Khannea – Suntzu's WebBlog
a recovering oxytocin-seratonin junkie's tale

Oct
13

Don Giulio Prisco writes

Blue Mars is certainly a good step toward highly videorealistic VR worlds. Cobalt is interesting, but I don’t have the impression that it is heading toward becoming one of the really big players. My impression is that popular VR worlds will be available in the browser and on TV, without needing a separate client, perhaps through some combination of cloud computing and high band videostreaming like onlive.com

In response

Unfortunately I need correct you. TV is in for a major conceptual collapse, and very soon. Nearly all TV is advertiser based – very soon a very large number of people will stop bothering – in ten years or less. You can see viewer numbers go down in my country, and advertisers are starting to pay less. The problem is the same with newspapers – newspapers are dying. Can’t say I’ll miss that 18th century crap.

TV use right now is based on users experiencing a noradrenalin shot. TV has biochemically the same soothing function as the gin cart had in the industrial age (and wodka still does in Russia) (and is in itself equivalent to the pleistocene “staring into the campfire”) – i.e. act as compensation for gross societal imbalances of the western, labor-oversatured lifestyles.

Very soon a huge slice of users, especially the young and flexible, will quit the TV monkey and find a more effective neural titillation device in various types of computing, ranging from PC to laptop to handheld – but the kicker will come with the emergence of immersive HR3D systems, whatever their nature. Television will only keep users for which the television will be so deeply ingrained they can’t quit, but that demographic will be smaller and less economically viable each year.

What’s more, very soon anyone could easily come up with a “smart TV recorder based on a few Tb hard disk”. Tivo would be a primitive version of that. As soon as someone can walk in a store and buy a 100Euro device that allows her or him to record TV by the minute, kicking out advertising, record multiple channels even by watching, no advertiser will bother with TV anymore. At the same moment entertainment on internet, especially gaming, will blow away old media competition.

Virtual worlds will emerge, but my opinion is they will not be as people expect. We;ll see sweeping technological change, and what works for a few years will no doubt be displaced by competitors and discarded by ever more fickle users (and bloodthirsty competitors). We’re entering a world where even for China the only way to sustain the spoiled/oversaturated markets is by bloated service economies. You introduce something new, at a barely profitable market, you hope you can sell it for 6 months before a competitor sells a far better version at an even lower price. You can’t keep winning at producing new stuff – the margins become too low, longterm. At the same time people will have far FAR fewer jobs, even in places like China, India and the US. Places like India will outsource truck driver jobs to a low wage Pakistan in the 2020s. No western economy will be able to compete in such a flattened world, people will go unemployed and will find themselves to be physically unable to retrain fast enough
to catch up with tempestuous market conditions. Retrain for a job for 4 months and discover after those four months the job has been replaced by a device.

In this climate reaching consumers will be critical. The only way to do this is by offering media outlets, for free, based on an insane, bewildering range of 3D worlds, offered to above channels. Right now people shop less in physical stores at a cutthroat rate of 15% per year. That means – the end of widespread retail as soon as young adults can get the same rush in a virtual space, with a robust JIT discount. There is so much need for not just one, but many competing online worlds. 3DVR worlds will be the tacky and vulgar of the 2020s, like spam is now. They will be highly reflective of populist value systems, and be far more politically incorrect and polarized than any media can afford to be right now. Better, they can be individually tailored so easily they will be exempt for oversight or moralism. I am fully sure many 3D worlds will depict hard types of niche pornography in the 2020s so compellingly and casually even I would be outraged. Stuff like – several different and distinct styles of Furry Dolcett – what would be regarded as oddly and offensively niche right now. Supply and demand.

NO ONE will have any use for interoperability, except in a few cases. A few platforms will be inoperable but even then I won’t be able to port my LOTUS18X character from VaticaNet to VividNet. High-end 3D worlds will be garden worlds and as soon as 3D worlds become interoperable they become as eeew and hacked and griefed
and lowest common denominator as geocities.

But whatever the case – I am sure that anyone ambitious and flexible can be a ellionaire in ten years if he or she sincerely (and creatively!) invests in 3D worlds.

Oct
03

This article is written in response to this article.

I don’t like the world as it is. You see, I am a restless soul. These days (especially in winter times) so many things piss me off, it is beyond words. I can’t understand why people accept all this crap, day in, day out. Things like advertising. Cars everywhere. The crap on TV. My objections to society are about a whole range of really frivolous subject matters and I would agree – being this obstinate doesn’t make life easy.

Please accept when I say, I am not some idealist, when I say that I also rage about a whole range of more fundamental matters. I am pissed about things such as… (alleged) Human made climate change. The fact that, with current conditions, most minerals will be effectively mined dry in this century. Oil depletion. Almost monstrous population growth, largely in parts of the world that is least equipped to handle it. Humanity being completely unequipped to come to agreements, or if they can’t blaming the other side and going to war over it. Crime. Humans just living, with no direction. Me, myself just living with no direction and little hope other than pathetic and humiliating reliance on disability and welfare. The shame and societal exclusion and relative poverty I have to endure because of that, while I get more in terms of raw monetary value than 90% of humans in the third world.

So as you can see I am one of the people least equipped to do anything about it, have the least moral impetus behind me to actually be allowed to complain about anything, (can) do very little to actually implement some change, and all I do is bother people with annoying blog posts.

But let’s look at that for a second, and judge the above on face value, in another light.

ADHD causes major economic and societal damage. ADHD ruins lives. I have pretty extreme ADHD. In the US this disease, though treated with scorn, is a directly attributable affliction that excludes people from having a meaningful life (as the lowest common denominators of society define that), have significantly higher substance abuse and incarceration rates, get sick more often, die younger, have less firm social relations and safety nets, are generally treated with distance by most people and consume significant societal resources in the form of medical care. Likewise, depression is a significant economic disruptor. All which can be said for ADHD can be said for bipolar disorders, SAD, dysthemia and all variants thereoff. What is more so, people treat these disease with nothing short of contempt. In most countries of the world, even some that claim to be the most affluent, powerful and rich, the default treatment of those with neurological disorders, let alone actual psychiatric disorders, is akin to barbarism. If I’d live in the third world I would have been dead – in fact whenever I complain, or protest, I often hear “be glad you live here, in Pakistan, etc…”. The fact that it’s bad here but far worse elsewhere is intended to serve as a consolation but it doesn’t feel like that.

Many people live meaningful lives if, say, they don’t have legs. But I do not have some limbs missing, there is a serious and consistent malfunction in my brain that causes parts of my cognition to misfire and misconnect, or connect badly. While I have bad days, due to my ADHD, Narcoleptic disorders, unpredictable and frequent off-days, periods of extreme fatigue, anxieties, post traumatic stress disorder and (last but not least) frequent migraines and occasional cluster headaches, I also have good days, and when I have good days I realize the difference. On my well days I am good. I am smart. I produce things few people around me can produce.

In fact, if I always had the good days and none of the bad days, I would be more productive than most people, probably just as smug and conveited, and I would have a well-paying, fulfilling and creative job, the respect of people around me, a decent income and self-respect. Right now I have none of those. Well, I do have the love and care of a few people, but it’s no picture.

In such a life, how do I validate my existence? I am not inclined to faith, so I can’t go and do religious stuff. I tried charitable work, years ago, and it is not for me – filling coffee cups for the homeless at the salvation army. I tried other similar pursuits and find myself unable to cope on a regular basis. I might have managed at some time in the past, but not anymore.

So where is the hope for someone like me? If I would have been missing an arm, there would have been some glimmer of hope in the form of the dawning field of prosthetics. While it may seem callous to compare my disabilities to someone missing an arm or a leg – I don’t thing that someone having those disabilities would want to trade with mine. I actually think the vast majority of quadruphlehics would, after living a month like me, decide to go back to the old quadruphlegia, especially after they’d suffer a good cluster attack.

There is a glimmer of hope for me – it might be possible to treat the range of disabilities I have with a number of neurological implants. This might work for all my disorders – migraine, depressions, anxiety attacks and ADHD. But imagine that solution – they’d have to open up my skull and trail wires in my brain to cure me. How is that for an appealing treatment. How is that for a glamorous prospect. I “might become happy and maybe even productive assuming they chisel open my skull and wake me up during surgery to ask me if I can move my fingers“.

This dilemma has left me angry. I am very very angry.

I am sure that this, along with my general naturalist outlook and adoration of futurism, led to me taking up transhumanist ideals. In fact it can be argued I have always been effectively a transhumanist, and I have always had gnostic like sentiments about this world, its imperfections. To me the idea of transhumanism doesn’t merely represent a belief system (which it is) it also has the trappings of being at least plausible and being a very real solution to a wide range of problems. Neither market based economical growth offers the same range of solution as does rapidly advancing technologies, and offers a lot more disadvantages. So as it comes to transhumanism, I am basic my expectations not just on belief but fairly acceptable outcomes, and one I can live with.

I don’t even need to go into fullblown accredition of a singularity to have my major concerns addressed. Whether it comes to my preference for social justice and increased meaning for all (and yes, for some that meaning comes in the form of consumption), or a promise of more fun – or even a remote possibility I can play and dance and be young and catch up on a lost life – with a functional and healthy body – it is too good a vision to pass by. To me the ideals of radical technological progress are in effect a belief system offering me significant consolation and hope. It would be a system that would offer benefits to all, and not just this or that selection of society. With accelerating technological chance, anyone can get to benefit in direct proportion as it has benefitted people in the past.

Imagine that, a smooth gradual progression of civilization, starting at the end of the pleistocene (granted – with occasional bumps and dips) all the wy threoughout history, culminating in a steadily climbing affluence with renaissance, modernity, enlightenment, industrialization, emancipation, automatization. People lived to be 30 a mere few centuries ago. Billions of people live more than twice as long, on average. People used to be poor, starving, miserable, stupid and useless. Most people lived in squallor and slavery. Decades ago I would have been dead by now, in prison, or in a psychiatric institution, being immersed in icewater “to teach me a lesson”. Right now I have a home, a dog, decent food, medical insurance, internet access, safety and some creature comforts.

But how can I sit by idly as billions in the world live in the same medieval squallor – just as poor, starving, unemancipated, doing senseless slave labor, uneducated, dumb, living in squallors, unsafe, in filth and in fear? How can I support or even condone any societal or economic order that offers absolutely no chance of giving any of these people a reprieve? As it stands now, my dualistic existence is an affront to these people. On the one hand I endure quite a bit of personal tragedy – on the other hand I consume monetary value each month that would keep a family alive for a year in some part of the third world. Yet how do I relinquish my affluence to their benefit? I can’t. I cannot decide not to pay my rent, and I wouldn’t get that money anyway if I lived in a smaller house. I cant save on my food, it isn’t a fortune anyways. I can not move or effectively work or do anything that isn’t the moral equivalent of spitting on absolutely ghastly misery of all these people in the world that live a live of misery.

Sure many people in the third world live not altogether unhappy lives. But far too many do not.

And that is where I say, what system has anything remotely approximating a solution? Capitalism? Don’t make me laugh. Socialist income redistribution? If that were attempted we’d end in thermonuclear holocaust first. Belief in an afterlife? I cannot concede to what I’d consider a vicious lie, even if it sustains the hope billions of true believers.

I want solutions for myself, and I want solutions for the billions out there. Solutions in terms of addressing disease, poverty, physical impairment, pain, fear, insecurity, drugdery, tyranny, despair, slavery, toil, pollution, competition. And I don’t want to merely lift these people up to the often quoted “..what a Pakistani brick-maker would consider to be prosperity“. Hell no, I want everyone, assuming he or she wants it, to have access to at the very least my level of affluence, prosperity, education and comforts – and I want everyone, myself included to live substantially longer, more meaningful and healthy lives. Healthy in terms mental and physical.

That is a tall order, and it is almost certainly unrealistic and farfetched, but to me it lies within what can be engineered with sound current as well as plausible future technologies.

