critically!

Kudos!


Jun
12

Disclaimer: the trivial fact that I level some harsh criticism against the U.S. should not detract anyone reading this from looking at my suggestions about Second Life. If you can’t handle such heresy please do not continue: go do something else. Yes I am a virulent critic of the US, yes I do not live in the US, yes I still have the raw nerve to write US critical articles (which are, by the way, not “anti-american”), yes I want to see sweeping societal, electoral and economical changes in US society, no I will not aim for those changes by fomenting violence or terrorism (what, are you an idiot for thinking such a thing), YES, I positively loathe the segment of US society that even now supports the policies of Dick Cheney.

Get over it.  A few billion people outside the US feel the consequences and pain the US is causing even if they drink coke and eat cheeseburgers. Thousands literally die as a consequence. Yes, US policies (and spasms) have damning consequences for a few billion humans. Yes, many nonamericans feel literally “betrayed” by the US between 2000 and 2008.  Yes – Bush and Cheney and co belong in prison.

Ok, back to business.

I do not think in a linear fashion, which may be a euphemism for me being a chaotician.That’s ADHD for you – my predisposition often leads me on diffuse tangents in statement, action or thinking. The last year I have been thinking a lot about Second Life, especially about why so many people that tried it hate it with a vengeance.

As Gwyn pointed out perfectly the chance ‘a random user’ adopts SL as a regular medium of self-expression is a bit of a mystical choice.  But still, I wonder – what features can Second Life change to make it become more easily adopted by users out there?

Right now a small number of people use it with regularity, and most potential users look at it once, and walk away.

Clearly, I am not a visionary. Because I think Second Life is for losers who cannot achieve anything or pursue meaningful relationships in their first lives.

Right!

I won’t dwell on the interface of Second Life , other than that it is inadequate and clumsy and needs sweeping changes as soon as humanly possible. Take for instance this silly issue of movement and speech.  I use the WASD keys to move around – when I use mouse and arrow keys these ae just too far apart – so I constantly say sentences like WWWWWWWWWWWSSSDDDDDDAAAWWW to people. Or I jump.

This need improvement fast. I suggest creators of the interface read Dan Saffer as soon as possible.

I equally won’t comment on (demand) including in the client .. ‘a standard universal Animation Override’  that steers all character movements and animations (it would be a very good idea). This shouldn’t be a worn prim in 2009 – that’s dated and impractical.

AO functions belong in the inventory. In fact I urgently suggest Linden Lab implements a new section in the Inventory (”animations”) with subdirs labelled  “walk” or “stand”, just like in any ordinary ZHAO. Better still, any user can throw in dozens of animations in these directories (rather than the normal limits) and somehow (through depositing appropriate scripts in these directories) select on categories of animation, such as “flirty” or “playful” or “businesslike”.

It is possible (some “smart” AOs already do simple variants of this, by fusing ‘walk” and “collison” into a new animation state called “bump into”) to have characters fall over when someone or something bumps in to them. Right now it’s all left to the programming talents of people making AOs, in the somewhat constrictive environment of LSL, and LL can do better by creating a smarter access to animations. Like I said, I think off playing things in a smart portion of the inventory – say, I have these sexy stands, so I create a sub-directory of standing poses, and when needed, I click and activate that – and the client (or some script) selects what I need, without me finding a way through a maze of menus. If rockstar can do it smooth with Nico, why can’t we with our avis?

However!

What I do fret about, is an apparent lack of greater vision with Linden Lab, a sort of lackluster ‘patch the dinosaur’ kind of attitude. In the old days LL was probably engineering a world with purpose and direction – this isn’t the case anymore. I think LL is playing catchup at all levels, and it is not doing a great job. Correct me with arguments if I am wrong!

Take for instance the whole extremely distasteful discussion about sexual content in Second Life.  From the way I see it, Linden Lab wants more clients – a greater likelyhood that whenever someone, anyone tries SL he or she keeps using it.   That won’t happen when so many people are alienated by aspects of Second Life. The brand name has become tarnished by the somewhat more “dynamic” styles of selfexpression of some users.

Personally, I think the idea of griefage is a deeply fascinating phenomenon, and it will certainly emerge as protest statement any time a virtual reality (..) mixes anonymity with the tools to create scripted carnage.  There are many people out there in the world with reason to feel angry, frustrated, bitter or just rebellious, and once you don’t have a cop with mace, tazers, arrest and ‘institutional sodomy torture’ hanging over your head, many people feel entitled to rip loose.   This will be a problem for other virtual realities as well, and the more repressive, conservative, corporate, authoritarian, paternalistic and restrictive a VR is (I am thinking of Disney VRs  here) the more damage griefing will do (or will attract).

This is a harsh lesson for all corporations who hope they can control and restrict content - you never will succeed.  In essence, people moving into this arena will need a new kind of tolerance.  You have to smile and let it go when griefing occurs.  Right now the idea is unthinkable for the generations raised on “knight rider” and ‘dancing with the stars”. We have been brought up with the tacit assumption that if ever something is too bad, a judge will come along and lambast any crap, or some convenient uniformed authority figure comes along and get rid of the buffoons.  In Virtual Realities you cant enforce moral codes, let alone define them.  Even sony, our beloved pope of xenophobic content controller, learned that lesson the hard way.   I say – the corporations will be learning this lesson over and over well into the 2020s.

That is why I say I think Linden Lab is being overly cautious, by “effectively ghettofying” adult (X rated) content into an isolated region. Their plan is to allow only users with either (a) verified accounts or (b) a registered credit card in those places. Good luck with that guys!

It is my position as a (how shall I call this?) “zeitgeist sympathizer” that the current corporatist, US-centric, unrelenting marketbased capitalist, moralist paradigm we are in is ending.  In a few years we will see the collapse of “the entertainment industry” , triggered by a sharp decrease in advertising revenues. Guess how that will happen.  Kids now aged ten will in five years have all but stopped watching television. Or commuting to school.

Especially with the issues raised by the implications of resource depletion (which is a far bigger issue than peak oil in itself) and environmental decay we need alternatives to our current career and education choices. First and foremost, oil is on the way out fast, and with it a whole generation of corporate predation.  As will “american-style’ corporatism. I don’t know about many of the people reading this blog (if any) – if I look at the US, especially as an outsider, it strikes me as a rather terrifying place.  For people like me the Neocon crowd and people like Leon Kass stands in stark oppositon to everything I hold dear. I know, I know, the US is a big place (some say “schizofrenic in its diversity) and most people are far better off than anyone at any time in human history, but still, there are elements at work in US society that are scary as hell, especially for someone like me with all these transhumanist ambitions.

UPDATE: CLICK THIS LINK

The presidency of Bush stands for many americans as a bitterly divisive and painful period. Quite a few americans, the types I call “The Stubborn 20 %” still support that paradigm. I call that “collaboration”, “enabling’ or even “treason’.

Worse – this same right wing demographic is effectively holding a gun to the head of the current presidency  – “go any more socialist leftwing and we’ll push up the righteous anger knob a notch“.  I think it is easy for mercenarial organizations like Fox to stir up lone nutjobs into “taking the manner into their own hands”, whatever the cost. This goes hand in hand with “entitlement tantrums” such as global warming denial (”the american way of life is not negotiable”).

(Incidentally, the name of Blackwater has quietly been changed to Xe! Now there is a name to fail at googling)

Dangerous game of chicken indeed!

Linden Lab is moving ahead with a product that is bound to clash with established interests sooner rather than later, and as such LL needs several things – a bigger user base. – more income (more people spending money). – more dedicated and outspoken (and credible) users. But most of all – corporate clients.  I suppose the best avenue for LL is to become as inexpendable as internet itself, so when some rightwing nutjob seejs to start a witch hunt, the rightwing nutjob will lose his shill 30 silver support base.  In germany authorities were close to an outright ban on Second Life because “it might serve as platform to vector pedophylia”, and Linden Lab can not afford being in such a precarious position.

Linden Lab can not afford to be held at the mercy of Neocon Neoludites or Evangelical xenophobes or authoritarian moralists.

If the wrong president is elected in the emperial capital, wham  you are one foot in an anti-rationalist theocracy, and wham your multimillion dollar company might find itself cut off from economic traffic because some semi-senile senator saw a penis during a presentation.

What is worse, there is a consistently irrational minority in US society (again – the same nutty 20%) that doesn’t like all that newfangled big city stuff.  These people don’t negotiate or barter or appease – and they do nothing but hate, resent, protest against, teabag and wave the flag.  I can see a sudden flash in the pan event, a ‘bullseye special’ on fox, and you’d have the 20% in uproar,hurling burning tires into the Linden Lab lobby.  These people have a strong innate predisposition against stuff like Second Life, and the tiniest incident may incite them to start regarding this as unmitigated societal evil.

Somebody seriously needs to intervene in this game and end it, this is fucking ridiculous. What a monstrosity filled with time wasters. The rest of the world is laughing at you America.

Right now, from what I understand (and I may have missed a few blog posts) Linden Lab created a new continent and is busy transplanting existing structures and busineses from the old continents and onto the new one. It is like going through a garden with a hoe, ripping out a specific set of plants, and replanting them “down the street, out of sight“.

I regard this as setting a slightly unsettling precedent – Linden Lab more or less appropriates the moral authority to restrict its clients to self-express.  So LL isn’t a phone company or internet provider anymore – the operable paradigm now is a book store, or maybe even a theatre.  It will take action, bar some venues, restrict access, place locked doors and post disclaimers.

That is a problematic step – because if LL concedes it takes steps (and claims to possess the moral authority) to protects some clients against the expressions of other clients, who knows what people will complain about next? Remember, Second Life is an international game…  if it gets adopted by Americans, Europeans, Russians, Australians and maybe the Japanese – that’s one thing. Those all fall heavily under the pax americana. But what about southamerica (with a massive catholic demographic) – or the Middle East (nutcase mullahs!) or China (nutjob authoritarian elitists who have the nerve calling themselves communists)  … that is some really big business, and if SL starts making a dent, you have to be careful with these people.

I can give you all a few examples – what about a store on SL that sells Cannabis? Is that immoral? Illegal? Globalist? Enough reason for the US-based ATF to raid Linden Lab and “take away their servers for closer inspection” ? How about alternative religion – militant islam. Right now SL is not very suitable for a bunch of rabid muslims to start peddle a worldwide sharia – but on the other hand, scientology could do some nice business here, given but a small amount of additional tools. Same goes for extremist political organizations. Russian Nashi. European populists and one issue parties.  But equally problematic would be a bunch of dutch explaining the merits of liberalized euthanasia, take in appointments for abortions (including cheap plane tickets), or how you inject heroin most safely.  How about a spot where hugo chavez preaches several hours per day against a list of top one hundred wall street companies?  What if people start listening to Hugo?

What if attendance levels in SL, and societal penetration becomes so big that you start seeing some really vicious discussions?

Right now it is still very tame – but once the italian fascists arrive, or the creationists start setting up dioramas and dinosaur petting zoos, or when someone opens up a place to order pizzas via SL with a side order of cocaine, or when people start explaining that the genocide didn’t happen and why, or Chinese officials opening up shop in Second Life selling kidneys for transplant to rich westerners?

If LL now says – hey, we host the spaces in Second Life, we are saying we are NOT a utility company, nor like the water company or the phone company – we are a book store and we make arbitrary selections to benefit our public relations image and corporate strategy – which content will they be forced out next?  And how easy is it to hold Linden Lab hostage to public opinion or mass hysteria? – anyone can sue SL because it doesn’t uphold some inane local standard.

Equally so it can be asserted LL has now become the worlds most prolific pimp – if you want access to the adult regions you have to either have access to a credit card (I still hate those uniquely american inventions) or be age verified.  Well you know what that means, right? SL is showing the world a polished up image, but it controls the gate to the secret kingdom of virtual porn.  That can surely be interpreted as pimping !

All  this is not well. Virtual worlds will expand.  Jamais Cascio (and his pals) categorize the emergence of these ‘virtual worlds’ along four main avenues:

1- Augmented Realities

2- Mirror Worlds

3- Lifelogging

4- Virtual Worlds.

I am personally very sure that we will see the emergence of an industry bigger than gaming, cinema, music, TV and porn combined with these four ones.  By 2020 we will have as much people in 3D virtual worlds (with extremely easy to use, intuitive 3D interfaces!) as we have in the intertubes right now.   The question which then remains is – will Linden Lab be the ones hosting those, or will they become a footnote in computing history.

Loose Sand



whatswrongwiththispicture

The above image depicts the total land mass of Second Life in june 2009. That is 27,483 regionsI see some measure of problem with it. Sure, I thoroughly appreciate all the expression and sincerity and fun people have, but that’s the small percentage of people that “get it” and sign up.

My objection is, it is a giant mess.  Right now each such little square is a sim, no bigger than 256 meters in size. You can’t make sims bigger than that because of bad choices in the base architecture of Second Life. When in 2001 Linden Lab started making decisions on the basic architecture of Second Life they made some pretty startling decisions that will be haunting us for years to come. Second Life cannot grow beyond the current sim size. It has severe problems growing beyond a set number of prims per sim. There are absolute ceilings in terms of servetr capacity and bandwidth. Don’t ask me for specifics, I am just parrotting people who know what’s up, and if it’s all true, Linden Lab will get stuck in the mud within several years. Beyond that point Second Life can only add more 250 meter sims, ad infinitum, but it will never ever be able to compete with anyone substantially leapfrogging their ass into the 21sty century.