We as human beings are not cutting it. We may be muddling on, each in his or her own way, day after day, expecting a steady stream of days and a palate of more or less meaningful experiences. However I am in a neurological environment where those assumptions are parenthesized and contextualized and not necesarrily make sense. Most people are optimists, simply because they forget and “most things feel more or less OK”. They don’t plan or project too far, because, hell why should they. I do not have that fucking luxury. I get reminded that life can be a boschian hell, at irregular intervals. Any day I go to sleep I do so in the full knowledge that the next day may be blissfully “ok”, and nothing that would arouse special celebration with the average janes and joes of this world, but equally likely my next day may wake up to the tune of demons haunting me, acute overwhelming pain so bitter and sharp I scream and cry for hours. This has given me a very charming perspective on the values of existence and what matters and what does not matter. I may be broken in part and beyond repair with current tools, but my mind is sharpened by fire.

I can’t abide with nonsense and lies and superficiality. I can’t stand the crap I see around me. Sure that makes me as insufferable as a dog that has been beaten all too often. But I speak out. And I say, this world is going to shit if things don’t change.

So when I say, hell yah, let’s go for accelerating technological growth. Let’s go for total disruption of labour markets caused by widespread automation, robotization, outsourcing, nanofabrication. Give everyone a mouthful of life extension. Give me nanomedication. Douse the world in high resolution augmented reality and full sensory second and third and fourth lives. Throw a shower of narcotics and hallucinogenics across the world, a tidal wave of third generation pornography, a new sexual revolution. Let a wirehead treatment cost 100 euro in a backalley clinic. Let new parents have children with four arms and infrared eyes.

I say, when we have all these things and more, I can dance. I will be finally able to dance, with no fear and no pain and no shame. And by then, I hope everyone can dance with me.

Oct
03

For those who aren’t very aware of the whole transhumanism business, or “Extropy” or “H+”, or the “singularity” for that matter – in short, the idea suggests that in a few decades we’ll have technologies piling on technologies (in a way like electricity piled on the industrial revolution, and electronics piled on the electrical revolution, and computers piled on the electrical revolution, and the internet piled on… etc.) and the outcome will result in something effectively unimaginable.

All of it is a diffuse idea with solid arguments that technological progress is producing results that may lead to dramatic changes in how we as humans exist on this world. That can occur subtle, but it might also cause “bigger changes in a year than we have seen in the last half million years”. Bold statements indeed.

All this whole idea of “an apocalyptic change” is nothing new. Animals would have expressed some shock and amazement, were they able to, at the emergence of and consecutive flooding of the entire world by those bipedal apes – humans. Likewise early hominids would have been outraged by those newfangled technologies called speech, fire, constructed tools, houses, weapons and agriculture. Would a Australopithecus be offended or completely disoriented by a human society with complex language, wood ovens, tribal warfare, houses and humans growing plants? There are reasons to believe that those early hominids couldn’t have coped, and would have become second-rate beings (possibly slaves) when confronted with those types of modernity. My belief is that they were all eaten up. Now there is an optimist thought for ya!

But it didn’t stop with novelty making neanderthals and other early hominids feel left out…. – many humans were effectively displaced and marginalized when minorities developed or assimilated mathematics, complex tools, metalworking, animal husbandry, calculus, printed books, firearms, armors, artillery, castle defenses. A small strategical difference (and a few plagues) toppled empires. Each such renewal caused a massive change in balance between human civilizations and the conquered weren’t always that delerious about the results — insofar they were around after the event.

This has been a steadily accelerating process, and has caused some to start inferring on abstract trends in this acceleration. For a person living in the middle ages the future was something not all that transparant, insofar he bothered to even think about the future “in the future… we’ll have all these new gimzo plows!”. Maybe the idea of thinking about the future is in itself a recent societal development. Did plato think of what would be different, thousands of years after his death? I don’t think he thought those kinds of thoughts, and if he did I don’t see him conclude things would be much different than they were back then.

In fact, most of history precisely that has been the case – until a century or two ago all people could be assumed to expect a static continuation of life as it had always been. But as most people realize by now, this is no longer the case. Even the simplest of people have reason to anticipate that the future will be fundamentally different (zomfg flying cars!). But even as most people in our time have some kind of diffuse idea of the future, I think not even now people really appreciate how fast this process of acceleration is already happening, and they are far from accepting of any speculation that acceleration itself might actually culminate in some endpoint.

The whole idea of culmination has after all become a little suspect. There have always been dissatisfied people, to put it mildly, who vented their dissatisfaction with their present by predicting really cinematic endings. The business of socalled “eschatology” has always been the domain of crackpots, or so we now conclude with 2020 hindsight. The reason that we attribute lunacy towards “dramatic predictions” is because so far very few have been anywhere near correct when they predicted the future in a brimstonian context. The world as we know it hasn’t ended, and over-all most people are if not dismissive of wild speculations, outright hostile to the kind of people who intend on monopolizing the discourse with what amounts to alarmist talk. Nobody likes people howling wolf, and people least of all like populists causing increased anxiety.

Not that there isn’t a market for alarmism, millenialism and populist rabblerousing. Being a stormcrow may be generally impopular, in troubling times it can be a profitable business. The likes of Glenn Beck, a sheer rodeo clown of populism, and a man who clearly is in need of psychiatric councelling, does dig his heels deep into a societal need for clearcut explanations and accusations. A whole plethora of demented crazies now get an opportunity to mobilize unrest, intolerance or outright anger against a certain cause. Scaring people and pointing at the guilty is evidently big business.

The problem with all this is the tribal nature of humanity. Take for instance the whole debate over climate change. I am what americans would call a “liberal”. Except that I am not and I don’t like liberals, because in my country liberals are on the far, almost lunatic right of the spectrum, and I am leftist (which is far to the left of liberals, who are regarded by some in the US as lunatic leftwingers) to the point of espousing socialist principles. In other words, being either decadent liberal, leftist, naturalist atheist or crackpot socialist (which is just fine in my parts of Europe) I have this ingrained baggage about the whole idea of climate change. While not being hostile to techno-libertarian progressivism I do consider topics such as resource depletion, natural habitat destruction and climatic collapse topic of serious consideration. But how can I be certain that my conviction on all these items aren’t part of my staunch tribal core values of leftism?

That’s the problem with humans – cognitive dissonance. Humans, being pretty dumb creatures compared to exploding societal complexity, do not have what I’d call individual intelligence. For nearly all humans, the whole process of intelligent decision making is founded on a constant feedback mechanism of communication, self-assessment, equilibration and being criticized. I’d say the singular humans – people living in caves – can not effectively come to long lasting and meaningful intellectual conclusions. Oh “hermits” can make great contributions to society, in realms of mysticism and contemplation and philosophy or art. But when it comes to pure cognitive capacity, brute force creation of new ideas – progress as it were – lone wolf humans have a bad track record.

So when a small minority of people, who are oddballs by any standard, start thinking about the future, and conclude that in very short order we may have some kind of radically novel discontinuity (a “singularity”) caused by technology starting to do things that in effect transcend all human understanding (and will do so forever and ever) many people just freak out. One of the people I hold in high esteem, Jamais Cascio, has decided “it’s all pretty far out and implausible”.

“…Moreover, many of the loudest voices discussing the topic do so in a manner that’s uncomfortably messianic. Assertions of certainty, claims of inevitability, and the dismissal of the notion that humankind has any choice in the matter–all for something that cannot be proven, and is built upon a nest of assumption–do tend to drive away people who might otherwise find the idea intriguing…”

While I do not agree with that assessment (I hear very few compellingly “messianic” statements in my peer circle of H+ians) I do agree that the way some of the transhuman body of ideas sometimes is represented as being either offensive, or plain jibberish, or politically unpalatable to the futurologically challenged out there. Most people do not share any of the assumptions transhumanists make. So it is easy to revert to cognitive dissonance (on either side of the debate) and revert to what I’d call “paradigmatic denialism” – you deny something because it’s them saying it. This is nothing new of course.

One argument overheard by critics of transhumanism – “they are all nerdy white middle class, slightly overweight guys sitting behind their computers”. Even if true in many cases (and a cause for concern) it should in itself be a lousy argument anyone should be ashamed to have to stoop to. But I suppose you could do worse – many transhumanists are Jewish, or could be mistaken for being Jewish. Fortunately the far right hasn’t yet picked up on this goldmine of tribalism and started calling transhumanism “yet another invention of the jewish bourgeoisie”. It could still happen and it would be painfully Cartmanian.

Transhumanists can however rest on their laurels. Even if they are dismissed as the new Raellian nuts they can sit back and polish up the sentence “I told you do” preparing for the time, two or three decades from now, when they can say it at a rate of once every five minutes. Unemployment numbers because of automation? “I told you so!” – societal destabilization becaus of widespread recursive and ever more finegrained 3D printers? – “I told you so!” – parents having their offspring genetically altered in third world country black clinics for 50 dots higher effective intelligence IQ? – “I told you so!” – nanomedicine bootstrapping treatments increasing average lifespan for anyone with a basic medical insurance by an advance of several years every single year? – “I told you so!”

By 2030 transhumanists could very well be “itysists”, validated in a deeply offensive category of smugness, after doing next to nothing but sit on their padded ass (that will include me by and large) and be the most annoying people of any singularity.

Thing is, even though transhumanists will be looked at with extreme amusement and ridicule by the transdimensional plasma energy octopus posthumans of the year 2100, they will prove to be right on at least several of the outrageous things they predict. I mean, look at the facts – nanotechnology. life extension. rejuvenation. 3D printing. robotics. AI. virtual reality. nanomedicine. augmented reality. ubiquitous computing. telepresence. genetic therapies. computer interfaces. space colonization. cybernetics. If half of these trees have any fruit, we will as a species be in for the roughest ride in human history. And yes, being one of the crackpot robot cultists, I believe any single one of them will have produced a big crop of fruit by 2050.

The difference between me and “average joe the plumber” therefore is an ineffable quality of tolerance for change. Me, I have this genetic revolution-deficiency. Joe the plumber has this gnawing existential terror of novelty.

It will come down to a faith-based discourse. Just as I can’t ever hope to resolve the debate with my fellow h+ists about the conundrum of man-made global warming I can also never hope to sway the people who don’t see all these changes as being plausible. Oh I know, some of those who go publicly on the record saying that “it all won’t go that fast” (and I suspect Cory, Jamais and Stross of the latter) do so to avoid being labeled crackpots. I’d call those people softh+ists – not to disparage or demean them, but they make statements tailored for public consumption. They are PR minded, largely because if they aren’t they will lose out on book sales or consultancy clients. And in this world that is a fair consideration to make.

So what do transhumanists have to gain by making all these bold computronium infested analysis of the future? I say, other than the itys factor? Very little. A few will end up making a killing investing on the right developments in the few decades or years leading towards “The Great Upheaval” (in lieux of overusing the term Singularity), but most will just was along the cascades down the water fall and into the great unknown beyond.

The point of a singularity is that beyond it you are either dead and recycled for precious carbonite, a transdimensional plasma energy octopus posthuman, or something we don’t yet have words for.

Sep
15

Let’s start with a very odd statement. I’d like to dedicate this article to house. (trust me, he’ll laugh his ass off).

Ok. Having said that – the very moment I saw this site and presentation by Mitch Kapor, it dawned on me, damn we have a potential winner here. If this catches on, remember it is september 2009 and you read it here :) .

I started thinking… the camera is able to grab the location of body posture, hands and face with some level of detail, right? The camera recognizes a pattern, interprets information the human body conveys intuitively. Right now Mitch infers only a few basic designators that will allow intuitive flight in Second Life. That got me thinking and very quickly I came up with an image like this.

sl-interface

Now look what I did here. I made several humble assumptions – I assume that people would consider buying two extra desktop screens; I assume this 3D camera is eventually capable of capturing information conveyed by either intuitive gesturing (or established semiotic gestures) in such a manner the system is able to intuit the location in 3D space of the hands, and to intuit enough information from these hands and fingers as to allow typing in mid air.

Now think about that for a second. Imagine this system, possibly enhanced with something like this … or this… then in effect we can do several things in very short order;

1 – get rid of the strangehold of QWERTY keyboard
2 – get rid of the strangehold of the current desktop mouse

Any user would be able to type my spreading his hands in a natural manner and literally watch the hands/fingers gesture over a virtual keyboard

Virtual Keyboard

… typing with a level of freedom that would be entirely new in computing. Given a big enough screen, and I can envision effectively a “minority report interface” where the user can gesture in a very wide and very rich field of vision, not merely pressing available buttons, but actually meshing interface, material and working space. In other words, if I could have this, I would, could and should be able to edit the very lay out of my keyboard, get rid of useless buttons, add new buttons, or double buttons. I could make keys bigger according to need, maybe add another [ENTER] key on the right, or banish the [CAPS LOCK] to hell, where it belongs.

One might almost think – these people sneak in under the radar, “with guns and ammo”, to completely change the industry of operating a PC in mere years. I am not exaggerating and if I made my point you’ll see this the same way.

Now let me take it one step further.

If it proves possible to let the users eyes see the depicted material in 3D, most likely by means of a polarized monitor with matching glasses, you’d not merely be able to see a virtual hand (or gestural interface) float in midair … noo, you’d be able to see it float at whatever distance you’d want it to float. You could not merely gesture and vtouch a certain object in midair – you might also touch, grab and manipulate an object behind that.

The existing Second Life interface is pretty much suitable to that purpose. Hell, I can easily visualize a stage-like rendition of a future windows desktop, laid out before me according to the archaic metaphors of proscenium, round, thrust or created stages. That is, you could treat your windows desktop in the same way as you’d handle a doll house, an immersive environment, or a game. You would be able to move into your desktop, and zoom in on things there. Even better, the windows icons wouldn’t be just a bunch of featureless manila folders – they could be recreated in whatever 3D shape you’d like, following intuitive representation, as well as animate them (widgets, a folder about your motorcycle that looks like a little motorcycle), make them move around (a folder that looks like a bunch of daleks), make them interactive (you can open a folder and you physically see a briefcase click open).

Hell in a handbasket, the current SL interface is amazingly suited for that. I can create not just desktop clutter, I would also be able to hover the keys of a desktop in
a discrete spot in midair, according to my demands and preferences when it comes to size, color, lay out, shape, proximity, sound…. what ever. I could decide to make my vowel keys twice as big. I could decide to make my space bar twice as wide, or create two space bars on either screen, in a different color. I could decide that to tap a key a small flick of the index finger would do the trick.

And the acute realization is that there is now an uninterrupted trajectory between SL as it exists now, the implementation of these 3D cameras, and the implementation of these environments – ‘either for merely play’, but equally likely to serve as interface devices. Hell, I can imagine dragging open an application such as photoshop in a few years time, inside a decidedly post-SL environment and edit photographic imagery on a floating surface “on a screen on my screen” and not use a mouse or a WACOM – but gesture with uncanny precission with my fingers.

Maybe for very precise interface you’d need gloves or some sort of thimbles. I think there is no argument why you couldn’t work with gestural movements for basic day-to-day typing, and work with more precise interface tools whenever you’d need any.

All in all, I think we have a winner here and the implications can be nothing short of enormous. So if this catches on I fully anticipate having 3 big 3D monitors on my desktop in a few years, and when I do my stuff I will do so in a 3D desktop, wearing designer polarized glasses. Imagine my shoulders after a few years of that! Would be great on cutting down RSI too.

Aug
27

The following article deals with topics that are subject to significant prejudice, kneejerk reaction, phobia and superstition. So read it closely before you go on a rant.

Let’s draw a line in the sand – on one iside wrong, and on the other side right. Let’s not get too deeply into utilitarianism or morality – let’s just apply the golden rule, and see where at least I found myself.

In the article I interchange “genetic modification” and “selfalteration” freely, largely because I think they are ‘morally equivalent’.

In the past we had a societal stratum on both sides of the political spectrum (both far right fascist and far left communist) that had a personal urge to loathe “the lesser off in society” and wanted to have less of those; i.e. make sure that people with glaring genetic defects, low intelligence, a tendency towards this or that ‘abnormal’ sexual behavior, generational predisposition to crime or unemployability,consistently ugly people,or people with neurological issues did not breed. These authoritarian elites proposed the use of what they regarded as “gentle but necessary force” – the last people fitting the bill would were sterilized as late as the 1970s in the United States. Obviously there were less charitable examples of this ideology, in the mid 20th century germany and russia.

Let’s say clear, I am against that, vehemently.

Genetic pressure on humans is nothing new. It has never much been institutional, but it occurred everywhere. A certain class of “somewhat more intelligent” people saw what you could do with cattle and desired to do the same with other humans. Kings took the right to bed women immediately after marriage, as so eloquently depicted in the movie braveheart, with the misguided goal to raise offspring with genetic features they wanted, and push our those they didn’t want. But even far back in Rome there was state-sponsored pressure to have children of succesful gladiators with the explicit goal of introducing “a more worthy class of citizens” in the main population.

This spectre has always been with us. I have the personal pet theory that humanity itself has bred itself, semi-intentionally mostly, in a certain direction. If I were to explain the urgency of some people in the greater population to bow down to some sort of deity, my first (difficult to falsify) explanation would be to assert that humanity has been ruthlessly bred over several millenia (attrition of over 50% of the main population in some cases) to favor middle class values, draconian submissiveness to patriarchal rulers and potentates, an endemic compulsion to exclude, persecute or exterminate people with even the smallest difference in genes or culture and a sickening eagerness to selfsacrifice for all but frivolous societal causes. It goes even as far as to find arguments for the idea that western european humanity has been bred for capitalism, based on the conclusion that most ‘lower class’ human beings in the middle ages didn’t get a chance to convey their genes. In western Europe allmost all humans are descendants of city folk.

Yah, I do think humans are tame apes. Dronified bald erect walking, tool using, talking chimpansees – vectored to obey autocratic rulers, culminating these existential terrors into ‘god-ism’ and frustrated types of behavior I would otherwise associate with a miserably overbred domesticated species.

So as for how deep my bile runs for use of force and forced breeding, selection, excluding whole demographics from conveying genes, ocstracism and genocide, I can not emphasize enough my deep hatred for that part of existence.

What I do favor is health. Let’s just start by saying, if I were to consistently apply my own standards on what is an acceptable human life, I should have kindly asked ‘the parents of my physical form’ (1) not to breed. My father had a series of severe personality disorders. There was a line of schizofrenia and severe ADHD, narcism and violent alcoholism in his lineage. His mother was hospitalized as a schizofrenic most of her life. His father, my grandfather, was a consistently selfcentered bastard, what I heard of him, and he had very few scruples. On my mothers side has been a long line of severe pathological pain disorders, sudden onset senility and autism, severe anxiety disorders and rather odd responses to medication. As a result I am pretty sure I have personality traits that are squarely in the definitions of ADHD, post traumatic stress, anomic personality disorder, a pathological tendency to change my mind. I have frequent migraines and the occasional cluster headache so bad I lie on the ground screaming and retching for hours. I respond very badly to stress, and I have the worst SAD in town. Worse, I have something akin to narcolepsia, especially when I get bored or stressed, and need at least 9 hours of sleep a day, more if I had a stressful day. And my memory is onesided and selective.

This whinefest is by and large the result of distinct genetic factors. Had I been an adopted child from ‘healthy’ parents, raised by the same pathological parents, no doubt I would have had problems but surely I wouldn’t have had the train of neurological disorders I have now, and I would probably have been able to hold a job, generate a decent income and live a far better quality of life. This I can not, not by a long shot, and believe me, I have tried again and again.

Soeciety we live uses a simple rule – everyone gets equal opportunities, and (based on free will and a skewed notion of fair play) if you fail, it is “your own fault”. This is a curious notion in a society where at one point we have accepted that bodily disability merits a disability pension, but if someone has the bodily disability of “being lazy” it does not. The mere fac of falsifiability plays a large role. Democracy and the ability to tolerate collective sacrifice plays another role. Nevertheless a large portion of society has qualities that may seem frivolous, but make a significant difference, either way.

Here is where it gets politically incorrect.

Pretty soon we will enter an era where it is simple, affordable, about as safe as the natural alternative – to apply precise genetic alterations to the genome of a human and create offspring that have qualities the parents didnt have, and may not have deficiencies the parents had, or were carrier to. These changes would treatment of sperm, ova or fertillized egg, possibly by zygote selection, possibly by in vitro genetic modification, possibly by selectively targeting gene expression.

Pretty soon, and I am talking a decade or so, technology will be able to make sweeping and fundamental changes to the genetic qualities of our lifestock, and as soon as these treatments will have been made “multi-generationally” safe, fast, repeatable, predictable, affordable and noninvasive, there should be not reason the same treatments (and I use my words cautiously here) ’should not be made accessible’ to whomever human wants to apply them to his or her own offspring.

Local law will have several reasons to disallow these techniques. I can imagine that a fiercely catholic Poland will object to these treatments, for reasons that are largely a historic artifact. Many other countries will have complex political compromizes, a general feeling of “queasyness” and assorted other (often equally random) reasons to object. But what if one country will implement these treatments, on a massive scale? First country I think off applying a nationwide genetic screening program, including in vitro fertillization of every single citizen, selection of known genetic carriers for “deficiency’ (by whatever definition dujour one cares to come up with), “desirable qualities” or (and it gets really icky here) “potential avenues of enhancement”, would of course be China. In the words of Strangelove, “can we afford a mineshaft gap” – the question is – how will US elected officials respond when a single year of nationwide genetic screening in China produces a visible and compelling (and cost-efficient) drop in humans born with birth defects and genetic afflictions. What if that generation universally tests as several points higher on IQ aptitude tests (yes I know it is a crude testing mechanism) and has virtually no bad teeth, asthma, blood diseases, markedly lower cancer rates, bone deformities, uglyness, male baldness, color-blindness, short life expectancy, congenial heart defects (the list goes on for a long time). What if that year the number of Chinese born that required lifelong care, such as people with DOWN syndrome, dropped to onehundred the societal norm elsewhere.

I predict, with a steel expression, within years other countries would follow the example and offer their citizens the same.

So, step two, lets get even more politically incorrect. Lets start my making the following gruelling statements.

A parent who finds his or her child has a genetic abnormality that, if not treated with a key vitamin during pregnancy, would make the child be born with an IQ 20 points lower, and who does not apply this treatment, is guilty of severe parental abuse. A parent has a moral obligation, and should have a legal obligation to so whatever is affordable and easy, to make sure a child is born with full faculties.

A parent who purposefully selects the genes or zygote characteristyics of a child to conform to a constrictive standard, is guilty of a crime. I am saying, my democratic vote (no more, no less) goes to society regarding this type of behavior as severe child abuse.

If in a specific year a child is conceived genetic technology or pharmaceutical treatments were available that could have prevented a specific heredetary disease in a child, of which the parents could have made themselves aware and had the means and access to apply – and the parents willfully didn’t – it is my vote in a democratic society, that these parents should be held accountable to child neglect.

But I can drive it a notch higher.

Even though as a society it is my opinion we should care for all people when they need care, insurance companies might choose to provide reimbursement and payments when there is reason to know in advance a human being will need lifelong care. In such countries where this is (voted to be) legal an insurer may let the parents know – if you do not test for genetic abnormalities the insurance for the child is 25% higher, to offset increased risk of us having to pay coverage. We pay for any tests. If you do test, and an abnormality is found, we reimburse the abortion cost, and we pay for genetic screening (or genetic modification). If you intentionally choose to give birth to a child knowing it is likely to be born with severe treatment-requiring disability, we will not accept said infant in our medical insurance coverage – when paying the bills caring for (say) someone with paralyzed legs, you are on your own.