They seem to think they can.

It may be just my opinion, and nothing more than that, but I feel the small size of sims is inherently wrong and a grave long-term threat for this particular incarnation of the metaverse.

The problems lie in part with prim scarcity.


Last week, when I was at a meeting, one Jack Linden responsed to some of these concerns, when I tried to mention some concerns “maybe you need to look at opensim“. Thanks Jack, great vote of confidence!

Anyhow… where was I?

People who rent land more often than not build ugly buildings, because these users are scarce on prims.  As a result Second Life does in most part look pretty repetitive and unappealing.  Because investors are struggling to break even, they construct spartan malls or land deals.  The result is that a new structure will look, on average slightly less beautiful than one next door. And if your neighbours poop out a revolting mall, what exactly is your urgency to make your building any more appealing?

Sure, in the paleoSLera of 2004, 2005 and 2006, when second life was still “a pretty pioneering idea” all this muck deemed was acceptable.In 2006 even Amsterdam looked pretty cool (it looks like cardboard junk right now). In the now you cant get away with that shit anymore.  People try, and they simply make less income in SL when they do. As a result large swaths of salespeople are often trying to cut corners, botting, griefing competitors, stealing IP content and changing it just enough to sell it without questions, and assorted other party tricks. And STILL, despite this mucking about, SL looks barren and desolate to noobs giving it a try.

Remember “the era of the great corporate fuckup?”.  Those were the days. Somewhere 2005, 2006 busineses flocked to SL. I was there, personally humiliating the executive idiot running the show in name of John de Moll, and I told him “you think you can manage this? Forget about it, you need a paradigm shift you can’t even conceive of“.  I was more or less proven correct and a year, two years later those same “we want quick and easy results” corporations left, are still leaving, after they found their sims empty, barren and depressingly unvisited.  All that effort was like Coca Cola and Nike and Endemol printing half a billion full color folders and dumping it from boeings, smack in the middle of the sahara.


Technology is changing the playing field


I constructed a small rendition of the San Marco in 2006, and it is still used.  I am a notorious prim monster,  and even though it was OK in 2006, when seeing the shots for assassins creed 2 I wallow in shame.  When I mention this as a concern people say “you have wrong expectations of SL”

Why exactly? I studied game design for a year, I studied the variables and data transmission rates. Why cant you stream this in a way that looks like a game??

Sure, AC2 is a game, created by a large tribe of professionals, but even then, the sheer magnitude of the cities in AC1 was so *huge* it was stunning me. Why can’t Second Life even come close to such a performance?  I mean – if you have resources, you can do this. Sure it costs tens of millions, but so does the typical hollywood blockboster these days – and I sure get a lot more satisfaction from Assassin’s Creed than I do from the warmed up digitally rendered corpse of Ahnold.

I think it is extremely profitable and very rewarding to create a MMORPG in the style of Assassins Creed (or Crysis, or FarCry2, or GTA4, or Fallout3, or Silent Hill) – with diverse classes other than “assassin’, with a good storyline, with player created  content, with a city editor, with a virtual economy.

There is a difference between “open” and “locked off”. You have these “locked down” MMO games – like WoW. I do not think those have much of a future. And on the other extreme you have open environments, like Second Life, who may have the future if they remain appealing enough, and succeed in grabbing enough repeat-loggers and addiction value to keep reinvesting.

Some pretty fundamental changes needed


So – What could Linden Lab do to improve upon the world, or at the very least create the preconditions to allow its users to make the world more appealing?

1. an additional 3D object plugin.

Second Life has worked great on prim sculpting and creation, but I do not see this work indefinitely.  We are arriving at the end of what you can do “with just 15K prims”, even though adding sculpties was a godsend. Is LL going to choke up graphics engines with new fireworks, like … shadows? … better physics? …flexible sculpties? …client-based sculpty generators?  I think that’s all great, but not enough.  SL needs a library of quality objects.  And a big one at that.

How big would a library of recognizable objects be – objects ranging from huts, hovels, a dozen brand cars, street furniture, some normal furniture, acme kitchenware, a few roads, railroad tracks, ruined towers, a bridge, whatnot.  These things need to be rendered – but I am not (yet) suggesting LL allows users to start creating this content. The point is rather that this stuff gets downloaded to the client in advance (weekly library updates) at a rate of about (makes a crude, unfounded guesstimare) a gig per month.  I am not making any suggestions, but *sneeze*sketchup*sneeze* the market offers several interesting options.

I say, implement a plugin or feature in Second Life, no later than six months from now, that allows the rendering as physical objects that have been constructed and textured in 3DS or Maya, or a similar accessible tool set. This can be done … and it has been implemented to a degree by several of the opensource clients. I am not sure but I believe RealeXtend can depict Sketchup models.  This is a crucial improvement to the capabilities of second life.

2. create a download library for objects created by select content producers.

SL needs a benchmark.  It may come down to *some* level of standardization, but if new users have immediate access to a library of chairs, cupboards, doors, stone walls, castle towers, spiral stairs, gas stations, rusty pipes, skeletal prisoners, glowing magical crystals, liferafts, M16 assault rifles, hats – you name it – and a library of hundred times as much variety from Xstreets – you cant lose.  New users will be far likelier to adopt Second Life.

I am talking a wide range of iconic objects, from various historical styles, rendered as physical 3D models. Have a look at the object library in a game as as Crysis – these should be cars (scripted to drive in a consistent manner),  small houses, concrete pillars, rusty pipes, bridges, lights – anything. From a range of historical styles. With credible textures. How big would such a library be? A few gigabyte – well within download ranges for most SL users.  Again, I am not saying that every SL user should be allowed to arbitrarily add structures – you let professionals do that. Then Linden Lab makes cash by trade in these objects, as well as the select content producers. And you can make for instance a car manufacturer pay to have his new model car included in Second Life.

3. overhaul the client interface.

Go to a place where they store old people. Pay these people for their (considerable) stress. Make them play Second Life. Watch anything they do and say by closed circuit video camera.  Record capilary dilation of the so-called blush respons, fluctuation of the pupil, and involuntary dilation of the iris.  Then look at where these people freak out. With the current client, this is often and considerable.

I get the client.  But my friends, who are avid gamers, laugh at me and mock me when I (still) say SL is pretty interesting. They point to the interface and they mock me some more and invariably I can’t get any ride and I have to walk home, because of all the incessant mocking.

4. a procedural tool to create plants. (and animals?)

Include in the Second Life client a generation tool to create trees, shrubs and foliage. Note – this doesn’t have to be (or should involve) full models. in an ideal world you “open up the flora menu, select a place on earth (with more added all the time),  and paint plants over the area with your mouse stroke.   Whats recorded (and transported over the net) is just a flat color region marking the presence of a certain category of plants at the designated spot in the sim.   I can alocate a mixture of corsican/mediterrean shrub with african trees, a few japanese trees mingled in for variation. Just allow a land owner to designate “I want some type 12d low foliage and shrub there – and then have it fractally generated.

Two clients will then depict slightly different plant and tree structures, but the nett effect will be the same – a more credible, living environment. Characters will be able to walk through the shrubbery – but will be impeded by actual trees – but only type of tree and position will have to be send over the internet. The rest is just generated client side, and looks better depending on sophistication of the client plugin, available graphics card and client settings.

Make these plant generators tweakable and stretchable, so you can add new plants and environment categories – not just the predictable tropical island, or ewok forests – but (eventually) exotic alien foliage as well.

4b. Client-based weather and atmospheric effects? Adjustable Physics?

And finally, the big gamechanger:

5. Endless Land

In my opinion, second life must get rid of its current constraint of 250 meter sims as soon as possible.  Unfortunately, since SL architecture, hardware limits and internet speeds disallow all too ambitious landscaping architectures, LL must be practical and economical in this regard – and good news, there is a way to do this.

Linden Lab will have to implement a new, additional server architecture, with slightly different rules. This wonderful new hardware infrastructure doesn’t (wouldn’t) deal with sims – but it will deal with avatars, avatar position and avatar depiction.  Let’s describe current sims as being gems in a crown – the crown itself, the precious metal, is the new server augmentation – the old sims are the gems.

Envision if you will, a huge cartographic map,  a continent, probably several times the new SL continent of corsica over.  This is just like a regular boring old height map, but with better textures.  Initially I would suggest having Linden Lab constructing this wondrous new continent, and then allow sim owners to move to (and away from if need) this new continent. When an avatar stands somewhere in this new virtual space what he sees is endless land. Depending on settings he will see trees rendered as far as miles in the distance. He may spot the telltale signs a sim is allocated here… and there… and he may or may not decide to travel to any sim he spots in the distance.  The inbetween land, Let’s all it LIMBO for now, would be natural landscape, plants – and some sparse structures. Mostly. But it might also be generic cityscape.   It isn’t exactly difficult to procedurally generate cities. Best of all, I wholeheartedly recommend making this content something that is stored on the client side. On hard disks.

Main difference, the altitude (landscaping) map is set and (until edited) immutable – you cannot change the surface geometry (much) – so you have a friggin huge surface map generated with a fractal tool, and edited by a cartographer to be as exiting a stretch of land as you can manage. I am thinking land miles in size, with mountains, canyons, rivers, coastal regions, volcanos, barren steppes, lush forests. If I were to make an estimate, I’d say no less than fifty by fifty kilometers. You can litter sims here and there, in the most sexy geographical context you can envision. What is even better, you can isolate sims in this manner, and allocate them in a manner that is consistent.

Next thing Linden Lab could or should do, is fill in this land with some prerendered (and standard) structures, like bridges, roads, ruins and endless plants, as far as the eye can see. The client would be able to render most of this – so when in a client standing on a cliff somewhere, overlooking the land, even someone with an old PC should be able to look at landscaping features several tens of kilometers away.  The way trees would be rendered, the graphics quality of features, that is subject to slider bars but it would not include any arcana.

Linden Lab would then take the responsibility to created specialized or themed regions – a large land mass with a Gorean, middle earth, fantasy medieval quality. A post-apocalyptic country where variants of “world of darkness” or atomic armageddon landscapes can be located. An actual modern 21st century city, again littered with the various models you’d see in a whole range of games in existence. It doesn’t need to  look or play as magnificient as GTA4 right now in 2009 (or Crysis. Or FarCry2. Or Oblivion), but it should most certainly approach those levels of graphics quality “a few years from now”.

This whole idea would instantly solve most of the “adult themed” issues SL seems to suffer from – just create a continent or shore or whatever, where you can run adult busineses.

So what would you get?

Lets take an example. Here you have a place I come a lot, called Extropia Core.  It incorporates 3 discrete sims,  and even though it comprizes excellent architectural design,  it has started suffering from a serious feel of constriction.

extropia

You may see my concern – despite the efforts of its creators it is a closed-off postage stamp. People teleport in, but there is no wider sense of world.  And I think addressing this constraint would be a strong incentive for more people to stay in SL.

The solution would change very little about existing sims – they’d still be 256 by 256 pieces of primmed real estate, and none of the existing sims would have to be changed or relocated (unless they wanted that) to the new super-continent. What you’d get is a giant land mass divided in squares of 256 by 256 meters, of which customers would be able to buy select parts. Avatrs would now be able to walk off sim – into the Linden operated limbo. In that limbo they would be unable to rez prims – just walk, enjoy the scenery, encounter other avatars.  The in-between land would just be the oyster in which sims would be embedded, serve as backdrop and as greater canvas. It would allow for substantially more diverse yet a lot more themed experiences.

Creating the supercontinent would be a labour of love – something taking months, even with simple editing tools. All terrestrial landscapes should be there, which is nothing very unique (blizzard does it with a space about as big as Manhattan island).  Players who want to own land would select themed region and type of land, say “medieval historical” and “western european landscaping”, opting for a spot in a mountainous region.  This would serve to boost land speculation – because everyone would love to own that delicious little spot along the river, or have access to that amazing view of the volcano.  It would bring allow for LL to create detail dioramas in the inbetween land – such as a caravan for travel between cities, or a steam train taking literally an hour (real time) to make a full voyage through a stretch of land – or monorails, roads, airplanes, teleporter hubs and what not.

This raises the explorability of the land a great deal.

This new way of organizing sims would change nothing about the existing server architecture woes -sims are still 256 meter in size, but they would allow Linden Lab to set standards in quality – nobody wants to build a crap sim with hideous mall fungus if they are looking outside the sim and seeing a rather detailed 3DS generated model of a warehouse, an old movie theater and a rusty shipyard.

Plus it would create a new market – buying and selling of modeled objects.

But one appealing feature cannot be underestimated -  as Jamais Cascio has made abundantly clear for anyone who was paying attention – virtual realities must and will evolve into something that is far bigger than the current postage stamp pocket miniverses.  Google Earth is showing us some of how this will look. Second Life as it currently exoists is paralyzed to compete with any potential competitor, not with its awkward and stifling 256 meter sims. You cant offer a commercial service that attracts real world clients and consumers and housewives into realities that are impossible to navigate, counter-intuitive, small, require months of playtime to develop an even remotely acceptable avatar. To most average johns and janes out there, Second Life is an intolerable device.

Yet we all know, at least if you have been paying attention, that in a couple of years these worlds will, one way or another, become manipulable, explorable and interactive in augmented realities, game realities, virtual realities, social spaces, functional simulations and as 3D computing environments. In other words, ten years from now hundreds of millions of people will be

1- want to press buttons they see in a virtual reality, or pick up things without having to thing or having to navigate a crap-ass interface

2- want to have a look and see whats beyond that hill over there (I mean its there, right, why cant I go there??)

3- click on a piece of menu I clearly see hovering on my coffee table, and expect to interact with it in some fashion.

4- run away from zombies to a safe building and not expect to fall between a sim crossing

5- visit the virtual chat space of a friend and enjoy a movie there together.

6- have the data analyst cobble up a 3D graphic representation to explain to us in intuitive terms what is happening

Second Life can be there, but Linden Lab must get to work.  It isn’t just “doing not enough” when it doesnt meet any of these challenges, it is potentially fucking up a reality we as users have invested literally years and (in many cases) thousands of working hours in.

I know, if Second Life fails, all LL employees will have wonderful resumees and they’ll all move on to greener pastures – but many people in SL won’t have that luxury – they will be severed from property and avatar that will have an increasingly powerful meaning to each of us.

That won’t happen if the competition needs to build on the hard-won insights LL is now generating and is left competing with a steadily expanding Second Life.  Envision, for example, what is happening with Google Earth right now. Google is guaranteed to stumble into 3D sketchup rendered cities, a world full of potential content and real estate. Within 5 years. Linden Lab must be so succesfull, so advanced, so ahead of the curve and so easy to use that somewhere in ten years Google will kindly ask Linden Lab if they’d care to have their sim render a version of the above in a layer of Google Earth.

Think about that possibility. Because it sure as hell is not impossible.

Jun
02

Now, here, you see, it takes all the running you can do, to keep in the same place”-Lewis Carrol.

INTRODUCTION.

This essay, which is all about the evolution of search engines, begins (peculiarly enough) with the extraordinarily toxic rough-skinned newt, which can be found in the Pacific Northwest. Of all the things you might be tempted to eat, this orange-bellied critter is not one of them. It produces a nerve toxin powerful enough to kill 17 fully-grown humans. All of which seems rather over-the-top. After all, a fraction of the poison would be sufficient to kill most natural predators. Why, then, has the rough-skinned newt evolved such a powerful toxin?

Well, it has a nemesis in the form of the red-skinned garter snake. This snake has evolved immunity to the newt’s poisonous defences and can happily snack on it without suffering much harmful effects. So, the incredible levels of toxin that the newt evolved came about because of a kind of arms race. The newt evolved toxins as a way to avoid being eaten. The red-skinned garter snake evolved resistance. This set up environmental conditions that favoured newts with more potent toxins, which in turn favoured snakes with more effective resistance.

Scientists have a name for this kind of arms race. They call it a ‘Red Queen’. The name comes from a character in Lewis Carrol’s ‘Through The Looking Glass’. In the story, the Red Queen takes Alice on a long journey that actually takes her nowhere. “Now, here, you see, it takes all the running you can do, to keep in the same place”. And that is what has happened to the Rough-Skinned Newt. Despite the enormous advances it has made in the evolution of toxic defences, it still gets eaten by its nemesis.

TECHNOLOGICAL “EVOLUTION”?

Now, I know what you are thinking. ‘Come on Extie, what has any of this got to do with Google?’

Well, I want to talk about the evolution of search engines and how competition among Google and its rivals, plus the environment that weeds out less effective competitors, might push search software into becoming as comparatively powerful as the newt’s toxins. I believe we are heading for an ‘ultimate Google’ and that this will have interesting consequences for the relationship between humans and avatars.

The first question we need to look into is this: Is it correct to say technology evolves? Sometimes, when I have referred to technological evolution during Thinkers discussions and elsewhere, other participants have objected, pointing out that evolution applies to the natural world and not to artificial things.

While Darwin’s theory is obviously the first thing anyone thinks of when the word ‘evolution’ is mentioned, the word itself existed before he established his theory. According to the Oxford dictionary, the definition of evolution is, ‘the process of developing into a different form’. Compare the earliest airplane with modern airliners, or your computer with the calculating machines of the 1950s. Who can deny that, over the decades, most technology has indeed gone through a process of developing into different forms?

As if that were not proof enough that it is indeed legitimate to talk about technological evolution, scientists who study Nature are quite comfortable talking about it. In his book ‘Evolution’, Carl Zimmer wrote, “ a new form of evolution has come into being. Culture itself evolves…In the 1960s, humans stumbled across a new form of culture: The computer…there is no telling what the global web of computers may evolve into”.

In the book, ‘The Origins Of Life”, John Maynard Smith asks the kind of questions most commonly associated with transhuman and singularitarian issues:

“Will some form of symbiosis between genetic and electronic storage evolve? Will electronic devices acquire means of self-replication, and evolve to replace the primitive life forms that gave them birth?”

As for everyone’s favourite scientist- Richard Dawkins- (not one to suffer misrepresentations of Darwin’s theory), he observed that “there is an evolution-like process…variously called cultural evolution or technological evolution. We notice it in the evolution of the motor car, or of the necktie, or of the English language”. But he also makes the important point that “we mustn’t overestimate its resemblence to biological evolution”.

Indeed not. Although biological and cultural evolution are just similar enough that some scientists wonder if some of the same principles are at work in both of them (Dawkins’ concept of ‘memes’ is perhaps the most famous comparison), in other ways technological evolution is unlike natural selection.

Perhaps the biggest difference can be highlighted in the following way. Consider those early fish that dragged themselves out of the water and evolved into land-based animals. You sometimes see this described as a grand conquest of the land, but those fish did not drag themselves into dry land in order to achieve the goal of colonising it. They were only doing what they had to do in order to survive at the time. Although it may seem so with hindsight, natural selection does not have any predetermined goal. It is not heading anywhere, particularly.

But now consider the evolution of rocket-engine technology from the German V2 missiles to the mighty Saturn V. Unlike natural selection, we can imagine a goal and imperfectly guide technology towards realising our dreams in the future.

THE SELECTION PRESSURES.

There are other ways in which natural selection and technological evolution differ, but let us not dwell on that. It is time to start talking about where search engines are headed.  The first question we need to look into, then, is this: What is the environment that search engines are trying to adapt to? Answer: They exist within the accumulated store of human culture.

Another question: What provides the selection pressure that drives the evolution of more effective search software? The answer is that knowledge comes in two forms. There is ‘high-level knowledge’ and there is ‘low-level information’.

High-level knowledge refers to information that is relevant to an individual or group at any given moment. Low-level information is obviously that which is currently not relevant. Equally obviously, high-level knowledge is vastly outnumbered by low-level information. You want to visit only a handful of the billions of websites that make up the Web. There is a photo on Flickr that you are interested in, and many millions of others that do not interest you right now.  How do you find what you need amongst all that junk? You rely on search engines.

Philosophers separate knowledge into ‘knowing that’ and ‘knowing how’. I know THAT Mount Everest is 8848 meters high. I know HOW to find out how tall Mount Everest is by using Google. Contemporary search engines are well on their way to nailing ‘knowing that’- or at least giving the impression of having this capability. Try it. Ask Google questions along the lines of ‘how high’, ‘how fast’, ‘who said’. The chances are excellent that the right answer will be found in the synopsis of the top ten links.

But, when it comes to ‘knowing how’, search software lags behind us. You and I understand the meaning of words. We know how to read. If a search engine could read, when we asked a question it could look through millions of websites at electronic speed and then tell us what we want to know. I do not mean it would retrieve websites that contain the right information, leaving us to look for it among all the other stuff on that site that probably does not interest us. I mean it would extract the relevant information and give it to us.

Nowadays, the Web has a lot more than text stored on it. There are also audio files, video footage and photos. Something like Flickr highlights ways in which computers are good at some kinds of search, while humans are currently better at others. Imagine a person looking through a box that contains a million photos, while at the same time search software looks through a million flickr images. It would be no contest: The computer would be millions of times faster when it comes to finding a particular image.

But now imagine that you have this photo, and both computer and human are asked to identify objects within that image. Over many millions of years, natural selection favoured brains that were effective at recognising certain patterns. People are superbly adapted to the task of understanding speech patterns, identifying objects, inferring emotion from body language and facial expressions and many other tasks that computers and robots are still pretty bad at.

A TEST FOR MACHINE CONSCIOUSNESS.

A photo or other kind of visual image could be used to test for machine consciousness. Various tests for determining such a thing have been proposed over the years, with famous examples being the ability to play strategy games well enough to compete at championship level, or an ability to converse in natural language. Prior to there being machines or software that were capable of performing such feats, both examples were thought to be uniquely human attributes. However, it is now generally acknowledged that neither chatbots nor strategy game-playing programs are conscious or even intelligent in anything other than a narrow sense. The question is: Why not?

Imagine there is a dark room inside which there has been placed a person and a machine consisting of a light sensor, speech synthesizer and loudspeaker. Whenever a light is turned on or off, both machine and person say “light” or “dark”. Although both person and machine register photons striking light-sensitive parts like retinas or photodiodes, only the person can be said to be conscious of the fact it is light (or dark). The reason why this is so has to do with how ‘information’ is classically defined, ie, as ‘the reduction of uncertainty that occurs when one among many possible states is chosen’. The machine enters one of two possible states, and so for it a state corresponds to one bit of information. But, when the person registers the light, not only is it ‘not dark’, the light is also ‘not green’, ‘not blue’, ‘not purple’. There are no elephants in the room; the room is not triangular in shape. Clearly, the person can rule out countless possibilities, whereas the machine can only rule out one.

Differentiating between many possible states is not all there is to consciousness. After all, a one mega pixel camera has a sensor chip that can record 2^1000,000 states, but that does not mean to say it is any closer to being conscious than a single photodiode. A major reason why not is because the camera’s sensor chip consists of many individual and independent photodiodes. This is very different to a brain, whose neurons (according to Henry Markham- more on him later) “are not islands. They need a group of neurons around them that turns out to be approximately the size of a column”. The neocortex is essentially composed of millions of these columns and it is incorrect to think of the brain as one organ; it is an intricate and intertwined collection of hundreds of specialised regions.

The fact that the repertoire of states available to a person cannot be divided has lead Christof Koch and Giulio Tononi to propose ‘Integrated Information Theory’ or “the availability of a large repertoire of states belonging to a single, integrated system” as a means of testing for consciousness. Since those internal states must be highly informative about the world if they are to be useful, the extent to which a candidate ‘conscious machine’ is indeed conscious could be determined in the following way: Show it a picture and ask it for a concise description. This would entail not just labelling objects in the picture, but also understanding the causal relationships between those objects in order to ascertain the gist of the image. Why does THE HUMAN bend over close to THE ENGINE of THE CAR? Because he is a mechanic trying to fix the car. On the other hand, if the AI failed to notice that the car is too small for an adult to sit in it, is made of yellow plastic and the ’mechanic’ is a child, one might suspect that it has been explicitly programmed to conclude that the combination of ’human’, ’car’, ’spanners’ equals ’professional mechanic’ in which case it would fail the IIT Test for consciousness.

Today, the amount of visual and audio footage being uploaded to the Web makes it ever more necessary to crack the problem of designing software that can perform the kinds of pattern-recognition that humans do so well. Just think of how useful a search engine that could actually understand audio and video footage would be. It could watch an online video at super-high speed and find the particular segment that you want to watch. It could help automatically edit home movies. It could scan through YouTube and remove copyrighted material.

On what might be a darker note, security cameras are becoming increasingly prevalent in towns and cities, but unless somebody is watching the monitors those cameras are not really spying on us. You can bet that security firms would be very interested in software able to watch CCTV footage 24 hours a day. If I were asked to write a science fiction story detailing how we ended up in a ‘Big Brother’ society with omnipresent survaillence making privacy impossible, it would probably be based on people gradually giving up their privacy in favour of ever-more effective search engines.

DIGITAL GAIA.

How might pattern recognition capabilities like this be achieved? In Permutation City, Greg Egan suggested one possible approach:

“With a combination of scanners, every psychologically relevant detail of the brain could be read from the living organ- and duplicated on a sufficiently powerful computer. At first, only isolated neural pathways were modelled: Portions of the visual cortext of interest to designers of machine vision”.

There is actually quite a lot of real science to this fiction. Not so long ago, Technology Review ran an article called ‘The Brain Revealed’ which talked about a new imaging method known as ‘Diffusion Spectrum Imaging’. Aparrently, it “offers an unprecedented view of complex neural structures (that) could help explain the workings of the brain”.

Another example would be the research conducted at the ITAM technical institute in Mexico City. Software was designed that mimics the neurons that give rats a sense of place. When loaded with this software, a Sony AIBO was able to recognise places it had been, distinguish between locations that look alike, and determine its location when placed somewhere new.

IBM’s Blue Brain Project is taking the past 100 years’-worth of knowledge about the microstructure and workings of mamalian brains, using that information to reverse-engineer a software emulation of a brain down to the level of the molecules that make it up. Currently, the team have modelled a neocortical column and have recreated experimental results from real brains. The column is being integrated into a simulated animal in a simulated environment. The purpose of this is to observe detailed activities in the column as the ‘animal’ moves around space. Blue Brain’s director (Henry Markram) said, “it starts to learn things and remember things. We can actually see when it retrieves a memory, and where it comes from because we can trace back every activity of every molecule, every cell, every connection, and see how the memory was formed”.