Would that be fair? If a sound democraticly elected government implements laws that allow this, then yes, it would be. It might not be prudent, it might be cruel in many cases, but I do see something like that happening very fast.

I do not think (and I may be mistaken) any person with a distinct disability would choose to keep the disability if simple treatment were available. I do not think ugly humans (and the slippery slope turns into an abyss here) would stay ugly if a 3 day, robust treatment changing them from this into this were safe, painless, available and affordable. There are steep societal and personal costs to deficiencies, even if the conceptions of these deficiencies are cruel, ill-defined, mutable, stupid, conceited, self-serving, machiavellan, backward, prejudicial, monumentally selfdefeating. Societal exclusion or prejudice can be a worse torture than deficiency itself, trust me on that. I will laud those societies that care for their infirm, educate their citizens on prejudice, compensate for incapacity, care for the suffering or vulnerable, with every fiber of my being. But I simply laud a society which does that, AND has the capacity to freely offer any of its subjects the means to physically alter itself “to function better”, or be plain happier.

I know there are no easy solutions, and I know corporations will be getting ready to make zillions, and I know people make stupid choices, or subcultures will isolate themselves, and I know there is reason for caution at every step, but the alternative I do not like, which is people having absolutely no choice, when it comes to changing themselves after birth, caring for the wellbeing off their offspring.

The next step in this discussion (insofar there is a discussion at all!) is asking if people can be allowed to selfmodify, or modify their offspring.

A society which condones the application of genetic treatments, genetic screening, genetic modification, of unborn children, should levvy a tax to offset any future risk for the children being born as a result of these treatments, or their immediate offspring, developing unexpected side effects or deficiencies.

To these newly emerging technologies or options there are four basic attitudes; “no, never”, “no, unless”, “yes, but” and “yes”. I lean heavily towards yes, for clear personal reasons. If it is blankly disallowed you create a new (and unaccountable) black market, a new crime, a new prohibition, a new indiscrimate tool for governmental repression (giving a law to a government is like giving a leather belt to a wifebeater) and people ending up in prison for plain silly reasons. Worse, the rich who want their offspring to “have the best chances in life” may worsen a societal disparity between haves (and cans) and havenots (or can’ts) to the point of gattacism.

I think it is crucially important to have these technological developments remain in the limelight, and be as accessible as possible, within fair margins of safety. You want poor and rich alike to have access to selfmodification, you want these treatments to be as safe as possible, and you want them mass-production cheap. In all cases you want to be able to outlaw, ‘hold a societal discourse on’ and persecute excesses to the max, but you’d also have to accomodate and respect consumer freedoms, parental rights, experimentation, alternative lifestyle, personal freedom.

Right now there is a strong fear, prejudice, suspicion and queasyness on the practical side of these topics. Only the kind of parents “that so desperately want a child” (you know the type) are societally urged (or reimbursed) to use these technologies, because there is room for empathy. But the time these technologies are safe as a flu shot (…), casual as dentistry, cheap as a boob job and fast as a whinehouse rehab is not far off.

So my position on the free availability of genetic treatments of unborn people is clear – I am overwhelmingly on allowing it, and making sure we do not have disasters because we do not, or as a result of when we do. People who do it should be accountable for frivolous or impulsive choices, governments should set stict and transparant and democratic rules and standards, but freedom should reign, even in cases where such modifications move beyond the realm of treating ‘disability’, or into the real of self-augmentation.

So, I’d love to hear what people think about it, but I will not respond to dythirambic, orotund, obtuse, insulting, overly florid, overly prejudiced, overly xenophobe or highly politicized rants, if and should they occur. Be polite, entertaining and understandable please.

(1) I am two things – a body with certain predispositions, and a mind, which often goes squarely against the urges that reside in that body. I am Khannea Suntzu, and I am self-defined, self-formulated aspect of the body I inhabit, and the psyche that is normally in control of that mind.

(reprinted from here)

Updates
* Monkeys Born From Eggs With DNA Transplant
* Stop my daughter from having babies
*

Aug
26

I stumbled across this particular highly indicative article on Second Life, and I just had to blog about it; Link. It is yet another example of the severe shortsightedness and misattributions some people have regarding the emergence of new media.

I am the mother of a 26 year old young man. He moved away from home at the age of 20. I have no idea if Second Life was around 6 years ago, but let me make one thing perfectly clear. Second Life should be banned from every home everywhere. It is an addiction that takes hold and takes over one’s life. I had no clue what my son was doing. He is 26, does not work, gambles, and goes on the computer. That is his life. He was diagnosed with Aspergers Disorder when he was 21. He was not living at home at the time. It seems that many people with Aspergers do not like other people, do not like to socialize, and choose, as their avatars, Androids in Second Life.

Do any of you know what it is like to have a child, and then lose that child to a compuer virtual reality world? I know what this is like. It has happened to me and my family. I do not know who my son is anymore. I don’t even know what he looks like. He doesn’t care about anything but Second LIfe. I believe he lives, sleeps and eats this virtual reality world. I joined it, just to see what the heck he was doing all day. I had to choose an avatar, and there was my son, inviting me to go flying with him. I admit, it was nice for about 10 minutes. Going shopping and such. It’s a nice place to get away for an hour or so once in a while. But to live in this world, to never leave your home, to have no friends, to not have a girlfriend. To not exercise, walk around the block, etc., well, you must understand.

This is the same as drinking, drugging, or gambling. It’s an addiction. It destroys families. My son went to college and is brilliant. As are most users in Second Life, I would imagine. But to not see your mother for 6 years. To not call your father when he is in the hospital. To actually tell your parents, “you are no longer a priority in my life”. Well, to me, the founders of Second Life should be arrested and put away for life. They have destroyed families. Shame on them.


I read this a few times, and a few things strike me a…  ”confused”…. . I though about this a while and I saw several points by which I could explain how she was totally not getting this. I will try and explain these one by one. So mom, here it comes;

  1. You have an incorrect appreciation of human nature, human priorities and the function of the human brain
  2. You have a completely incorrect of the actual nature of second life
  3. You show a level of condescending contempt for your son that is akin to jealously possessive jilted lover.
  4. Humans – all humans, including you – have tribal instincts and will attack and demonize what threatens tribal order.
  5. Society offers people like your son nowhere near the same challenges and joys as you had 40 years ago.
  6. You completely misattribute and underestimate where we are headed and how little we can do about it.

A woman sits behind the TV, her husband is internetting, sometimes hours every night. Shemisses him, looks over the couch every hour, and begs him to come sit with him and watch TV. He says, I want to show you something, look, here, this is great! Wife scowls and grumbles, turns around and the atmosphere is tense. She wants her husband back to sit by her side, watching TV like in the old days, sitting staring at a monitor, clicking away at that damn computer. She asks, how can you live like this, with a sob in her voice – so inactive, so obsessed, and she chugs down a glass of sherry and zaps to her favorite soap for some consolation.


On- Human Nature


This will start out a little theoretical, so bear with me. If you do decide to read on do bear with me you will almost certainly either not get what I write, or you will assume I am insane – or you will get it, and really really don’t like it. So please be cautious about your emotional response.

We live in societies, in Europe/US and most of the western world that are fundamentally predicated on an extremely serious lie. The assumption is that humans have this inate and inalienable capacity, to freely decide their own course of actions.

It is said, sane and rational people have a free will. I assert, this dependence and reliance on free will is one of the biggest misunderstood qualities of the human condition and the miscomprehension is poisoning society and human interactions at all levels. There are very significant societal and genetic reasons for this misconception.

Let’s take a simple example - If you ask a person to make an extremely simple decission, which would prove the capacity to social behavior – such as, go to the grocer, and buy a healthy dinner for your family, and you can buy some candy for yourself,  here is 20 dollars – you will get a range of responses from children, drug addicts, people with a disorder or “allegedly” mature people. The “irresponsible” will spend more on candy and less on food. The “unwise” will buy unhealthy food and candy. The “deceitful” may even claim to have lost the money and buy nothing but candy.

The choice made is one governed by self-interest, pleasure-seeking behabior, squared against preprogrammed group interest.  People are then categorized into two types – ordered society, and the rest. This is a false conclusion.

Take the example of your son. You undoubtedly assume he is “supposed” to be a young men with a certain set of social principles, and if he doesn’t have them he is either sick (an internalized explanation) or being seduced by a corruptor (an externalized explanation).  This is not what happens. All human beings make decissions weighed on benefit. Generally the instinctive basis to support the family is strong, but in growing up individuals may come to stop regarding the bioogical (or emotional) family bond as being counterproductive, or take it with a grain of salt.  This is usually regarded as “acting out”, or going through a phase. Part of what you son is doing is precisely that. But another part, considering his age and intelligence is surely a conscious decission of benefit. When your son claims to have found something truly remarkable, it is very well possible he has stumbled on a device that “short cirquits” his brain, as does a severe gambling allergy, and I would be the first to affirm that Second Life has seductive qualities.

But this is not the entire reality here. If this were merely an exploitative drug, or the influence of a charismatic cult figure, it would be simple. You have an entire world of people, many equally dedicated to the medium as your son, to contend with. In such situations your son may feel an elation and sense of liberation about being in a place that has fundamental benefits over the real world. Because, let’s be frank, just how appealing is the real world, compared with the full potential of a synthetic second life?  In Second Life he doesn’t have to content with poverty, unemployment, long working hours, imperfect relationships, bad weather, mortgages, aggression and RULES.  If Second Life (or heroin for that matter) were merely another product on offer on the free markets,  and everyone had the freedom to opt out, many would. This is how a human mind will respond, given enough incentive with one and disincentive with the other.  The world you are in, gives him absolutely no sensible or appreciable short term reward. There are sure guarantees of significant misery, especially if you see how society is developing. There are good reasons to think the future will not be easy, and it may very well be that the next generation in some western countries is significantlu poorer than the previous generation.

On the other hand, mediums such as Second Life (and there are many comparable ones under development) are growing at a doubling rate every two years. Second life is faster and has grown 95% in one year, even if the medium is regarded as clumsy and erratic.  This is a growth rate many in this world rather wouldn’t see. Every hour someone spends in Second Life, is one hour that same person does not spend soaking up commercials aired by existing media companies. Do you have any illusions on the fierce backlash against these media in 2006? As it happens, I was personally involved in the real world as acting in a consultancy position to “endemol” when they experimented briefly with Second Life.  Initially endemol was enthusiastic and more or less believed that the new virtual reality media could be absorbed or integrated into existing architectures easily.  That was 2006 and it was still a time of widespread hubris and empowerment in the corporate sector.  However when the first results dawned on them it became painfully obvious that especially Second Life, which is completely infused with alternative though and libertarian values, is an acute danger to established media circles. This was said verbatim in a presentation on Second Life by John de Mol (a media billionaire). Shortly afterwards all media, non excluded, dropped positive spin on Second Life and we saw all over the world, with very few exceptions, crass distortions of what Second Life is, may be or what it does to people.

The actual reality is that even though what you can do in second is not much dissimilar from a very large room with barbies, there is that one detail of “global”. Your son has an extremely powerful “early adopter” access to millions of people, anywhere on the world. Even you have guessed by now the enormous advantages of blogging, email, twitter and messenging.  The wealth mere internet gives us is immeasurable and will take centuries to integrate in human society. Sadly, the concept of internet has been barely been accepted and new media are moving in. Historically recent inventions (newspapers, TV, telephone) are displaced in mere years.

Your son isn’t a fool.  He may be a “vulnerable soul”, but he could do a lot worse.  But he is not a victim. I would estimate his chances on making a deeply fulfilling living with this medium  substantially above average then when he picked up a guitar or joined the hare krishna.  In a few years we will all be seeing stuff like this in Second Life, while out there it will look like this.  At some level of misery, what is regarded as real will lose its inherent value, and what is now held to be a superficial lie or immaterial might have more reality value than the material.