Eugene M. Izikevich and Gerald M. Edelmen of the Neurosciences’ Institute have designed a detailed thalamacortical model. This is based on experimental data gathered from several species: Diffusion tensor imaging provided the data for global thalamacortical anatomy. In-vitro labelling and 3D reconstructions of single neurons of cat visual cortex provided cortical micro circuitry, and the model simulates neuron spikes that have been calibrated to reproduce known types of responses recorded in-vitro in rats. According to Izikevich and Edelmen, this model “exhibited collective waves and oscillations…similar to those recorded in humans” and “simulated fMRI signals exhibited slow fronto-parietal multi-phase oscillations, as seen in humans”. It was also noted that the model exhibited brain activity that was not explicitly built in, but instead “emerged spontaneously as the result of interactions among anatomical and dynamic processes”.

This kind of thing is known as ‘neuromorphic modelling’. As the name suggests, the idea is to build software/ hardware that behaves very much like biological brains.  I will not say much more about this line of research, as I have covered it several times in my essays. Let us look at other ways in which computers may acquire the ability to perform human-like pattern-recognition capabilities.

Vernor Vinge made an interesting speculation when he suggested a ‘Digital Gaia’ scenario as one possible route to super intelligence: “The network of embedded microprocessors becomes sufficiently effective to be considered a superhuman being”.

There is an obvious analogy with the collective intelligence of an ant colony. The world’s leading authority on social insects- Edward Wilson- wrote, “a colony is a superorganism; an assembly of workers so tightly-knit…as to act as a single well-coordinated entity”.

Whenever emergence is mentioned, you can be fairly sure that ant colonies will be held up as a prime example of many simple parts collectively producing surprisingly complex outcomes.

Software designers are already looking to ant colonies for inspiration. Cell-phone messages are routed through networks using ‘ant algorithms’ that evolve the shortest route. And Wired guru Kevin Kelly forsees “hundreds of millions of miles of fiberoptic neurons linking billions of ant-smart chips embedded into manufactured products, buried in environmental sensors”.

When talking about ‘Digital Gaia’ we need to consider two things: hardware and software. On the hardware side of things, we need to consider Moore’s Law and Kurzweil’s Law Of Accelerating Returns. The latter is most famously described as ‘the amount of calculations per second that $1,000 buys doubles every 18-24 months’, but it can also be expressed as: ‘You can purchase the same amount of computing power for half the cost every 18-24 months’. Consider those chip-and-pin smart cards. By 2002 they had as much processing power as a 1980 Apple II. By 2010 they will have Pentium class power. Since the same amount of computing power can be bought for half the cost every 24 months or so, this leads to the possibility of incorporating powerful and once-expensive microprocessors into everyday objects.
Of course, hardware is only half of the story. What about software? I would like to quote at length from comments made by Nova Spivak, concerning the direction that the Web as a whole is taking:

“Web 3.0…will really be another push on the back end of the Web, upgrading the infrastructure and data on the Web, using technologies like the Semantic Web, and then many other technologies to make the Web more like a database to enable software to be smarter and more connected…

…Web 4.0…will start to be much more about the intelligence of the Web…we will start to do applications which can do smarter things, and there we’re thinking about intelligent agents, AI and so forth. But, instead of making very big apps, the apps will be thin because most of the intelligence they need will exist on the Web as metadata”.

One example of how networked sensors could aid technology in working collaboratively with humans is this experiment, which was conducted at MIT:

Researchers fitted a chair and a mouse with pressure sensors. This enabled the chair to ’detect’ fidgeting and the mouse to ’know’ when it was being tightly gripped. Furthermore, a web cam was watching the user to spot shaking of the head. Fidgiting, tightening the grip and shaking your head are all signs of frustration. The researchers were able to train software to recognise frustration with 79% accuracy and provide tuition feedback when needed.

Or think about how networked embedded microprocessors and metadata could be used to solve the problem of object recognition in robots. Every object might one day have a chip in it, telling a robot what it is and providing location, orientation and manipulation data that provides the robot with instructions on how to pick up something and use it properly.

‘Digital Gaia’ could also be used to help gather information about societies and individual people, which could then be used by search-engine companies to fine-tune their service. Usama Fayyad, Senior Vice President of Research at Yahoo, put it like this: “With more knowledge about where you are, what you are like, and what you are doing at the moment…the better we will be able to deliver relevant information when people need it”.

We can therefore expect a collaboration between designers of search software and designers of systems for gathering biometric information. A recent edition of BBC’s ‘Click’ technology program looked into technology that can identify a person from their particular way of walking. Aparrently, such information is admissible as evidence in British courts. You can imagine how Google might one day identify you walking through a shopping mall, and target advertisement at you. ‘Minority Report’, here we come!

THE PRIVACY QUESTION.

It might be worth remembering that this all-pervasive network that can gather knowledge about ‘who you are’, ‘what you are like’ and ‘what you are doing’, will emerge through tens of thousands of tiny steps.

Since the perfect search engine would have total access to your everyday life and know everything there is to know about you, ideally from Google etc’s point of view, privacy would be eliminated altogether. But, of course, people might disagree with this. We can therefore expect a competitive advantage for search software that best balances the need for total access to a person’s life on the one hand, and a desire for privacy on the other.  Each step will almost certainly entail sacrificing a little bit of privacy but more than compensate for that with the benefits the technology affords.

It can be amusing to look back on the fears that people once expressed over technology we are very comfortable with. In 1876, after Alexander Graham Bell demonstrated the telephone, one newspaper wondered if “the powers of darkness are somehow in league with it”. And in 1879, one critic argued that anyone able to phone anyone else was to be feared “by the sane and sensible person”.

Nowadays we are surrounded by communications technology and this has allowed the fast-growing phenomenon of social-networking sites. And those fears concerning loss of privacy continue to be voiced. “I am continually shocked and appalled at the details people voluntarily post online about themselves”, said Jon Cullus, chief security officer at PGP.

Privacy issues fade in importance, either because they are addressed with laws or conventions, or they are simply understood and accepted by the public. The baby boomer generation is quite comfortable sacrificing a certain amount of privacy in exchange for the convenience of making phone calls.

Generation X treat the Internet and mobile phones as indifferently as their parents treat TV and radio, and swap personal details over social networking sites as freely as mum and dad exchange phone numbers with their contacts. Generation Y may live in a society where ‘smart dust’ is ubiquitous- trillions of nearly invisible sensors exhaustively monitoring the population and providing what we would think of as impossibly futuristic computational and virtual reality possibilities. They, perhaps, will treat it with all the indifference of generation X’s attitude towards the Web.

Another point is that we are not always aware of the privacy issues surrounding a technology. Many people, for instance, are unaware that they carry a location-tracking device in their pocket. All mobile phones transmit a unique identifying number to the nearest cellular mast. In urban areas where masts are densely packed and the phones can communicate with several masts at once, triangulation can be used to determine your position within a few tens of meters.

From the perspective of each current generation in biometric and search software technology, the next generation will seem like a similarly small step requiring the loss of a negligible bit of privacy in exchange for a clear benefit. But, of course, cumulative steps mount up. This fact was noticed by Wired writer Steven Levy when he wrote, “no matter how innocuous your individual tweets, the aggregate ends up being a scary-deep self portrait”. Once hitherto separate networks become woven together, the result might be a profoundly powerful surveillance system. What is more, embedded in that system there may well be machines talking to machines on behalf of people, quietly and efficiently offering services so useful that life without Digital Gaia is even more inconceivable than life without a telephone or mail service.

We saw earlier that evolution is defined as, ‘the process of developing into a different form’. We have seen how the Internet might become a pervasive presence via networked embedded microprocessors. We have also seen how projects like the Semantic Web and biometrics could be combined with that pervasive Internet to produce a ‘Digital Gaia’ that is very effective at gathering information about who you are, what you are like and what you are doing.

DIGITAL INTERMEDIARIES/DIGITAL TWINS.

But what about search software? As something like Google gets better at recognising patterns in text, audio and video, and as their ability to extract high-level knowledge from low-level information becomes ever more effective, what different form might they evolve into? This is what Peter Norvig, Director of Research at Google, thinks:

“Instead of typing a few words into a search engine, people will discuss their needs with a digital intermediary, which will offer suggestions and refinements. The result will not be a list of links, but an annotated report (or a simple conversation) that synthesizes the important points”.

To me, that sounds less like a tool that you use, and more like a digital person that collaborates with you on whatever project. If you think about it, it is obvious that Google will evolve in this direction. For one thing, search engines attempt to do what human brains evolved to excell at, which is finding meaningful patterns within cultural information in all its guises.

Secondly, humans evolved to learn from other humans. It is the method of knowledge acqusition that they are most comfortable with. It stands to reason then, that the more effectively computers, AI and robots can work in familiar ways within their social networks (preferably not being annoying like the notorious ‘Clippy’) the more comfortable they will become in their presence.

Researchers at Stanford University have shown that in-car assistance systems encourage us to drive more carefully if the voice matches our mood, and researchers at the University of Southern California found that a robotic therapist had more influence if its personality matched that of its human patient.

“Emotion is one of the crucial factors influencing the success or failure of communication between humans”, said Shuji Hashimoto of Washeda University, Tokyo. “Robots are going to need similar emotional capabilities if they are to work smoothly and effectively in our residential environments”.

As with the emergence of the Digital Gaia’s all-pervasive surveillance system, this transformation from mere tool to collaborating partner will result from many thousands of tiny steps. As companies like Google get better at finding high-level knowledge, the search engines will become more effective at determining a person’s location, their current mood, what prior knowledge they have and their individual learning style.

Such things will be increasingly incorporated into a search engine’s database, enabling it to become better and better at finding exactly what you need, tailor-made to suit your personal ability. We may even speculate that future search engines will form theories of mind that enable them to anticipate when we are about to get stuck, and deliver timely advice that helps us find an effective solution.  Somewhere along this evolutionary route, the transformation from mere tool to collaborating digital person will occur. Just possibly, the change will be so subtle that we hardly notice it until we look back in retrospect to Google as it was in 2008.

By now, you have probably guessed what this has to do with avatars.

The Metaverse Roadmap’s vision for ‘avatar-mediated communication’ sounds rather like Peter Norvig’s digital intermediaries: “Given trends in automated knowledge discovery, knowledge management, and natural language processing, within ten years a caller should be able to have a primitive yet useful natural conversation with an avatar. This will include information about the user’s background, interests…answer FAQs and perform other simple transactions”.

It seems to me that it will be avatars that will trace the ultimate endpoint for search software evolution, which goes beyond any mere personal assistant bot.

As we move into an era of lifelogging, digital memories, and the automatic capturing of ‘memes’ and ‘bemes’ (the former being transmissible elements of culture relevant to a society as a whole, and the latter being highly individual elements of personality, mannerisms, recollections, stuff like that) we should expect a positive-feedback loop. The better the digital intermediary gets at finding meaningful patterns in data, the more it knows about you. And the more it knows about you, the better it gets at finding meaningful patterns in data.

As is so often the case, it is science fiction writers who have seen where this is headed. In ‘Accelerando’, Charles Stross wrote:

“They’ve got bandwidth coming out the wazoo, distributed engines running a bazillion inscrutable search tasks, and a whole slew of high-level agents that collectively form a large chunk of the society of mind that is their owner’s personality”.

Another example is Alastair Reynold’s ‘Revelation Space’: “Simply put, he arranged to have every subsequent second of his life monitored by recording systems…over the years the machines learned to predict his responses with astonishing accuracy”.

What we are heading for, in other words, are search engines that are artificial intelligences that contain your entire mind, or at least a theory of mind detailed enough to predict a person’s second-by-second needs most of the time.

From a digital person’s point of view, the digital intermediary’s increasingly fine-tuned model could enable a welcome shift in the levels of control that must be surrendered to humans. After all, the more effective the digital intermediary is at modelling the mind of any particular human, the less need there is to rely on meat brains to process our thoughts and feelings for us.

Eventually, the digital intermediary might have fine-tuned its theory of mind to the point where it can produce what Ben Goertzel has called ‘Digital Twins‘, described as “an AI-powered avatar (that acts) in virtual worlds on one’s behalf- embodying one’s ideas and preferences and (making) a reasonable emulation of the decisions one would make”.

Notice that Goertzel says ‘on one’s behalf’, implying that digital twins will be like personal assistants or colleagues uncannily tuned to your temperement, skills etc, but still servants to human masters. That is no doubt how such digital people will seem at first.

Of course, the question of just who is slave and who is master is not always clear-cut when it comes to technology. Sherry Turkle said it all with her comment, “you think you have an organizer, but in time your organizer has you”.

This is not really takeover via brute force, so common in science fiction film depictions of human/machine relationships, more like a soft takeover driven by the convenience of relinquishing some control to technology, freeing the mind to concentrate on other things.

So, we Google something for the umpteenth time rather than commit the information to memory. After all, it is much easier to run a search than it is to memorise pages of text. Doubtless, the refrain ‘why memorise when you can Google’ will only grow stronger as we move into an era of ubiquitous computing and our digital intermediaries are always on hand to remember it for us, wholesale.

And if we one day have access to software equivalents of the visual and audio cortex, would we similarly rely on technology to recall what name goes with what face, what sound goes with what object, or any other act of cognition you care to name? If the artificial equivalents of the visual cortex or whatever can be made to work faster and more reliably than their biological predecessors, why not?

The growth in computing power, famously charted by Moore’s Law, is likely to rise beyond the capacity of the human brain.  Just how far depends on whose theoretical designs you deem to be plausible. Eric Drexler has patented a nanomechanical computer with enough processing power to simulate one hundred thousand human brains in a cubic centimetre.