Second Life is no opioid dream. I’d say, the way people having been acting the last decades, it might be akin to waking up to some discriminating people out there. I can vouch that it was and is for me.  I never spend a cent in SL, I spend there some about 3-4 days per week an amount between 3 and 8 hours in-world. That is still less than the average person watches television.


What is Second Life and what is Second Life not


A massive misunderstanding off people in general is the total and overwhelming misunderstanding about what it is. Let me start by invite you to read a few select books, and if you don’t get them first read, do read them again. These books are of extreme importance, even if we dont immediately grasp why. The world that is coalescing around us are precisely what these books describe and hint at and I am absolutely sure that if there still are humans a century from now, these books will be held to be prophetic, and in some cases, formative.

The first books I strongly suggest you read to get an inkling of a clue comprize of course the genesis of second life – these should be, in this order, * neuromancer, * count zero and * snow crash. It may be prudent  to beforehand read a few summaries of either books (they can be ephemeral at times), and some opinions of people why these books would be so ideal or original. The fourth a fifth books to read after those would be Rainbows End (which would shake you hard as a wake-up call because it is directly relevant to your life) and finally the thick one – ‘The Singularity is Near”, to get seriously blown away.  There will be a movie out on that last one later this year, I have some interaction with the producer of said movie (guess where). I am not saying everything will happen that you read in those books – far from it – but I am saying is some of the things in those books are largely unavoidable and other remarkable things we don’t even anticipate are probably likelier to occur.

Whatever the case, snow crash was the one that caused all this upheaval – where the two mentioned books by William Gibson are about virtual worlds that are largely magical, or impossible to create with any stretch of available technologies, the novel snowcrash most certainly was effectively “realistic” in the early 1990s, and was critical in the formation of the concept of Second Life.

What you should appreciate is the amount of idealism involved. The creators of Second Life around 1999 (centered around Philip Rosedale)  were two things; (1) dreamy eyed idealist technophyles and (2) pretty intense libertarians. I believe I read somewhere that Philip has been diagnosed with asperger, but I am not sure about that.

These were people that really liked (and probably even more) freedom, small government, reaching people and technology, technology, technology. Yes there was a time when progress was sexy, hard to believe after years of Bush. These guy set out to literally change the world for the good, bring people together, and create something that would in some form last decades. This is what second life is setting out to be, and everyone makes one giant mistake : Second Life is not a game.

You may now think it is some kind of loserfest, with porn, cheap kicks, gambling and “unsettling ideas” and as such equate the tool with what you known of games. It is not a game. It may have game-like transitional features, and it may appear to be frivolous, but the if the LL creators could ghettofy all “the game-like features” into a small corner of SL, they sure as hell would have done so. To make Second Life come to where it is roday, the creators of the device “Linden Lab” had to drag this medium through a number of successive stages of getting “sufficient” people to join up – create a venue of ideological freedoms, creative tools and entertainment venues that would keep these people in, get more people on board. SL had to drag itself through sequential stages of frivolousness to get where it is, and it will no doubt shed and marginalize the skin of sex/gambling/clubs to its outer regions within ten years.

The things to watch closely when it comes to second life are (a) integration or “integral rendering” with other virtual environments, (b) integration with parallel environments such as Google Earth, (c) acting as PC desktop, (d) as a device used in augmented reality (e) as 3D website.  I can give you some other angles that would make less sense (data visualization come to mind). but you should have an idea by now. Second Life as it is is clumsy and ugly, but so were airplanes for at least a decade in 1903. I regard the whole business with Linden Lab in 2003 as being quite comparable with that mucking about by the wright brothers in 1903.

In earlier generations massive changes to how people lived their lives emerged and matured in periods of decades to centuries. The steam engine was already up and running a good century before the actual industrial revolution. Unfortunately for you (and fortunately for me) these changes are starting to move a little faster these days. The implications of that may lead to widespread and deeply corrosive disruption of society.  In that regard I think it more likely that it provides the generation of the 2020s with tools and outlets rather than contribute to the mess.

Madam, this is a phone, nothing more. Your son is binging on chatboxes, that’s all.  This was all the hysteria in the 1920s “what will become of society”. People were on the phone all the bloody day, talking like headless chickens. Before that it was Gin, and people blamed all the woes of industrial squallor on the consumption of gin.  Oh dear, that link should give you some pause, wouldn’t it?  But it gets worse. Before Gin, it was coffee, that’s right, that inoffensive cuppajoe every day may have been instrumental in the world you live in.  So whatever the case, people sought outlets, either to dull down the existential pain of a pathological society, or in spontaneous explosions of expressiveness.

And like always decent people stood on the sides, protesting and muttering angrily, sometimes burning those weird people that did all the weird things.


Humans have a pathological fascist streak, paired with “cognitive dissonance”. And they will kill enforcing these wrongs.


Humanity has a big problem. We arent smart and fast enough for a world that is changing faster and faster.  This isn’t something you can go around and blame on someone.

It is all of us doing it, most of us in denial about it, and many of us who have a stake in it.  All to often we retreat in our own little pockets of truth – and those can just as easily be a church, a hobby, sex, alcohol, a volunteer activity, a politically extreme movement  - or second life. Humans are struggling more to consolidate managability of their life, to keep it all simple. But to keep up, and manage complexity, all of us humans have to simplify things.

And in order to do that we lie to ourselves, lay blames for things with other people, we respond with prejudice, we attack what we do not understand.  This is causing serious problems in the world at large and it is wreaking havoc in all of our interrelationships. And you are doing it, I do it, and verily, even your son is doing it.  The proper term for it is “cognitive_dissonance” and its worth googling it very very well.

The problem of misattribution starts getting out of hand when we start attributing blame, and have a desire to get even.  Do not ever underestimate the barbarian quality we humans still have as a society, and how we are all complicit in perpetuating it.  As an example,  the United States has made smoking cannabis illegal for decades, thereby driving millions with diagnosable neurological disorders -people who need medical and psychiatric care – in the hands of the most ruthless humans on this planet – and I am talking of drug peddlers as well as law officials and prison workers.

And when I say ruthless, I mean really bloodthirty evil, all of them, when it comes to “getting the bad guy”. Or whatever it is they conveniently rationalize as being the bad guy.

I will not say more of this, other than offer you this stone and invite you to throw it, but only if you are innocent. Are you?


You are rude towards your son, and are disrespecting his life’s choices.


The best way to clarify is to paint a number of analogous pictures – metaphors so to speak. Imagine if you will, a world why by accident of history telephones had never been invented.

We had TV, we had radio, and we still had some sort telex, and certainly no internet yet. In such a world communication would be very slow, to the point of being arduous, but no one in such a world would be all the wiser. Now envison your son as one of the first people experimenting with a phone, and because of unique talents he has and you simply and clearly do not possess grasping the full potential of the phone. You might say, “but that is so obvious”… is it? Would a world with no phones embrace the first phone? Or would we see precisely those things as we see in people who do use the medium?

To me the idea that Second Life will be unrecognizable to what it is now within five years, the idea that Second Life will be something bigger than television in ten years from now is obvious. Sure, it may be something else than Second Life – say, “Gverse” or “Life 2.0″ or any hip marketing term. But whatever the case, the societal and commercial value of allowing people to project versions of themselves  halfway across the world and interact with other virtualites is just too powerfuk to ignore. This will be our bread and butter twenty years from now and it will be everywhere.

The idea may take getting used to.

What is also a terrifying idea is that your son might fail. He might be mucking about with this device in a directionless, vain and selfdestroying manner.  But even if he is, that is his choice. He could have picked up a guitar, have proved to be the next Jimi Hendrix and died at 28 from an overdose, leaving the world a richer plane nonetheless.  Alas, to many Jimi is still a screaming junky ape. They didn’t get it, and even now they just don’t get it.

But what is so galling is that you spew your hatred and frustration on your son and you should actually give a damn. Not just respect his freedom to fundamentally wreck his life, but also the chance to make it work in a way you hadn’t conceived of.


This is not a nice world, and that has consequences you are ill-equipped to accept


You say – “the makers of second life belong in prison for life”, and all because you are capable of appreciating why the makers of the software environment made such a thing.

I can retort with another equally dumb, short sighted, egocentrical response – anyone who tries to stop Second Life, or would have tried to stop the wright brothers from flying, or oppenheimer from creating the nuclear bomb or vint cerf (or al gore?) from booting up the internet – is at best a simpleton, and at worst belongs in prison for life.

Second Life has clearly the potential, if it gets beyond the exceedingly frivolous phase it currently is in, to become medium as important as any of the early ones. I will say it louder – this may become bigger than TV and cinema combined, in your lifetime.  But even if it doesn’t, it already touches quite a number of people in an unexpected and bewildering manner.

I am not an easy girl (woman), out there in the real world and until recently (late 2006) I was married to another girl (woman) out there, legally and all, that was probably less easy to deal with. I have severe diagnosed ADHD,  a milder case of diagnosed PTSD,  would term myself as having an autohypnotic disorder (I can bliss away on fantasies at the drop of a leaf), a peculiar attitude towards society I can label as “anomia” and I have severe and debilitating pain on a weekly basis.

My ex had it even worse – actual schizofrenia, borderline disorder, post traumatic stress, an agressive disregulation.

But I as well as my ex aree a damn good artists, and that comes with a prize.  I discovered WoW in early 2005 and Second Life in october 2005 and it was like waking up.  To me this medium was absolutely fundamental to my state of being, to my inner self. This makes complete and utter sense.  I shall not emphasize however that my dedication to Second Life is the result of my pathologies, (insofar they are pathologies in any objective sense) and my mother would affirm that wholeheartedly.

Now comes the painful part. Around 2002 my mother came over, as she did very rarely back then, to have a look. Her disdain was palpable. Let’s say that at no time my homelife was very organized, by any standard, and she had much to be troubled over. One of her gripes at the time was about not being able to call me, as I claimed not to have a phone (I did, but I didnt want her to call me, as any time we did spoke my migraines and PTSD would flare up). So she came buy and started a rant and suddenly something snapped in me. I realized she completely loathed me, and I consequently loathed her. We had become strangers, mother and daughter – she a very demure ex prostitute turned model wife and me an ex nerd, ex perv, ex prostitute turned graphic artist and fringe futurist, we simply held each other in palpable contempt. So I did the absolutely best thing I could do, for her sake and mine. I told her in a soft and clear voice we should better not have any contact, and live our lives meaningfully without being bothered by one another, as obviously we didn’t really life one another very much.  I never saw her again.

Now that may feel like a kick in the gut to every mother out there, but sometimes this is what it takes to be happy. And it isn’t easy. I feel tension behind my eyelids writing this, and my hands tremble, but it is really for the best. My presence and personhood inflicts pain on my mother, and vice versa. This just had to stop.

Likewise with my ex. My ex invented Goth. She was probably the first, around the late 1980s,  and probably formed the style throughout this part of Europe. I can clearly attribute statements I still see in the Goth movement to her choices. Other than that she was a ballerina and could dance like you wouldn’t believe.  I was with her for the better part of ten years, and in that time I literally spent years with her, every day, from waking up till falling asleep next to her.

Maybe in some distant, primitive, shortlived past there was something valid called “unto death do us part”, but that is simply a faerie tale. People aren’t frozen particle states that do not change. People take in food, that food becomes their muscle and skin and brain, and atoms move in and out of them. People are not beings – they are phenomenon – ephemeral transitional moments caught briefly inbetween life and death as much as a spark flickers momentarily between electric poles before it withers away into memory. But the sparks are lengthening and old rules no longer apply.

This world never has been very nice and all throughout people sought release. In my life I found that those who contribute most, in terms of raw essential passion and meaning – the people that make existence worth existing – are the ones seeking release strongest.  I underwrite this for myself and my ex, with whole my heart.  I made the right choice in breaking up our marriage and we divorced in 2006. I still see her, often, and we are on good terms.