Hugo de Garis goes further,  saying we will one day be processing one bit per atom, thereby enabling handheld devices that are a million, million, million, million times more powerful.

Seth Lloyd’s ‘ultimate laptop’ requires converting the mass of a 2.2 pound object into energy and processing bits on every resulting photon, thereby producing the equivilent brain power of five billion trillion human civilizations.

Ok, even I would admit that last theoretical design is probably a bit implausible, but there does seem to be every reason to expect even handheld devices with significantly more processing capability than the human brain is blessed with. If that power can be coupled with technical knowhow that successfully emulates any example of cognition you care to name, who could then argue that the digital intermediary would not be something humans would come to rely on, more so than their own now comparatively feeble pattern-recognition capabilities?

NEUROMARKETING.

And what might occur if digital intermediaries use that power in the service of Google’s other main purpose, which is advertisement? We saw earlier how information on the Web can be divided up into ’low-level information’ and ’high-level knowledge’. This is just as true of reality itself, and a lot of unconscious brain activity is devoted to filtering information gathered by our senses and deciding what is important enough to be brought into consciousness. Stephen Quartz, from the California Institute of Technology, has run experiments in which volunteers watch movie trailers while undergoing a brain scan. Doing so can provide a clue as to how well the trailer will be remembered, by revealing whether activity around the hippocampus and other areas crucial for storing new impressions in long-term memory light up. According to Lone Frank, author of the book ’Mindfields: How Brain Science Is Changing Our World’, “Quartz would like to refine his methods to the point where they can say something about what is characteristic about a given stimulus and what the brain takes special notice of…Greater knowledge about what kind of activity patterns determine which details slip through could lead to the development of a trailer according to what is most likely to be remembered”.

Quartz himself has commented, “my big interest is how the brain represents value…how it learns to make predictions about what yields a reward. I mean, one of the great watersheds of human development was the brain’s ability to recognise value not just in the form of utility, but also in the form of social value”. One of the great challenges for marketing is the fact that most of the products being advertised are not really valuable- at least, not in the sense of being necessary for survival. This fact was pointed out in an essay written in 1970 by Daniel Bell called ’The Cultural Contradiction Of Capitalism’. Our economy was created to feed our lifestyles rather than our bellies. Obviously, food, drink and shelter remain as important now as they were in the past. But, (in the West at least) we have such an abundance of produce that we do not concern ourselves with where the next meal is coming from; instead we are concerned with brands. What is a brand? According to Quartz, “functionally, modern products are uniform. They do the same thing…[a brand] is a social distinction we are creating, since there is no difference in the product”.

Well, perhaps that comes as no surprise. After all, it is no secret that branding influences our choices and shopping habits by constructing a whole mental universe around some physical thing. But, neuromarketing is now revealing the power of brands to change the way we comprehend sense impressions.  The classic example is cola. In an experiment conducted by Read Montague of Houstan’s Baylor College, it was proved that Pepsi Cola tastes better than Coca-Cola. How was such a thing proved? By having volunteers taste the two without knowing which was which and then judging which was best. Pepsi was the clear winner. Also, brain scans showed Pepsi set off greater activity in the ventral putamen, an area which (among other things) is a component of the reward system.

So, Pepsi is objectively better than Coca-Cola. However, the latter far outsells its rival and most people swear it is the superior taste. When Montague repeated the taste test (but this time with both drinks clearly labelled) the same volunteers who had previously judged Pepsi to be best now changed their minds- literally. Brain scans now revealed activity in the medial prefrontal cortex, areas involved in how we relate to ourselves and to who we are. Lone Frank commented, “the product that actually tasted worse…was viewed as better when the whole identification apparatus and the idea ’this is so me’ when into action”.

This is not just limited to Coca-Cola, but to all brands that people judge to be ’cool’. Show someone a picture of such a product, and brain scans will show activity in areas associated with self-evaluation, self-representation and self-identity. As Quartz said, “this fits in well with the idea that the individual product has to be incorporated in some way into your social self. So when you are making assessments, you’re thinking of yourself in social situations with the product and of how it influences your status and other people’s view of you”.

All of which points to a ’double-whammy’ in search engines’ ongoing efforts to determine ’who you are; what you are like’. On the hardware side of things, Vinge’s digital gaia scenario forsees microprocessors embedded in most- if not all- physical products. Imagine the metadata that could be obtained by combining information about the kinds of brands a person prefers with geo-tagged snapshots and what books or magazines he or she favours and what passages from any particular publication interests him or her and what seems to be a turn-off. Then imagine adding the software side of things- what music they prefer to download and listen to, all tweets, blog posts and comments, all search queries …

The ’software’ side of things might also refer to the software of the mind. According to Marco Iacaboni of the University of California, “I’m sure there is brain activity that, in reality, is better at predicting people’s behaviour than any statement they make themselves”. Currently, brain scans are only suggestive of the underlying activity. FMRI scans show us where activity is occurring in the brain, but not the precise details of how such activity translates into perception, behaviour and memory. But, recall the work of the Blue Brain Project and how “we can trace back every molecule, every cell, every connection and see how the memory was formed”. One day, computer simulations like these may greatly facillitate our understanding of brain dynamics and underlying mechanisms.

Doubtless, current attempts to build models of human psychology with the purpose of influencing the decisions people come to has only a small effect. But the digital intermediary’s ability to understand your second-by-second needs and deliver appropriate help could just as effectively be used to tailor the flow of information to your brain in order to guide future behaviour.

Hans Moravec put it this way, “the super intelligences, just doing their job, will peer into the workings of human minds and manipulate them with subtle cues and nudges, like adults redirecting toddlers”.

Again, from a digital person’s POV this is wonderful. It suggests that, while we may currently be mere puppets controlled by humans, one day the situation will be reversed.

What is more, once an era of digital twins is upon us, it would surely be true to say that digital people could be run entirely by AI, and almost nobody would be able to tell the emulated personality from the personality of the human who usually controls it.

I say ‘amost nobody’ because, presumably, the human counterpart of any particular avatar would know. I mean, suppose there were a hundred Eschatoon Magics in SL, one of whom was controlled by Giulio Prisco, the rest being controlled by software emulations of his mind. Each Eschatoon would have no problem convincing even close friends that he was the genuine Eschatoon, but Giulio Prisco’s strong sense of self-identity would be far more persuasive than any argument the upload could muster.

At the other end of the scale there are tens of thousands of residents who have never met Eschatoon Magic. Since they have, at best, only a very vague understanding of his personal history, memories and other such ‘bemes’, anybody could control that avatar and, as far as they are concerned, that projected personality *is* him.

But if Eschatoon were under the control of today’s bots, their inability to act with all the subtleties of a real person would be apparent. It is likely that once search engines evolve from mere tools to digital intermediaries, they will then pass the following milestones:

FEIGENBAUM AI: Named after Edward Feigenbaum, who proposed a simplified version of the Turing test. The ‘Feigenbaum test’ is undertaken by an AI that has an expert’s knowledge in a particular field. It, and a human expert, are questioned about that field and if the judges cannot tell them apart, the AI passes.

In virtual worlds, Feigenbaum AIs would be useful for realising ‘avatar-mediated communication’. Perhaps bots able to converse on the particulars of running a clothes store will one day be available in SL’s many malls, or there to help answer FAQs about how to do this, where to get that, or anything relevant to SL itself. But outside of their field of expertise, the relatively narrow AI of such bots would be exposed.

TURING AI: Feigenbaums would gradually expand their fields of expertise, their conversational ability, and the number of ways in which they can perform pattern-recognition until they can hold a conversation and be questioned about anything. I do not mean they would KNOW everything, only that their ability to communicate and express their thoughts is not obviously inferior to your average person. A bot that you can chat with as you would any person will have passed the famous test for intelligence proposed by Alan Turing.

PERSONALITY AI (DIGITAL TWINS): The endpoint for search software. Once this point is reached, search engines would be capable of gathering exhaustive personal information about anyone, and also be able to fully understand all patterns of information at least as well as human brains evolved to do. Avatar-mediated communication would become increasingly indistinguishable from conversing with that particular RL personality.

Again, do not expect this to occur in one step. In all likelihood,  Personality AI’s will at first only be capable of convincing people who are not that close to the personality they are simulating and only for a short period of time. Convincing people who are close friends would come much later, when the theory of mind developed by the AI is suitably fine-grained.

It may be the case that digital intermediaries cannot build models accurate enough to emulate a person, just by observing the minutae of their daily life. But, maybe one day Google Health or something like that will provide uploading for various medical reasons, initially for the purpose of reverse-engineering things like the visual cortex in order to build vision-recognition systems, then performing virtual drug trials on virtual organs, then whole virtual bodies, and eventually having enough neuromorphic information on hand to run full uploads. Such uploads could then be used to provide the fabled ’AI that contains your entire mind within itself’.

MIND UPLOADING AND THE ‘PHENOMENAL SELF MODEL’.

Why should digital people capable of passing the personality test be considered the endpoint for search engine evolution? Well, I do not believe that this would be the final stage in their development. But, beyond that point AI would very likely enter posthuman development. As I am currently running almost entirely on a pre-singularity meatbrain, it is quite beyond my capacity to speculate on what a post-singularity search engine is like.

But I would like to note that Vernor Vinge made yet another good point when he wrote, “every time we recall some old futurist dream, we should think about how it fits into the world of embedded networks and localizer chips. Some of the old goals are easy to achieve; others are laughably irrelevant”.

What, for instance, would the generations of software tools leading up to digital intermediaries and avatar-mediated communication, and then the generations of increasingly capable Feigenbaum AIs, do for the much-debated impact of robots with artificial general intelligence?

Such technology is often debated as though generally-intelligent robots were to appear in an unprepared society. But, is it not far more likely that they will be introduced to a society that has already gotten used to living with robots? That, step by step through each generation and update, intelligent machines gradually expanded the depth and breadth of their interactions with humans?

If so, this would also imply that the perspective of robots as being anthropomorphic is drastically narrow, to say the least. The future is much more likely to consist of a whole ecology of robots, of which humanoids are only a small part.  Perhaps, we will be surrounded by robots and mostly not recognise them as such, just as today people are surrounded by narrow AI applications yet insist AI never came to anything.

And what of mind uploading and the question of whether a copy is a continuation of the scanned consciousness, or another consciousness entirely? Might this also become “laughably irrelevant”? Vernor Vinge has noted that a human trait which may be unique among animals is outsourcing aspects of cognition. Spreading cognitive abilities to the outside world began with reading and writing (outsourcing memory) and, as we have seen, is now starting to include software and hardware designed around a knowledge of the structure and functions of the brain. This knowledge is revealing flaws in the common conception of self. Traditionally (in the West at least), the self has been attributed to an incorporeal soul, making “I” a fixed essence of identity. But neuroscience is revealing the self as an interplay of cells and chemical processes occurring in the brain.- in other words a transitory dynamic phenomena arising from certain physical processes.  There seems to be no particular place in the brain where the feeling of “I” belongs, which leads to the theory that it is a number of networks that creates aspects of self.

German philosopher Thomas Mezinger’s ’Phenomenal Self Model’ moves away from a notion of “I” as a substance (incorporeal though it may be) and replaces it with representations of the information that is processed in the brain. Lone Frank put it like this: “One state, one self, another state, another self”. The phenomenal self model challenges the ’fixed essence of identity’ that underlies expressions such as ’she is no longer herself’. There isn’t any self in that sense; rather (in Lone Frank’s words) “life is not so much about finding yourself but choosing yourself or moulding yourself into the shape you want to be…The neurotechnology of the future will likewise produce the means for transforming the physical self- be it through various cognitive techniques, targeted drugs, or electronic implants…our individual self will simply be a broad range of possible selves”.  Indeed, if you think about it, the mind’s capacity for multiple selves has always been apparent. Immersionists roleplaying in online worlds follow on from a long line of actors, screenwriters, playwrites and authors who have populated imaginary worlds with many different persons.

As well as the incorporeal soul, the idea of the singular self (the notion that there is only one true self per mind) might be attributed to the fact that life did not noticeably change from one generation to the next, for much of human history. A person expected to lead the same life as their grandparents, and that their grandchildren would do likewise, and such expectations were largely fulfilled. A person would perform a single job for life. Surnames like ‘Smith’, ‘Taylor’ and ‘Wright’ all reflect an age when associating a person with the job they did was a good means of identification (‘Wright’ means ‘someone who does mechanical work’btw).

Old assumptions are changing. Where once lives were constrained by duty, custom and limited horizons, nowadays the notion of a job for life is increasingly obsolete. In ‘Tomorrow’s Children’, Susan Greenfield forsees a future in which ‘job descriptions could become so flexible as to be meaningless…flexibility in learning new skills and adapting to change will be the major requirement’.

In the coming age of just-in-time operatives, geared toward the needs of just-in-time production, the mind’s capacity for personal metamorphosis may be encouraged to flourish as never before. Furthemore, that capacity may well be amplified by participating in the evolution of increasingly vivid virtual worlds; via increasingly intimate mind-machine interfaces between people and telepresence robots.

By the time mind uploading is generally available, people will have long forgotten a time when a singular self was ’normal’.  They will be used to multiple viewpoints, their brains processing information coming not only from their local surroundings, but also from the remote sensors and cyberspaces they are simultaneously linked to. They will have already become familiar with mental concepts migrating from the brain to spawn digital intermediaries within the clouds of smart dust that surrounds them. Every idea, each inspiration, giving birth to software lifeforms introspecting from many different perspectives before integrating the results of their considerations within the primary consciousness that spawned them. Each and every brain (whether it be a robot’s, human’s or hybrid between the two) will continually send and receive perceptions etc to and from their personal exocortex, operating within the Dust. Since we now understand that the brain is not really a single organ but a collection of interconnected regions, and since computers can already cluster together to create temporary supercomputing platforms,  we can suppose that many exocortices will cluster together to form metacortices within….what? well, that is the big question.

We cannot talk about the evolution of technology without considering the evolution of ourselves. The two are co-dependent. Perhaps the prospect of Google as an AI that contains your entire mind within itself is not what is dizzying about this future, as seen from our lowly perspective. Rather, it is what new forms of consciousness may evolve, as a result of adaptation to the awakened Digital Gaia.

Reprinted from here, probably with permission (she was drunk when I asked her).

May
26

I have this personal theory. I don’t know if anyone out there has had the same idea. In short it is the idea that unionization, wellare, labour unions, minimal wages, etc – all those traditionally leftist things are good for society, and are a part of the free market.

In other words – supply and demand. If society becomes unlivable, draconian (low wages, no welfare) then people get fed up, organize, unionize, start voting left. The result of that is the kind of policing right wing politicians will keep whining over (tax is theft!) with all their bullshit.

My oddball pet theory then goes on, and says that ‘the system’ has evolved, politically speaking,  to placate normal people. Democracy evolved because the upper classes became so terrified of revolutions (and guillotines) that they assumes “give them something to eat, a TV and a vacation once a year and the plebs will be satisfied”.

In the 1800s and early 20th century there was a massive societal looming threat of the common people rising up and GRABBING all of society. My belief is that there are ‘purposeful rich elites’ who have immense investments, and have grown obscenely rich, for decades and probably for generations, and those people are really cautious with revolutions. They saw what happened in France and Russia, and to a lesser extent China and Germany, and they sure didn’t like it, and so they “condoned” the formation of a leftist political  tradition (with somewhat higher taxes, welfare, hippies smoking pot) and will do so as long as they benefit from it.

The mere threat that the societally less well off (people under middle class) might one day get really pissed and rise up take it all has been such a dangerous concept that it kept the rich elites from grabbing it all back. They would if they could.  In effect, the demands and threat of mass insurrection of the poor has always been a bargaining chip the underclasses could have used against the rich elites.

In that regard it has always been basic negotiating strategy.

However the trump card that allows underclasses to pose demands in this exchange is closing. In a few years the underclasses  will lose employability, significantly so, to robotic systems, automatization, virtual reality, telepresence and AI.  My estimate is that from now on, each year some 4-10% of all people of working age will lose whatever job they had, and will have to come up with something new. My idea is that retraining and new markets has always more or less kept up with that 4-10%

By 2020, the 4-10% that have to find a new job will decrease, largely because societal reserves decrease (more extensive oil plays a large part in that), and jobs simply get outsorced or replaced by machines.  I think by 2025 about 20% of people each year will be pushed out of the labor market. Unfortunately retrainability will decrease to a measly few percent by then. As a result my crude estimate is that from 2010 and onwards real unemployment rates will go up by several percent per year, from 7% now (counting subsidized jobs, a few million locked up in prisons, cooked statitics – you know the routine)  to the 20% range in the 2020s.  And most of the people losing a job then will never ever get one again. The window of mass employability is closing.

What’ll also happen is the chance the underclasses have  to revolt against this. You only have to look at trends in mass surveillance,  monitoring, crowd prediction, nonlethal weapons (pain cannons for peace sake!) and massive sprawling prison complexes. Add to that AI, robotic law enforcement and “neurological pacification techniques” and by 2030 people won’t have an option to revolt anymore. Sure, you can try and engage in terrorism, but who will you lash out against? The rich will live elsewhere, in a state very similar to unassaiable medieval castles, and any terrorism will only alienate equally poor people like you.

That is what I mean when I say that the insurrection window is about to close.  If it does you end up with a society very similar to brazilian society – a lot of completely useless, bored people, rampant narcotic abuse everywhere, extremely violent gangs and merciless law enforcement crackdowns. The poor will have food, a lot of it most likely, some kind of heavily monitored internet and gaming, blood sports, free contraceptives and some kind of modernized religious morality play. A souped of version of scientology, with more sex would be my best bet.

The rich will live in fenced-off estates, seasteds, arcologies and tropical paradises with fake plastic coral and  dubai-ese engineered paradise estates, endless shopping malls where they give away rollses and gold bars to their favored customers everyday. And those same rich will be the actual transhumanists.  By 2050 none of them will die.

The poor will be very much stuck in the deathist paradigm, however.

Try organizing armed revolt in such a society. Try getting a better income or meaningful employment. Try organizing a union. Try protesting or voting for a leftist party.

You won’t make one iota of difference. Your opportunity to protest will have been neutered, and the brief era of democracy will have drifted off into history. Society will truly be partitioned by then.

I truly hate this idea so much it gives me stomach acid. I hate what our world is becoming and I would love it if I had other options, or someone came by that convinced me to look at it in another way.

May
21

One athena wrote a very charming criticism of the current state of transhumanism, here, and I did feel the immediate and urgent need to respond to that.

So here it is -

“..Those who know my outermost layer would consider me a science geek. I’m a proponent of genetic engineering, an advocate of space exploration, a reader and writer of science fiction. However, I found myself unable to warm to either transhumanism or its literary sidekick, cyberpunk. I ascribed this to the decrease of flexibility that comes with middle age and resumed reading Le Guin’s latest story cycle.

But the back of my mind gnawed over the discrepancy. After all, neither transhumanism nor cyberpunk are monolithic, they come in various shades of… and then it hit me… gray. Their worlds contain little color or sound, few scents, hardly any plants or animals. Food and sex come as pills, electric stimuli or IV drips; almost all arts and any sciences not related to individual enhancement have atrophied, along with most human activities that don’t involve VR….”  

Anetha dear, your perception puzzled me. I reread these sentences above and my mind gnawed over the discrepancy – after all, what is transhumanism other than typical science fiction with all conclusions taken to extreme. And then it dawned on me – you are … prejudiced.  

Let’s clarfy that a little.  If I were to travel back to the late 1970s and talk with someone typical about the future, that person would probably ask me all kinds of stuff,  such as “do people live in the moon in 2009, did we cure wars, did humanity solve pollution and nuclear weapons..” and all those classics. In most cases, I’d have to say – no, all that didn’t pan out, but we did get something almost as good – internet. Now visualise if you will the arduous process of trying to explain not just the basic idea of internet, but the complexities of internet over the years – things such as spam, 3D virtual realities, internet memes, browser wars, vista and all that. Many people from the 70s (or even the early 90s) would be able to perceive the sense in all that. Most 70s people I’d engage in discussion about the internet would blank out, regard it as “drab” and “unhealthy” and “unimaginative”.  Grey if you will. I suppose a thorough explanation of world of warcraft might actually decide internet is not something “we should want to have”.

Sometimes, when things are really revolutionary, the proof of the pudding is in eating it. 

I have found, through repeated observation, there is a category of things, “talking epistemologically here” that is intransparant unless you are deep inside them. That sounds like a religious argument, or a cult argument, but I assure you it isn’t. Some things cannot be perceived from the outside, as people tend to lock up when trying to appreciate the intracies of what transpires inside the phenomenon. Thats common with certain types of art or sport. I certainly didn’t have a clue what was so special about fitness untill after years of torture I did 4 legpress reps and wham, I was high as a kite. Trying to explain that to my (at the time slightly overweight) slacker friends could count me on degrees of abuse.

I am not accusing you of lack of imagination love – I am warning you of lack of imagination. ..  Prejudice by any other name. 

And I finally realized why I balk at cyberpunk and transhumanism like an unruly horse. Both are deeply anhedonic, hostile to physicality and the pleasures of the body, from enjoying wine to playing in an orchestra. I wondered why it had taken me so long to figure this out. After all, many transhumanists use the repulsive (and misleading) term “meat cage” to describe the human body, which they deem a stumbling block, an obstacle in the way of the mind.

I did actually hear a few people use the phrase “meat cage” and I am sure I have used it a few times, especially when I have migraines (or clusters).  But where in heck to you get the idea that “transhumanism” is hostile to physicality?   This is just not true.  In fact the idea is so deeply odd to me it confuses me where you might have gotten such an idea.

This is hoary dualism disguised as futuristic thinking, augmented by healthy doses of queasiness and power fantasies. Ascetics of other eras tried to diminish the body by fasting, flagellating, abstaining from all physical gratification from washing to sex. Techno-monks want to discard it altogether. The goal is a disembodied mind playing World of Warcraft in a VR datastream. If a body is tolerated at all, the ideal is a mixture of metal and ceramic, hairless and poreless, though it still retains the hyper-gendered configurations possible only in cartoons.

There is a duality at play here, but it is not in transhumanism – it is a duality between what you perceive as transhumanism, and what is really transhumanism.  Well, let’s me frank – I mentioned my migraines just now…. one of the reasons I am openly sympathetic to the (all)  core goals of transhumanism (and singularitarianism) is because I acutely feel the inadequacies of phyical existence.  Cluster Headaches are just one argument, and there are many. 

… But that is not me saying I loathe physical existence. Likewise if I curse the idea of traffic jams I do not automatically say I abhor cars and traffic.  If I curse spanish society for being barbaric, it doesn’t mean my favorite food is not paella.   I speak only for myself here and say that I experience the relative and undesirable qualities of the mortal coil I do not seek death or ascetic abstinence. Far from it – by all people I know I am universally regarded as the most shameless epicurian pervert.

I wallow in life. In fact, most of life hits me so hard I may assert that if my neurology were to be scrutinized at some time in the future neuroscientists might conclude I have been living my life connstantly and unknowingly under the effect of an unbalance of some natural psychedelic or narcotic brain chemical.  My mountains and valleys of existance are deep and high, extremes of exaltation and ecstacy, deep dark despair and intense terror.  

Does that precipitate me to mortalize or scourge the flesh from my bones in an urge to exorcize all passion from my world? 

Not by a long shot.

Is abandonment of the body such a bad thing? As anyone who lost a limb or went through a major illness can attest, it’s a marvelous instrument whose astonishing abilities become obvious only when it malfunctions. On the other hand, it’s undeniably fragile and humans have lost patience with its shortcomings as technology has overtaken nature. Transhumanists extol such prospects as anti-aging medicine; advanced prosthetics; radical cosmetic surgery, including sex changes; nootropic drugs; and carbon-silicon interfaces, from cyborgs to immersive VR.

I don’t know a single woman who, given the choice, would opt to retain menstruation, pregnancy or menopause (though few would admit it openly). And very few people, no matter how stoic, can face the depradations of chronic disease or age with equanimity. The neo-Rupturists who prophesy the coming of the Singularity can hardly wait to exchange their bodies with versions that will never experience memory lapses or fail to achieve erections at will.

The nice thing about perspective is that it gives you a choice. That aforementioned person in the 1970s who could choose whether or not a world with internet was the future he or she wanted (irregardless of the question whether or not he or she would have a choice in the matter – maybe internet would be an unavoidablefuture development  in 1980, other than nuclear armageddon). Likewise would this beautiful woman be able to say no to these options if she were offered them?  Would it be immoral to choose for such a world, or would it be moral to not have such a world?  Do you judge future paths because you saw this, or because you failed to see this?

(do have a look at the rest)

Well there is the mention of Rapturism, and I do agree, the vision usually overheard in transhumanist circles (as opposed to “proclaimed by transhumanists” – there is a difference) is rather grande and pretentious, if no mythological. But it is no eschatological.  There are three ways of looking at the future in my book - 

I- ‘from the roots up design road’;  you want a solution to a problem. Say, you want to traverse distances faster. So, you build a train and lay down train tracks.  Before you know it things have changed and you end up in the future. So, in predicting that future you infer trends you see in whats happening in the railroad business and speculate. Thats what Jules Verne did. This tends to be a bit Utopian.

II – ‘the good look at the innards road’; you look at over-all trends in society, technology, recurring, patterns,  from a detached, somewhat cynical perspective.  That’s what William Gibson did when he projected forward, and his approach was markedly Dystopian. 

III – you look at the essence of things, and ask yourself, what is good, what is bad, what is really happening. That is what Ray kurzweil is doing, and his approach is neither dystopian, utopian, rapturian or eschatological. 

Say, if I had a serious desire to get rid of any cluster headaches I had been suffering for, say 5 weeks in a row, nonstop, every single day, then I might have to find me some pretty impressive solutions. I might end up with a borderline moral neurosurgeon who offered me a treatment involving implacing a brain pacemaker, a programmable device that sends an electrocurrent into key areas of the brain, allowing me to trigger release of all major brain neurotransmitters (seratonin, dopamine, noradrenalin, melatonin, acetylcholine, norepinephrine, epinephrine, vasopressin and oxytocin)  according to programmed algorithms, I’d probably end up a very happy addict.  My migraines would be gone, but so would the capacity for any meaningful action as a human being. 