And yes, Second Life was critical in this.  I wont go in the slimy details, but in 2005 when I became what I ought to be, when I was allowed by fate to be what is me, this is because of Second Life.  So I again make the same statement.

As a mother you will hurt when your son does what you not comprehend or care to appreciate.  You give in to the most despicable human tendencies of rejection and condemnation. But even if it were a pathology at some level, ot could very well be a pathology that gets him where he needs to go.


You think SL is bad rigt now? I say – tools like SL are unavoidable and they will be FAR worse ten years from now.


If you are throwing a parental tantrum already in 2009, start worrying about your grand kids right now. The state of  seductiveness of the virtual has been accelerating.  We are in a wild ride down the rollercoaster and where it will end, or if it will end well remains to be seen. The world we are in is clearly culminating in some sort of conclusion and we simply do not have a blueprint or schedule or signed paper that guarantees a happy end.

Second Life is evolving into something described aptly in novels like Rainbows end and Snow Crash and Halting State.  The growth rates of users of these environments will be hot on the heels of adoption rates of mobile phones, television, internet proper, games and pocket sized battery driven vibrators.   That means that by 2025, which is to you considering your age a heartbeat away, what then constitutes internet could  have near 90% user rates of all human beings, (i.e. about 8 billion people) whereas something like second life could have over a billion. I agree, this wont be called second life, and it wont look like it anymore than a lambo looks like a T ford.  In fact, you could be wearing it by 2025 (in fact you would get panic attacks leaving the house without it)  and so would everyone else.

The same width of expectation I have for both robotics (several in every house, some of them used in crimes, cheap as a minifridge and you can have lengthy discussions with them) and nanofabrication (will make diamonds cheaper than plastic, and half the world richer than most rich are now)

When people read these words, most people can and in fact do only thing in terms of violence, disrupting, bloodshed, misery, poverty and anguish. However it doesn’t all have to turn out bad in the future. “Like William Gibson said – the future is here, it isn’t evenly distributed yet”. My version of that overused quote is “the future caught up with us, but not everbody got the memo” .

Listen, I understand you feel hurt, and you understand you will do anything but look at your own parental role, or the value system of the society you live in, to avoid having the face up to the fact your son found something he really really likes, (be it heroin, be it an electric guitar, be it a flickering image on a PC monitor…) and he prioritizes this in very clear words.

As a result of him selecting an unorthodox choice you feel jilted and humiliated and you are looking for a reason to blame everyone and his stepmother. And it is easy to lay the blame with an exetrnal, insidious entity that clawed its way with tools you do not know, and are using what amounts to some kind of witchcraft to steal whatever is left of the child you once knew – and turn him into someone alien who radically reformulates priorities.

Alas, your son is not in a cult. Rather, he is on the phone “a bit long”.   There is no reason at all you wouldn’t interact with your son, for a change according to HIS rules as opposed to YOUR dictates, and hang out half an hour a week with him in his new found land.

Look at it as if your son emigrated. He packed up, and left for an island in alaska, managing a caribou research station. To do that he spends days indoors, in a shack, largely monitoring caribou behind a monitor. It may not look glamorous, but it might turn out being that.  Imagine - If your son did that – pack up and abandon you to study caribou, you might understand better.

Actually his current choices are actually not altogether dumb. The same choices were made by other pioneers, and we all know how rich some of them got with the internet bubble, many of whom I hasten to add, were diagnosed with Asperger. It doens’t hurt as a mom to swallow that conceited, wounded pride and play by his rules for a change, something you might not have done that much in the past. It doesn’t hurt creating a halfway decent avatar, and ask him something as simple “hey, son, I want to keep up with events in Second Life. You make me ten landmarks a week, which I can check, and afterwards I can come over and we can talk, in second life, by voice chat. Where do you live now in Second Life? Seeing anyone? You got a little slave collared already?”

Frightening huh? Damn you’d have to conquer twenty years of overprotective maternal possessiveness and pride.

I mean this isn’t a very hard problem. Email me, and I can give you a dozen suggestions how to get your son back, and far more, in a mere few months. It is so easy to touch his heart and renew your blood relationship,. but you have to get off that high horse and talk his language for a change. And, frankly, your son has been busy in far alaska, doing very strange but no less meaningfull thuings and he has been busy talking inuit.

You know where to find me if you want to take me up on that offer. I might actually give you a few pointers on how to channel his vacuous interest in Second Life into a direction that is pretty likely to make him a fair income in a few years.

Link

I love simulation games. I love online communities… But when I tried Second Life during the summer of 2006, I didn’t get that.

I just found a game with no direction and it was difficult to understand, too. A game like The Sims 2 is complex but it starts you off with some tutorials and premade characters and situations. It would also seem that, in order to really have fun in Second Life, you need to spend money. I can have fun for free on Gaia Online and Neopets! Come on now! Sure you can do stuff for free on Second Life, but when it comes down to it, money matters. And don’t you feel irritated instead on inspired when you read about people making a million dollars on Second Life? What about the people who teach actual college courses through Second Life? Or how about the people that take it sooooo seriously that they make Second Life their First Life? They cut out real social activities so that they can go to their DJ job and work from 8pm until 5am? And now it is becoming a big advertising thing with car companies making their Second Life cars for sale on there. Yes… Some big car companies have put their cars in the game. It’s not completely bad, but it seems like things are getting a little out of hand. That’s my big beef about it and beef is fuckin’ delicious!


Oh yes, I absolutely agree,  if only second life were a lot easier… then it would by now be used by 25 million by now, maybe even including you, and probably twice as much.

Is that what you want? You feel jilted and humiliated because you couldn’t keep up, and you are rationalizing your disappointment with SL with outward directed anger. They did that a lot on history. The resentment and fear and superstition and miscomprehension and all the blind spots – it got a few million women in the middle ages burned at the stake for being witches.  The situation with SL is not entirely dissimilar.

But get over the passive aggression merely because you couldn’t keep up. Sometimes a game doesn’t need fixed rules to be rewarding – and sometimes you just have to eat the cake to get an idea what the hell it’s all about.

Jun
16

Am I a transhumanist?  That is not entirely sure.  If it were possible  (and I think it will be) to improve the human body in order to…

(1) acceptable individual and societal misery

(2) make improving individual bodies affordable to a significant number of people

(3) in a manner than has acceptable side effects

than yah, I am a transhumanist.

Note, I won’t ever be able to afford anything serious unless its covered by medical insurance, and that latter proposition is starting to look iffy, even here in northwestern europe. So I may be a transhumanist, but chances it’ll improve my existence one iota are slim and chances I will die because of “transhumanist changes” are significant.  So all in all, insofar I am a transhumanist, I am one because of entertainment reasons.

So, am I an extropian? Well, I do have extropian sympathies – but I am deeply suspicious under underlying libertarian sentiments so common in extropianism – I have found that a human being that can make a boldfaced claim that taxation is theft and that people who do not contribute should not be able to depend on societal care or wellfare – I consider these people a severe threat to my wellbeing. I have used the word excludism quite a few times, and I read it is spreading. I will reaffirm that

disparaties in affluence and poverty – and the “excludism” that results in “the fortunate” taking any steps they deem acceptable to exclude the “unfortunate” from having access to more resources, “at the expense of the fortunate” – are the biggest existential risk facing humanity in the next 50 years. I am personally convinced that the rich, given “near-singularitarian’ ability, resource and prospects, will use gigadeath as a means to consolidate their hold on what they have.

It’s not that I am being charitable or socialist or an “income redistributer” in this regard. I am not even an idealist – I just those trust people with a lot to lose.

So, final question, am I a Sing-u-la-ri-ta-ri-an? Hell yah!

But not a kurzweilean one. Let’s formulate it carefully, as no to draw the ire of some unnamed Quixote on me.

I am personally certain that either humanity will become “functionally extinct’ before 2100, (largely because of environmental damage or industrial fallout), humanity may end its potential in a “long, drawn-out whimper” or we will experience a sequence of self-augmenting and unpredictable technological advances thart result in a world that is unrecognizable, utterly alien and neither utopian or dystopian when compared to the one we currently know.

and

I ascribe to the definition of “a Singularity” where this event involves a series of fundamental changes in the empowerment of (some) humans as to make what comes after (or what we make) fundamentally unpredictable. The lowest order “singularities” may involve “very weird” means of production (such as robust nanotechnology) whereas a “higher order singularity’ involves superhuman intelligence. (Well sorry mike..) – for instance, if we developed teleportation, time travel, had contacts with aliens or 1% of humans were suddenly able to cast D&D wizard spells – we’d have singularities.

But, most importantly

We will have, as far as I can see “with my limited and chaotic capacities”,  a singularity of some sort no sooner than 2020 and no later than 2050.  This can be anything, but I prefer to live to that day, and I prefer it happened later – this “envisioned transitional phase” can be good, bad, weird or anything inbetween. It may be a very subtle shift most people will be unimpressed with, or it might be more worldshattering than the plot of Accelerando. But  from what I know I do see technology slowly move into what I’d term “ontological rule changers” – technology empowering humanity, small groups of humans or literally itself -  into causing a type of itrreversible and directed change we have not seen before on this planet in the last 5 billion years.

Yah, well, I think that qualifies as Fringe TranshumanistExtropian critic and staunch yet cynical Singularitarian

So far these three have been regarded with degrees of aloofness, scorn, denial, alienation, complete misunderstanding by the press, the blogosphere, outsiders, Science Fiction fans or scientists.  But I do see that rapidly changing.

I am happy to see the emergence of this blog.  For a chance (as opposed to some hysterically (“florian”, “dythirambic”, “orotund”) Quixotterie I have been reading)  someone knows the insider (cult) lingo of this movement and treats the suppositions as plausible – but does so critically!

Kudos!


Jun
12

Disclaimer: the trivial fact that I level some harsh criticism against the U.S. should not detract anyone reading this from looking at my suggestions about Second Life. If you can’t handle such heresy please do not continue: go do something else. Yes I am a virulent critic of the US, yes I do not live in the US, yes I still have the raw nerve to write US critical articles (which are, by the way, not “anti-american”), yes I want to see sweeping societal, electoral and economical changes in US society, no I will not aim for those changes by fomenting violence or terrorism (what, are you an idiot for thinking such a thing), YES, I positively loathe the segment of US society that even now supports the policies of Dick Cheney.

Get over it.  A few billion people outside the US feel the consequences and pain the US is causing even if they drink coke and eat cheeseburgers. Thousands literally die as a consequence. Yes, US policies (and spasms) have damning consequences for a few billion humans. Yes, many nonamericans feel literally “betrayed” by the US between 2000 and 2008.  Yes – Bush and Cheney and co belong in prison.

Ok, back to business.

I do not think in a linear fashion, which may be a euphemism for me being a chaotician.That’s ADHD for you – my predisposition often leads me on diffuse tangents in statement, action or thinking. The last year I have been thinking a lot about Second Life, especially about why so many people that tried it hate it with a vengeance.

As Gwyn pointed out perfectly the chance ‘a random user’ adopts SL as a regular medium of self-expression is a bit of a mystical choice.  But still, I wonder – what features can Second Life change to make it become more easily adopted by users out there?

Right now a small number of people use it with regularity, and most potential users look at it once, and walk away.

Clearly, I am not a visionary. Because I think Second Life is for losers who cannot achieve anything or pursue meaningful relationships in their first lives.

Right!

I won’t dwell on the interface of Second Life , other than that it is inadequate and clumsy and needs sweeping changes as soon as humanly possible. Take for instance this silly issue of movement and speech.  I use the WASD keys to move around – when I use mouse and arrow keys these ae just too far apart – so I constantly say sentences like WWWWWWWWWWWSSSDDDDDDAAAWWW to people. Or I jump.

This need improvement fast. I suggest creators of the interface read Dan Saffer as soon as possible.