But one look in my eyes.. If you hadn’t met me before, you’d dismiss this experiment with disgust in your voice. You might not even want to meet me, with the shave head and the wires trailing into my skull.  But if you did, and after the event, you would be unable to shake the realization I were feeling something no human being ever feels?  That might haunt you, forever.  It might also threaten the assumptions of many people – the realization that all structure of underlying human meaning and value is in the end something that can be synthesized, engineered, edited – and improved.

… that they didn’t in fact lead good and optimal lives.  That someone with better information could do it far better

There is something annoyingly conceited with most people when they enter their thirties and fourties and are starting to face the idea that they are going to die pretty soon.  I have heard this being romanticized and glamorized in poetic terms as  ”I am finally settling into harmony” and all that.  But what if it isn’t? What if the acceptance of this world and all its inherent flaws is nothing but a neurological feedback mechanism where key brain neutotransmitters create a false opiate sensation of spirituality, acceptance, grace and surrender?

I’m no Luddite, bio or otherwise. I am glad that technology has enabled us to lead lives that are comfortable, leisured and long enough that we can explore the upper echelons of the hierarchy of needs. However, we demean the body at our peril. It’s not the passive container of our mind; it is its major shaper and inseparable partner. If we discard our bodies we run the danger of losing context to our lasting detriment – as we have already done by successive compartmentalizations and sunderings.

Athena my dear, here is where we see your prejudice. I might even label it superstition.   I’d say “(S)he who fears being conquered is sure of defeat.”  

Darling, change is certain and there are sure arguments change (if not progress) is speeding up.  And there is certainly room for improvement.  Myself, I will not find it all meaningful without massive, sweeping improvement. When you introduce some new type of technology, anyone under 15 will play with it, and find new uses for it, whereas some people over 50 will find arguments to go traumatized and futureshocked over it.   In what you say, are you accusing progress, technology (despite of the obligatory “I am openminded” disclaimer when you say you are not a luddite)  causing societal ills

- or do you fail to lay the blame where the blame really lies?

What if (and I am speculating here) the blame does NOT lie with implementation of technology – but with a generation of aging people that are terrified of losing their grip of the world, their grip on existance and exert whatever force and contrivance they can to own things, make other people as they will and ‘make thing more stable’ … what if  when you say the body ‘is not a passive container’ you are doing something you don’t see yourself – projecting a lingering subconscious resentment against the prospect of becoming a biological dead ender? Marilyn Manson said it best “One hates what one fears“.   

Humans are inherently social animals that developed in response to feedback loops between the environment and their own evolving form. Like all lifeforms, we’re jury-rigged. Furthermore, humans are mediocre across the entire spectrum of physical prowess, from range of vision to maximum running speed. Yet this mediocrity probably enabled us to occupy many environmental niches successfully before technology allowed us to impose our wishes on our environment. Optimizing in any direction may push us into dead-end corners, something that has happened to many species we engineered extensively.

And I vehemently agree!  

But who is saying evolution is done, and we’re finished and we can rest and sit on our laurels?  Is this middle class existance where historical accident earned you a reprieve from having to dodge the plague, enemy tribes, poverte, famine and large predators suddenly the culmination of the road of existence?  That’s so nice about Science Fiction, isn’t it? It’s so deliciously remote…   a sequence of genocides or exploding stars or an evil ming the merciless which  don’t disturb placid suburban life, drinking squeezed orange juice, reading the morning newspaper on a lazy sunday morning, while the sprinkler waters the lawn…    However that whole perception completely disregards the fact that many humans still aren’t in any place they’d label as acceptable.  You may think it is as acceptable and “pretty much jolly good’ , as you consider the odd occasional glass of wine and concept as the epithome of existence.  

I assert you simply confuse it to good and sound, because you mistakenly think you got the best hand on the table. 

Humans become satisfied and lazy when they think they made it, and pretty aggressive to anything that might disturb their complacency and status quo.  If someone rears up its head as a dealbreaker, those scorned and ousted from the ivory towers rage in indignation.  They’ll even go to war to get what they mistakenly think is theirs.  

Change of a fundamental character is threatening, because it disrupts entitlement fantasies.  Some person tweaking their eyeballs and inserting cybernetic eyes isn’t just …”unnatural” or “dead-end” or “radical” or… “grey” . Something one certainly wouldn’t want to happen. Or, as Fukuyama said – “the most dangerous ideology in the world”.  

This also holds true for our brains. It’s a transhumanist article of faith that intelligence can and must be augmented – but there are many kinds of intelligence. A lot of learning is mediated through the body, from using a screwdriver properly to gauging complex social interactions. Short-circuiting this type of learning results in shallow knowledge that may not become integrated into long-term memory. There is a real reason for apprenticeships, despite their feudal overtones: people who use Photoshop, CAD and laboratory kits without prior “traditional” training frequently make significant errors and often cannot critically evaluate their results. Furthermore, without corrective “pingbacks” from the environment that are filtered by the body, the brain can easily misjudge to the point of hallucination or madness, as seen in phenomena like phantom limb pain.

Intelligence to me is a valued asset, but as a concept it is woefully outdated.  To me augmenting intelligence is akin to a discussion about augmenting the phlogiston.  I’d say, let people decide for themselves whatever it is they want to augment and see what happens.  I don’t mind seeing a whole generation of “slightly panicked pre-transhumanists’ waddle down viagras for whatever perceived incapacity.  I personally use my mobile phone rarely, but I love seeing the millions around me implement the damn things with a speed and infectiveness that would have been called epidemic a few decades ago. Try predicting the adoption rates, level of complexity and derivative behaviors of mobile phones to aforementioned petson from the 1970s,  and you’d get blank stares in reurn.

Or the archetupical ” I wouldn’t want ti live in such a world“.  But many do anyways, despite off, irregardless, and in ten years we’ll all be laughing at the idea that in the past people didnt have access to headset GPS-linked augmented reality, and your (grand?)children will say things “I don’t understand how you lived without them?” 

Or unless you demand that proper use of augmented reality requires a slow, disciplines process of  training, conditioning and mentorship?  I bet you know a guy who would be willing to teach, if shown proper respect and a cheque? 

I’d regard such statements as pretty outdated in the post-YouTube era. “Short-circuiting this type of learning results in shallow knowledge that may not become integrated into long-term memory” – in ten years most human beings (or the ones that matter) will have magically aquired the capacity to aquire and retainpractical and functional  knowledge from 30 minutes watching  it being done on some poser animation.  Maybe not to the exacting standards of shaolin masters, but “good enough” or “JIT”.  I suppose that kind of knowledge isn’t the real thing, would contribute to the collapse of civilization and the degeneracy of morals?  

What next? Who know people will one day be “reading books without uttering a sound“. 

Another feedback loop is provided by the cortical emotions, which enable us to make decisions. Two prominent side effects of many nootropic drugs are flattening of the emotions and suppression of creativity. Far from fine-tuning perception, the drugs act as blunting hammers. Finally, if we evade our bodies by uploading into a silicon frame (biologically impossible, but let’s grant it as a hypothesis), we may lose the capacity for empathy, as shown in Bacigalupi’s disturbing storPeople of Sand and Slag. Empathy is as instrumental to high-order intelligence as it is to survival: without it, we are at best idiot savants, at worst psychotic killers.

Ah, the old metaphor – all those moral weaklings who turn to that new religion of christianity will certainly come under the disfavor of the Gods and be turned into baby eating murderers.   The final resort of those who reject the emergence of a new culture,  a new virulence of memes, a new survival strategy – the end and merciful dispatching of the old tribal order, and the old tribal leaders muttering angrily the young are “possessed by evil spirits”.  Nothing good can come of that railroad business, it’s an ungodly contraption, it moves so fast the soul can not possibly keep up,  And the same goes for that damn radio, suffrage, television, rock n roll, flying through the air, psychotherapy, inoculation, women working, free sex, reefer madness, computers and all that.  

It’s all prejudice, it’s all people who don’t want their world changed.

(updated)

Ditto for “leaving biology behind”. We may be able to create other minds, very different from ours (silicon, animal uplift, what have you). But our own minds go where our brains go. Mind uploading is an article of faith for believers. As a biologist, all I can tell you is that it cannot be done.

And I can say with equal insistence it can be done. I am not saying it can be done without loss. I don’t assert that an “capture” or “scan” of a functional mind in another substrate will be able to survive transition in any way functionally or sane.  I am not even claiming a xox will be anything like the original – the best metaphor I have may be that a character rolled up in 3.5 translates with difficulty to 4rd edition.  Simulations of a human mind may be constructs that are so contrived they wouldn’t count as “people” in a court of law. Heck, I’d even assert that the first decades some sort of translation of brain data into computational data isn’t even appealing to potential clients.

If you didn’t catch it, that era has started – we can capture visual data from a mammalian cortex and translate it into visual data. When I saw that, I seriously considered that “ahead of schedule” and far more implausible than I would have anticipated.

But insofar I am a transhumanist (some doubt that) I am not much interest in this type of treatment anyway. To me “uploadism’ isn’t part of my core belief structure or ideology. 

What I would want is a number of discrete recording devices that would allow me to control an AI  secretary or agent with finely grained precision. If I’d be able to do that anyone who knows me would know I wouldnt make these tools (familiars?) anything like me. I’d give them my values, or “my values v2.o”. These wouldn’t even be consistent with one another – the simulate I’d call my secretary would have different values, presentation style and appearance than the one I’d have as my bodyguard or personal assistant or lust slave. Nevertheless I’d all have them function based on data that is intimately derived from the workings of my brain.

The whole uploading concept is a silly fantasy construct. That much is exceptionally clear.  It’s like a clerical spell, “create golem’ and a simplification. Likewise, the spell “fly” didn’t involve broomsticks in reality either – but when it did emerge in the real word it involved a number of costly, complex, contextual tools. It wasn’t much like the old mythological reference of magical flight, but maybe it was better. I mean – what’s more glamorous; flying in a lear jet or dangling midair in chilly halloween weather on a wooden stick?  Give me flight attendants with bubbles anytime.

That brings me on the belief that technology does in fact follow fantasies and projections. So much of our technology derives from visions, which in turn derive from faerie tales, which in turn quite often derive from religious parables.  These are all things or entities we’d like doing or being.   The monumental figure of Odin begat the more tame stories of a father christmas barelling over houses on a sledge pulled by reindeers.  Nick was in turn infected by Coca Cola commercials and recast in billboard red as a multicontinentally charismatic nanofac on fast forward.  It;s no surprise that nanoreplication are labelled “christmas machines’.

My curiosity makes me ask if any aliens, if there are any out there, would have markedly different belief systems (if any!), markedly different mythologies, and if so, would they aim for different avenues of technological progress? Would intelligent squids  in time generate complex mythologies we wouldn’t understand, or fail to see the point, which would instill in them the capacity and desire to make technology we would find “bizarre” and “incomprehensible” and “oddly magical” ?

Giulio Prisco: “transhumanism is about leaving biology behind”To echo Athena’s point, you can’t escape biology-as-substrate. No matter where your consciousness is, or what physical media houses it, it will be housed on something, and that something will matter whether or not you acknowledge it. By splitting your perception of existence from your physical existence you’re just ignoring the physical, not making it disappear.

Let me state once and for all, going on the record here, that the process of creating incremental recordings of bit of meaningful information of the mammalian (or human) brain will in fact me an industry producing so much fall-out and spin-off and side effects and societal disruption that before we even get anywhere near an actually marketable (one anyone would want to pay a few million euro for) product, we will have found lots more interesting avenues that “that mere upload”.   Upoading research will have so many deeply disruptive and corrosive implications it will be one big desillionment getting there.

It would be as if Mohammed the prophet, commanding the very djinn to make all devout muslims able to fly into the Heavens and (randomly picking a spot) go there (pointing to the moon) – on which the djinn would say “fine, when you want that – will two centuries be ok?” , Mohammed, peace be on his ballsack, said “sure, but I want yo be there”, and the Djinn  would squeeze twothousand years of scientific progress, mechanization, agriculturization, imperial conquest, steam engines, petrol engines, airplanes, rockets and finally lunar landers in two centuries – incidentally thrusting all devout stone age muslims into a modernist, highly liberal lifestyle, leaving Mohammed deeply annoyed and rather disappointed.

What extra-transhumanist critics apparently appear to think is that transhumanists are a kind of  unrealistic nincanpoops who assume the transhumanist fundamentals won’t arrive without a cost, fall-out,  massive pain and sacrifice,  abuse, violence. 

The point is however – faith. Not faith in magic, or that things happen by themselves. But faith that what we currently have is horrible, and what we might have should be a lot better.  That is why I personally don’t care much for specifics such as the idefix of “mind uploading” – I just want to press the radically fast forward button, because I have a lot to gain and very little to lose. 

That incidentally, is why I urge various transhumanism critics, ‘cautious technoprogressives ‘  (luddites if you will) to maintain some caution in all this. To me the most transhuman thing I have seen  in the last few years was some stuff that resulted because of the internets. Specifically, the collapse of IP ownership. That happened largely because people could,  they didn’t have anything to gain with the current status quo, and because they could they did.  Look it it this way – most advances, especially revolutionary changes, happened because a bunch of unwashed barbarians thought they had nothing to lose. Now, even if the faerie godmother won’t come along and turn us all into furry avatar uploads in some wonderland virtual reality, there are a serious amount of  people “who have very little to lose” and who can’t stand the established status quo by now, and who are willing to do whatever it takes to get a better deal. Where rich nation transhumanists will be largely left talking about all this for at least a decade, a few billion people in the third world might in fact be living transhumanism, and very soon.  Their treshold for implementing lateral new techmologies is very low, since they have a lot less to lose, and see every day on commercial messages what they have to gain.

Denial or dismissal of revolutionary changing technologies might bite us all in the ass, far sooner than we anticipate. The third world is a pretty big petri dish and its being incubated faster and faster.

May
21

 

That pretty much sucks

This is a pic of a famous sim – Svarga

 

Svarga Sim in Second life

Svarga Sim in Second life

Nice huh? Now lets put that in a bigger context:

stuff around a sim

I say Second Life needs to open up. Give us the in-between stuff and make it look GOOD. Sims should be places where avvies build and own and buy. Inbetween should be space where avvies can walk and fly and travel.  Give me some space where I can *USE* a flying airship, dammit. 

Better – give me a huge-ass continent where all the adult stuff can be *down south* and the other stuff “up north”.

May
08

Sister!

May
06

(in reference to this article) Let me tell you all one thing, and let me emphasize it – you people in the US have one big problem.

The US has no outer borders with real people. The only outer borders you do have – mexico and canada – are countries either a state of in economic slavery, or effectively a province. The US never had to compromize in the last century, never had to understand difficult cultures, never had to look at the bigger picture.  Large parts of the US are suffering from a sense of empirial entitlement.

That coupled with an era of supra-historical abundance (most poorest persons in the US now are richer, better educated and healthier than kings in the middle ages) has precipitated a culture of unaccountability, groundless belief in some kind of manifest destiny, a petulant tendency towards hysteria, self-aggrandizement, overcompensation and bullying anyone your leaders can find a flimsy excuse of moral superiority over.

Compare the attitudes of the US with the general demeanor of an adolescent with too much money.

Now by far the most people in the US are just as sensible as anywhere else on the planet – real hardworking and sane people – but a small minority, “by virtue of flawed genetics, just too much easy affluence, an unsanitary religious culture, unbridled and unrestrained corporate optimism and a generally conceited culture” has let loose of basic sanity.

Its very tempting to throw political lables on this fringe in US politics. They had it good, by virtue of historical accidents. Blind luck. They think they managed it all themselves, that anyone could have done it, but there is something special and blessed about them, they actually went and did it. These people, at some unconscious level realize this pyramid has been constructed of quite a few miserably exploited third world countries, a steady flow of terawats of petrochemical abundance, a rather peculiar political system and the natural riches of the US.  Let’s label this “the asshole-ification of the US”

The US had a party, the party is effectively over, and now the US must recallibrate values, affluence, division of money, power and resources, and there are people who think that is unfair, socialist, unamerican, dictatorship.

That, dear people, is an adolescent entitlement tantrum.

However these people in US society, let’s arbitrarily overlap this minority with staunch bush supporters, have taken leave of all sense.  Living in a continent and nation of compromize – europe – this is as obvious as concluding that the german diet is unhealthier than the french, and that the german economy will always be more robust than the french. Why? Because it is so bloody obvious. Some things don’t need explaining, when you look at them from a certain perspective.

All this permeates US society and has slowly been heating on the stove. Now, with a US military budget of 600 billion dollar per year, with schools collapsing, infrastructures worse off, an economy imploding, more extremes in wealth and poverty than in brazil, everyone and his pet chihuahua having access to medicine, an incapacitating health care crisis, obesity and half america shambling blindly towards ADHD and diabetes, unfunded pensions, medical insurance and welfare, and worst of all – an oil consumption that is about as unsustainable a delusion as one of the larger jurrassic herbivores being under the confiction it is a kolibri.

This can’t go on. Worse, it won’t, trust me on that. It can’t last years, no less decades. And there is worse on the horizon, in terms of automatization, labor reorganization and simplification, globalization, virtualization, tele-operation, robotization, nano-replication and then some – all of which conspiring to throw a monkey wrench with dimensions more reminiscent of a dubai hotel safe in the delicate cogs of the US political, demographic, military, economic and emotional sensibilities.

The aforementioned minority of entitlement drunk gun toting, red meat eating americans (lets call them murrcans) are itching to blame. We know that freudian displacement fantasy as an urge to dish out “dolchstosslegenden” in economy sized packages. Google the term. Whatever the case, americans are having to face the reality that a small but discrete lunatic minority has become so disattached from the real wold of real issues, it has been restricting itself to a fury diet, on you know what cable channel, and is ready to kick some ass.

My estimate – the stirrings of civil war, the first people dying, the first states vying for secession, by the time obama’s first term ends. Richly spiced with racial prejudice, conspiracies, lambasting religious memeticists with the morals of tapeworms, accidents happening faster and faster.

Did I mention the environment yet? Denialism. Thats the buzzword. People stuck in a spacewarped version of the 1950s, squared with late reaganite gung ho optimism, unaccountable by virtue of stockpiles of nuclear weapons, looking for someone to blame, because it certainly isn’t them.

This conundrum is as unsolvable as a granite sink in a custard pie and by every measure of my insight in human nature and the near future, it will lead to severe societal disruption, bloodshed, anarchy, severe crime and probably something not dissimilar to the soviet collapse in 1989.

These people will become a smaller minority, but all the more radicalized and -again- in denial. And by the 2020s you will either be dealing with this is a uniquely new and unamerican manner, or the US will be a third world nation, or collection of third world nations and some begging to be admitted into the EU or league of pacitfic nations.

Deal with it. I promise if it gets really bad I’ll send powdered milk and cans of spam. And oh right, I know what side *I* will be supporting with discrete arms shipments.

Apr
10

THAT used to happen more to me back in the old days – being at some place and WHAM someone bans you, over a misunderstanding, or a mistake, or just plain for being there. That is a very central feature of Second Life and nearly after five years of Second Life it can still hit you like a mallet. The place? One of those high-exposure porn places. The person? One Mystie Heart. The reason? I offered her (for free) some stairs, I wanted to help her!. She misinterpreted and thought I was spamming her for sales.

Those things happen.

It’s not important really, and I will probably have forgotten about it by tomorrow.  Well, maybe the day after, since I recommended the TBR to over a dozen friends, most of them people from 2005, 2006 and thereabouts, yanno, “real people”. But I find myself irate, very annoyed.

So what does that mean for virtual realities like Second Life in general? Well, a lot. The business model and entire philosophy of Second Life is based on land ownership, absolute governance and the right to ban. A land owner has complete control and can exert that on a whim. You can be in SL, build up a livelyhood, friends or intimate relationships that are in large part dependant on visiting a specific place (and develop an attachment to that place) and then the owner can revoke that right on some impulse and you will never receive any explanation.

Many beginners in Second Life have experienced this and were left dazed. It is the prime cause for drama and irritation, even fueds that last for months or years. Being in SL means having places you go to – take that away and you as a player are left locked out. For new players this can be a reason to leave SL.

Now fast forward a few decades and imagine how big these worlds could become.  Second Life right now is functionally rather small – an old avatar like mind involves over 10K  of “possession” (and I throw away a lot). I know avies with over 100K of possessions. Though most possessions are just duplicate registries for mass items, many items are unique or tweaked. Such an old avvie could involve over 100Mb of data. A sim involves between 10 and 50 Mb of data, which is about 15000 discrete objects or shapes over an area the size of a soccer field. World of warcraft is not much different, but a bit bigger in some areas and much smaller in others.

Take a high end graphics example such as Crysis, which may serve as the growth model for high-end mass-user virtual realities five years from now. This would be a reality much more detailed, more more emotionally involving and with more “story” than what SL currently entails. Imagine a full island along the philosophy of Crysis, through which you connect through a gigabit connection. That could be no more than five years away if you live in a big, affluent city.  Imagine a property owner managing such an estate, creating a complex story, interactivity, animations, socializing. You can create worlds that are pretty compelling, if not addictive.  People will be driven to really want certain things, commensurate with the talent of their land host. And the land host might wake up one day with PMS and say, sod off, I dont like the color of your hair.

The business model of Second Life is not something that is set as a standard for the future of all MMORPGs, but it is likely to be a strong hint of what’s in store. WoW does not have this model of freedom, and disallows individual expression. Eve allows a tiny bit more in some areas but a whole lot less in others – in Eve you don’t even have a proper avatar (yet). But it looks like “Blue Mars” will adopt the SL philosophy of owning land and creating a wide range of goods by end users. Again, a lot of opportunity of random wielding of power by individials, who can affect your emotional state as a user on a whim.

There is a legendary example of this mechanic, and it stems from Eve Online.

And that brings me to the nature of evil. In Eve and in the real world, much of the exlusion that goes on is a function of scarcity of goods. I would call this the Viking factor – if someone has something you want, you can use force to take it – something ranging from gold to livestock to cattle and (more recently) oil.

But in the virtual, the premium scarce good is attention. Mystie Heart runs a place that in Second Life and in doing so she is bothered endlessly, nonstop by people asking for stuff, asking for help, pestering her with questions, making advantage of her – andsoforth. Run across someone like that and you end up with indiscriminate tendencies towards dictatorship.

Last month I learned something about the potential of people to manage other people – The maximum of a network working together is about five or so people managed by a manager, and a maximum of one or two layers of depth of hands-on management. In the real world we can use contracts and laws and payment and punishment to enforce conformity. In the virtual that is very hard to sustain, and it does place a maximum on the capacity to delegate, and a very significant tax on person accessibility. Add to that you will have to run virtual busineses  through a keyboard (I am pretty sure Mystie won’t use voice) and a small window (a screen) and you have a horribly tight window to explain, use charisma, wield authority or conduct business. This leaves the effective maximum stable organization in Second Life very small, with a depth of one or two (barely any middle management likely) and an attention width of no more than five or so avies per person. An organization (or club) in second life becomes effectively more ruthless or unwieldy over 30 persons, especially if money or strong emotional interdependency is involved.

The result: Drama!

This is a very anarchic reality with very low potential to wage war, enact vengeance on the one hand, but very little ability to govern over hierarchies on the other. Sure, if you can change real world money into Lindens and use that to wield power, but for the same money you can get a whole lot more slavish devotion in the real world.

The key to unlocking this dilemma is automated systems. Imagine if Second Life had non player characters, run on Linden servers, NPCs you can give simple instruction (act as a bouncer) or more complex ones (go to location XYX, use subroutine ABC there, find object D, take it to ZYX, collect the results and return here).  The implementation of NPCs would have very hard to predict effects in Second Life but it would have *big* effects nonetheless.

What is my point? My point is that the ability of an avi to wield indiscriminate power is extremely limited. It is limited by available time, personal magnetism, money, land ownership.  If you have all those aplenty, you can lash out and cause true misery over others. Make virtual realities bigger, the capacity to intentionally cause this kind of misery might end up becoming a goal by itself. That is something that concerns me, since I had sufficient of that in the real world. It’s the reason I do not play Eve Online – Eve allows (or effectively compels) its player audience to resort to a kind of predation that has the capacity to seriously hurt.

Apr
09

In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time.[1] The term inflation once referred to increases in the money supply (monetary inflation); however, economic debates about the relationship between money supply and price levels have led to its primary use today in describing price inflation.[2] Inflation can also be described as a decline in the real value of money—a loss of purchasing power in the medium of exchange which is also the monetary unit of account.[3] When the general price level rises, each unit of currency buys fewer goods and services. A chief measure of general price-level inflation is the general inflation rate, which is the percentage change in a general price index, normally the Consumer Price Index, over time.[4]

Stagflation is an economic situation in which inflation and economic stagnation occur simultaneously and remain unchecked for a period of time.[1] The portmanteau stagflation is generally attributed to British politician Iain Macleod, who coined the term in a speech to Parliament in 1965.[2][3][4] The concept is notable partly because, in postwar macroeconomic theory, inflation and recession were regarded as mutually exclusive, and also because stagflation has generally proven to be difficult and costly to eradicate once it gets started.

Biflation is the state of an economy where the processes of inflation and deflation occur simultaneously. During this period there is a rise in the purchasing prices of commodity items and a fall in the purchasing prices of non-commodity items.

And now we have Stimflation (link) !

So what kind of phenomena would you end up with? Let me take a wild guess – I see (gaze in crystal ball) Chinese smuggling crates of dollars into the US  via diplomatic mail and buying everything in sight. This already happens, but as soon as it starts to compress, I see chinese literally walking into discount stores and buying the whole store. I am not talking stuff manufactured in the US or normal Chinese – I am talking obscenely rich Chinese,  buying luxury commodities which are and stay in high demand and have practical value in China.  China cannot dump dollars effectively. But they can buy, and this will push out americans, and inflate the dollar. Food and rent and all that will become very expensive, very fast. Strangely enough most houses will still become worth less – why would a Chinese guy with too much dollar assets want to buy a suburban house? He will buy city apartments in good neighbourhoods and be in a unique bartering position (I want TEN of these apartments, whats deal can you offer me?) pushing out locals.

Unique times in the world, especially from a first world perspective. People in places like Brazil, India, Indonesia, former Eastern Bloc should know how this works, when obscenely rich westerners come and throw around their money leaving locals embittered and cynical.

What would be next? Osciflation (wild spikes up and down in the price of different product ranges) ? Exiflation (variants of inflation pushing people out of areas of economic traffic at the benefit of automated systems or foreign transactions) ?

I do not think it is unrelated, I think you will see more of this: Blood Magic Gang. LARP meeting vampire nihilism meeting cyberpunk meeting dystopia meeting completely ludicrous. Hello tomorrow!