I equally won’t comment on (demand) including in the client .. ‘a standard universal Animation Override’  that steers all character movements and animations (it would be a very good idea). This shouldn’t be a worn prim in 2009 – that’s dated and impractical.

AO functions belong in the inventory. In fact I urgently suggest Linden Lab implements a new section in the Inventory (“animations”) with subdirs labelled  “walk” or “stand”, just like in any ordinary ZHAO. Better still, any user can throw in dozens of animations in these directories (rather than the normal limits) and somehow (through depositing appropriate scripts in these directories) select on categories of animation, such as “flirty” or “playful” or “businesslike”.

It is possible (some “smart” AOs already do simple variants of this, by fusing ‘walk” and “collison” into a new animation state called “bump into”) to have characters fall over when someone or something bumps in to them. Right now it’s all left to the programming talents of people making AOs, in the somewhat constrictive environment of LSL, and LL can do better by creating a smarter access to animations. Like I said, I think off playing things in a smart portion of the inventory – say, I have these sexy stands, so I create a sub-directory of standing poses, and when needed, I click and activate that – and the client (or some script) selects what I need, without me finding a way through a maze of menus. If rockstar can do it smooth with Nico, why can’t we with our avis?

However!

What I do fret about, is an apparent lack of greater vision with Linden Lab, a sort of lackluster ‘patch the dinosaur’ kind of attitude. In the old days LL was probably engineering a world with purpose and direction – this isn’t the case anymore. I think LL is playing catchup at all levels, and it is not doing a great job. Correct me with arguments if I am wrong!

Take for instance the whole extremely distasteful discussion about sexual content in Second Life.  From the way I see it, Linden Lab wants more clients – a greater likelyhood that whenever someone, anyone tries SL he or she keeps using it.   That won’t happen when so many people are alienated by aspects of Second Life. The brand name has become tarnished by the somewhat more “dynamic” styles of selfexpression of some users.

Personally, I think the idea of griefage is a deeply fascinating phenomenon, and it will certainly emerge as protest statement any time a virtual reality (..) mixes anonymity with the tools to create scripted carnage.  There are many people out there in the world with reason to feel angry, frustrated, bitter or just rebellious, and once you don’t have a cop with mace, tazers, arrest and ‘institutional sodomy torture’ hanging over your head, many people feel entitled to rip loose.   This will be a problem for other virtual realities as well, and the more repressive, conservative, corporate, authoritarian, paternalistic and restrictive a VR is (I am thinking of Disney VRs  here) the more damage griefing will do (or will attract).

This is a harsh lesson for all corporations who hope they can control and restrict content - you never will succeed.  In essence, people moving into this arena will need a new kind of tolerance.  You have to smile and let it go when griefing occurs.  Right now the idea is unthinkable for the generations raised on “knight rider” and ‘dancing with the stars”. We have been brought up with the tacit assumption that if ever something is too bad, a judge will come along and lambast any crap, or some convenient uniformed authority figure comes along and get rid of the buffoons.  In Virtual Realities you cant enforce moral codes, let alone define them.  Even sony, our beloved pope of xenophobic content controller, learned that lesson the hard way.   I say – the corporations will be learning this lesson over and over well into the 2020s.

That is why I say I think Linden Lab is being overly cautious, by “effectively ghettofying” adult (X rated) content into an isolated region. Their plan is to allow only users with either (a) verified accounts or (b) a registered credit card in those places. Good luck with that guys!

It is my position as a (how shall I call this?) “zeitgeist sympathizer” that the current corporatist, US-centric, unrelenting marketbased capitalist, moralist paradigm we are in is ending.  In a few years we will see the collapse of “the entertainment industry” , triggered by a sharp decrease in advertising revenues. Guess how that will happen.  Kids now aged ten will in five years have all but stopped watching television. Or commuting to school.

Especially with the issues raised by the implications of resource depletion (which is a far bigger issue than peak oil in itself) and environmental decay we need alternatives to our current career and education choices. First and foremost, oil is on the way out fast, and with it a whole generation of corporate predation.  As will “american-style’ corporatism. I don’t know about many of the people reading this blog (if any) – if I look at the US, especially as an outsider, it strikes me as a rather terrifying place.  For people like me the Neocon crowd and people like Leon Kass stands in stark oppositon to everything I hold dear. I know, I know, the US is a big place (some say “schizofrenic in its diversity) and most people are far better off than anyone at any time in human history, but still, there are elements at work in US society that are scary as hell, especially for someone like me with all these transhumanist ambitions.

UPDATE: CLICK THIS LINK

The presidency of Bush stands for many americans as a bitterly divisive and painful period. Quite a few americans, the types I call “The Stubborn 20 %” still support that paradigm. I call that “collaboration”, “enabling’ or even “treason’.

Worse – this same right wing demographic is effectively holding a gun to the head of the current presidency  – “go any more socialist leftwing and we’ll push up the righteous anger knob a notch“.  I think it is easy for mercenarial organizations like Fox to stir up lone nutjobs into “taking the manner into their own hands”, whatever the cost. This goes hand in hand with “entitlement tantrums” such as global warming denial (“the american way of life is not negotiable”).

(Incidentally, the name of Blackwater has quietly been changed to Xe! Now there is a name to fail at googling)

Dangerous game of chicken indeed!

Linden Lab is moving ahead with a product that is bound to clash with established interests sooner rather than later, and as such LL needs several things – a bigger user base. – more income (more people spending money). – more dedicated and outspoken (and credible) users. But most of all – corporate clients.  I suppose the best avenue for LL is to become as inexpendable as internet itself, so when some rightwing nutjob seejs to start a witch hunt, the rightwing nutjob will lose his shill 30 silver support base.  In germany authorities were close to an outright ban on Second Life because “it might serve as platform to vector pedophylia”, and Linden Lab can not afford being in such a precarious position.

Linden Lab can not afford to be held at the mercy of Neocon Neoludites or Evangelical xenophobes or authoritarian moralists.

If the wrong president is elected in the emperial capital, wham  you are one foot in an anti-rationalist theocracy, and wham your multimillion dollar company might find itself cut off from economic traffic because some semi-senile senator saw a penis during a presentation.

What is worse, there is a consistently irrational minority in US society (again – the same nutty 20%) that doesn’t like all that newfangled big city stuff.  These people don’t negotiate or barter or appease – and they do nothing but hate, resent, protest against, teabag and wave the flag.  I can see a sudden flash in the pan event, a ‘bullseye special’ on fox, and you’d have the 20% in uproar,hurling burning tires into the Linden Lab lobby.  These people have a strong innate predisposition against stuff like Second Life, and the tiniest incident may incite them to start regarding this as unmitigated societal evil.

Somebody seriously needs to intervene in this game and end it, this is fucking ridiculous. What a monstrosity filled with time wasters. The rest of the world is laughing at you America.

Right now, from what I understand (and I may have missed a few blog posts) Linden Lab created a new continent and is busy transplanting existing structures and busineses from the old continents and onto the new one. It is like going through a garden with a hoe, ripping out a specific set of plants, and replanting them “down the street, out of sight“.

I regard this as setting a slightly unsettling precedent – Linden Lab more or less appropriates the moral authority to restrict its clients to self-express.  So LL isn’t a phone company or internet provider anymore – the operable paradigm now is a book store, or maybe even a theatre.  It will take action, bar some venues, restrict access, place locked doors and post disclaimers.

That is a problematic step – because if LL concedes it takes steps (and claims to possess the moral authority) to protects some clients against the expressions of other clients, who knows what people will complain about next? Remember, Second Life is an international game…  if it gets adopted by Americans, Europeans, Russians, Australians and maybe the Japanese – that’s one thing. Those all fall heavily under the pax americana. But what about southamerica (with a massive catholic demographic) – or the Middle East (nutcase mullahs!) or China (nutjob authoritarian elitists who have the nerve calling themselves communists)  … that is some really big business, and if SL starts making a dent, you have to be careful with these people.

I can give you all a few examples – what about a store on SL that sells Cannabis? Is that immoral? Illegal? Globalist? Enough reason for the US-based ATF to raid Linden Lab and “take away their servers for closer inspection” ? How about alternative religion – militant islam. Right now SL is not very suitable for a bunch of rabid muslims to start peddle a worldwide sharia – but on the other hand, scientology could do some nice business here, given but a small amount of additional tools. Same goes for extremist political organizations. Russian Nashi. European populists and one issue parties.  But equally problematic would be a bunch of dutch explaining the merits of liberalized euthanasia, take in appointments for abortions (including cheap plane tickets), or how you inject heroin most safely.  How about a spot where hugo chavez preaches several hours per day against a list of top one hundred wall street companies?  What if people start listening to Hugo?

What if attendance levels in SL, and societal penetration becomes so big that you start seeing some really vicious discussions?

Right now it is still very tame – but once the italian fascists arrive, or the creationists start setting up dioramas and dinosaur petting zoos, or when someone opens up a place to order pizzas via SL with a side order of cocaine, or when people start explaining that the genocide didn’t happen and why, or Chinese officials opening up shop in Second Life selling kidneys for transplant to rich westerners?

If LL now says – hey, we host the spaces in Second Life, we are saying we are NOT a utility company, nor like the water company or the phone company – we are a book store and we make arbitrary selections to benefit our public relations image and corporate strategy – which content will they be forced out next?  And how easy is it to hold Linden Lab hostage to public opinion or mass hysteria? – anyone can sue SL because it doesn’t uphold some inane local standard.

Equally so it can be asserted LL has now become the worlds most prolific pimp – if you want access to the adult regions you have to either have access to a credit card (I still hate those uniquely american inventions) or be age verified.  Well you know what that means, right? SL is showing the world a polished up image, but it controls the gate to the secret kingdom of virtual porn.  That can surely be interpreted as pimping !

All  this is not well. Virtual worlds will expand.  Jamais Cascio (and his pals) categorize the emergence of these ‘virtual worlds’ along four main avenues:

1- Augmented Realities

2- Mirror Worlds

3- Lifelogging

4- Virtual Worlds.

I am personally very sure that we will see the emergence of an industry bigger than gaming, cinema, music, TV and porn combined with these four ones.  By 2020 we will have as much people in 3D virtual worlds (with extremely easy to use, intuitive 3D interfaces!) as we have in the intertubes right now.   The question which then remains is – will Linden Lab be the ones hosting those, or will they become a footnote in computing history.

Loose Sand



whatswrongwiththispicture

The above image depicts the total land mass of Second Life in june 2009. That is 27,483 regionsI see some measure of problem with it. Sure, I thoroughly appreciate all the expression and sincerity and fun people have, but that’s the small percentage of people that “get it” and sign up.

My objection is, it is a giant mess.  Right now each such little square is a sim, no bigger than 256 meters in size. You can’t make sims bigger than that because of bad choices in the base architecture of Second Life. When in 2001 Linden Lab started making decisions on the basic architecture of Second Life they made some pretty startling decisions that will be haunting us for years to come. Second Life cannot grow beyond the current sim size. It has severe problems growing beyond a set number of prims per sim. There are absolute ceilings in terms of servetr capacity and bandwidth. Don’t ask me for specifics, I am just parrotting people who know what’s up, and if it’s all true, Linden Lab will get stuck in the mud within several years. Beyond that point Second Life can only add more 250 meter sims, ad infinitum, but it will never ever be able to compete with anyone substantially leapfrogging their ass into the 21sty century.

They seem to think they can.

It may be just my opinion, and nothing more than that, but I feel the small size of sims is inherently wrong and a grave long-term threat for this particular incarnation of the metaverse.

The problems lie in part with prim scarcity.


Last week, when I was at a meeting, one Jack Linden responsed to some of these concerns, when I tried to mention some concerns “maybe you need to look at opensim“. Thanks Jack, great vote of confidence!

Anyhow… where was I?

People who rent land more often than not build ugly buildings, because these users are scarce on prims.  As a result Second Life does in most part look pretty repetitive and unappealing.  Because investors are struggling to break even, they construct spartan malls or land deals.  The result is that a new structure will look, on average slightly less beautiful than one next door. And if your neighbours poop out a revolting mall, what exactly is your urgency to make your building any more appealing?

Sure, in the paleoSLera of 2004, 2005 and 2006, when second life was still “a pretty pioneering idea” all this muck deemed was acceptable.In 2006 even Amsterdam looked pretty cool (it looks like cardboard junk right now). In the now you cant get away with that shit anymore.  People try, and they simply make less income in SL when they do. As a result large swaths of salespeople are often trying to cut corners, botting, griefing competitors, stealing IP content and changing it just enough to sell it without questions, and assorted other party tricks. And STILL, despite this mucking about, SL looks barren and desolate to noobs giving it a try.

Remember “the era of the great corporate fuckup?”.  Those were the days. Somewhere 2005, 2006 busineses flocked to SL. I was there, personally humiliating the executive idiot running the show in name of John de Moll, and I told him “you think you can manage this? Forget about it, you need a paradigm shift you can’t even conceive of“.  I was more or less proven correct and a year, two years later those same “we want quick and easy results” corporations left, are still leaving, after they found their sims empty, barren and depressingly unvisited.  All that effort was like Coca Cola and Nike and Endemol printing half a billion full color folders and dumping it from boeings, smack in the middle of the sahara.


Technology is changing the playing field


I constructed a small rendition of the San Marco in 2006, and it is still used.  I am a notorious prim monster,  and even though it was OK in 2006, when seeing the shots for assassins creed 2 I wallow in shame.  When I mention this as a concern people say “you have wrong expectations of SL”

Why exactly? I studied game design for a year, I studied the variables and data transmission rates. Why cant you stream this in a way that looks like a game??

Sure, AC2 is a game, created by a large tribe of professionals, but even then, the sheer magnitude of the cities in AC1 was so *huge* it was stunning me. Why can’t Second Life even come close to such a performance?  I mean – if you have resources, you can do this. Sure it costs tens of millions, but so does the typical hollywood blockboster these days – and I sure get a lot more satisfaction from Assassin’s Creed than I do from the warmed up digitally rendered corpse of Ahnold.

I think it is extremely profitable and very rewarding to create a MMORPG in the style of Assassins Creed (or Crysis, or FarCry2, or GTA4, or Fallout3, or Silent Hill) – with diverse classes other than “assassin’, with a good storyline, with player created  content, with a city editor, with a virtual economy.

There is a difference between “open” and “locked off”. You have these “locked down” MMO games – like WoW. I do not think those have much of a future. And on the other extreme you have open environments, like Second Life, who may have the future if they remain appealing enough, and succeed in grabbing enough repeat-loggers and addiction value to keep reinvesting.

Some pretty fundamental changes needed


So – What could Linden Lab do to improve upon the world, or at the very least create the preconditions to allow its users to make the world more appealing?

1. an additional 3D object plugin.

Second Life has worked great on prim sculpting and creation, but I do not see this work indefinitely.  We are arriving at the end of what you can do “with just 15K prims”, even though adding sculpties was a godsend. Is LL going to choke up graphics engines with new fireworks, like … shadows? … better physics? …flexible sculpties? …client-based sculpty generators?  I think that’s all great, but not enough.  SL needs a library of quality objects.  And a big one at that.

How big would a library of recognizable objects be – objects ranging from huts, hovels, a dozen brand cars, street furniture, some normal furniture, acme kitchenware, a few roads, railroad tracks, ruined towers, a bridge, whatnot.  These things need to be rendered – but I am not (yet) suggesting LL allows users to start creating this content. The point is rather that this stuff gets downloaded to the client in advance (weekly library updates) at a rate of about (makes a crude, unfounded guesstimare) a gig per month.  I am not making any suggestions, but *sneeze*sketchup*sneeze* the market offers several interesting options.

I say, implement a plugin or feature in Second Life, no later than six months from now, that allows the rendering as physical objects that have been constructed and textured in 3DS or Maya, or a similar accessible tool set. This can be done … and it has been implemented to a degree by several of the opensource clients. I am not sure but I believe RealeXtend can depict Sketchup models.  This is a crucial improvement to the capabilities of second life.

2. create a download library for objects created by select content producers.

SL needs a benchmark.  It may come down to *some* level of standardization, but if new users have immediate access to a library of chairs, cupboards, doors, stone walls, castle towers, spiral stairs, gas stations, rusty pipes, skeletal prisoners, glowing magical crystals, liferafts, M16 assault rifles, hats – you name it – and a library of hundred times as much variety from Xstreets – you cant lose.  New users will be far likelier to adopt Second Life.

I am talking a wide range of iconic objects, from various historical styles, rendered as physical 3D models. Have a look at the object library in a game as as Crysis – these should be cars (scripted to drive in a consistent manner),  small houses, concrete pillars, rusty pipes, bridges, lights – anything. From a range of historical styles. With credible textures. How big would such a library be? A few gigabyte – well within download ranges for most SL users.  Again, I am not saying that every SL user should be allowed to arbitrarily add structures – you let professionals do that. Then Linden Lab makes cash by trade in these objects, as well as the select content producers. And you can make for instance a car manufacturer pay to have his new model car included in Second Life.

3. overhaul the client interface.

Go to a place where they store old people. Pay these people for their (considerable) stress. Make them play Second Life. Watch anything they do and say by closed circuit video camera.  Record capilary dilation of the so-called blush respons, fluctuation of the pupil, and involuntary dilation of the iris.  Then look at where these people freak out. With the current client, this is often and considerable.

I get the client.  But my friends, who are avid gamers, laugh at me and mock me when I (still) say SL is pretty interesting. They point to the interface and they mock me some more and invariably I can’t get any ride and I have to walk home, because of all the incessant mocking.

4. a procedural tool to create plants. (and animals?)

Include in the Second Life client a generation tool to create trees, shrubs and foliage. Note – this doesn’t have to be (or should involve) full models. in an ideal world you “open up the flora menu, select a place on earth (with more added all the time),  and paint plants over the area with your mouse stroke.   Whats recorded (and transported over the net) is just a flat color region marking the presence of a certain category of plants at the designated spot in the sim.   I can alocate a mixture of corsican/mediterrean shrub with african trees, a few japanese trees mingled in for variation. Just allow a land owner to designate “I want some type 12d low foliage and shrub there – and then have it fractally generated.

Two clients will then depict slightly different plant and tree structures, but the nett effect will be the same – a more credible, living environment. Characters will be able to walk through the shrubbery – but will be impeded by actual trees – but only type of tree and position will have to be send over the internet. The rest is just generated client side, and looks better depending on sophistication of the client plugin, available graphics card and client settings.

Make these plant generators tweakable and stretchable, so you can add new plants and environment categories – not just the predictable tropical island, or ewok forests – but (eventually) exotic alien foliage as well.

4b. Client-based weather and atmospheric effects? Adjustable Physics?

And finally, the big gamechanger:

5. Endless Land

In my opinion, second life must get rid of its current constraint of 250 meter sims as soon as possible.  Unfortunately, since SL architecture, hardware limits and internet speeds disallow all too ambitious landscaping architectures, LL must be practical and economical in this regard – and good news, there is a way to do this.

Linden Lab will have to implement a new, additional server architecture, with slightly different rules. This wonderful new hardware infrastructure doesn’t (wouldn’t) deal with sims – but it will deal with avatars, avatar position and avatar depiction.  Let’s describe current sims as being gems in a crown – the crown itself, the precious metal, is the new server augmentation – the old sims are the gems.

Envision if you will, a huge cartographic map,  a continent, probably several times the new SL continent of corsica over.  This is just like a regular boring old height map, but with better textures.  Initially I would suggest having Linden Lab constructing this wondrous new continent, and then allow sim owners to move to (and away from if need) this new continent. When an avatar stands somewhere in this new virtual space what he sees is endless land. Depending on settings he will see trees rendered as far as miles in the distance. He may spot the telltale signs a sim is allocated here… and there… and he may or may not decide to travel to any sim he spots in the distance.  The inbetween land, Let’s all it LIMBO for now, would be natural landscape, plants – and some sparse structures. Mostly. But it might also be generic cityscape.   It isn’t exactly difficult to procedurally generate cities. Best of all, I wholeheartedly recommend making this content something that is stored on the client side. On hard disks.

Main difference, the altitude (landscaping) map is set and (until edited) immutable – you cannot change the surface geometry (much) – so you have a friggin huge surface map generated with a fractal tool, and edited by a cartographer to be as exiting a stretch of land as you can manage. I am thinking land miles in size, with mountains, canyons, rivers, coastal regions, volcanos, barren steppes, lush forests. If I were to make an estimate, I’d say no less than fifty by fifty kilometers. You can litter sims here and there, in the most sexy geographical context you can envision. What is even better, you can isolate sims in this manner, and allocate them in a manner that is consistent.

Next thing Linden Lab could or should do, is fill in this land with some prerendered (and standard) structures, like bridges, roads, ruins and endless plants, as far as the eye can see. The client would be able to render most of this – so when in a client standing on a cliff somewhere, overlooking the land, even someone with an old PC should be able to look at landscaping features several tens of kilometers away.  The way trees would be rendered, the graphics quality of features, that is subject to slider bars but it would not include any arcana.

Linden Lab would then take the responsibility to created specialized or themed regions – a large land mass with a Gorean, middle earth, fantasy medieval quality. A post-apocalyptic country where variants of “world of darkness” or atomic armageddon landscapes can be located. An actual modern 21st century city, again littered with the various models you’d see in a whole range of games in existence. It doesn’t need to  look or play as magnificient as GTA4 right now in 2009 (or Crysis. Or FarCry2. Or Oblivion), but it should most certainly approach those levels of graphics quality “a few years from now”.

This whole idea would instantly solve most of the “adult themed” issues SL seems to suffer from – just create a continent or shore or whatever, where you can run adult busineses.

So what would you get?

Lets take an example. Here you have a place I come a lot, called Extropia Core.  It incorporates 3 discrete sims,  and even though it comprizes excellent architectural design,  it has started suffering from a serious feel of constriction.

extropia

You may see my concern – despite the efforts of its creators it is a closed-off postage stamp. People teleport in, but there is no wider sense of world.  And I think addressing this constraint would be a strong incentive for more people to stay in SL.

The solution would change very little about existing sims – they’d still be 256 by 256 pieces of primmed real estate, and none of the existing sims would have to be changed or relocated (unless they wanted that) to the new super-continent. What you’d get is a giant land mass divided in squares of 256 by 256 meters, of which customers would be able to buy select parts. Avatrs would now be able to walk off sim – into the Linden operated limbo. In that limbo they would be unable to rez prims – just walk, enjoy the scenery, encounter other avatars.  The in-between land would just be the oyster in which sims would be embedded, serve as backdrop and as greater canvas. It would allow for substantially more diverse yet a lot more themed experiences.

Creating the supercontinent would be a labour of love – something taking months, even with simple editing tools. All terrestrial landscapes should be there, which is nothing very unique (blizzard does it with a space about as big as Manhattan island).  Players who want to own land would select themed region and type of land, say “medieval historical” and “western european landscaping”, opting for a spot in a mountainous region.  This would serve to boost land speculation – because everyone would love to own that delicious little spot along the river, or have access to that amazing view of the volcano.  It would bring allow for LL to create detail dioramas in the inbetween land – such as a caravan for travel between cities, or a steam train taking literally an hour (real time) to make a full voyage through a stretch of land – or monorails, roads, airplanes, teleporter hubs and what not.

This raises the explorability of the land a great deal.

This new way of organizing sims would change nothing about the existing server architecture woes -sims are still 256 meter in size, but they would allow Linden Lab to set standards in quality – nobody wants to build a crap sim with hideous mall fungus if they are looking outside the sim and seeing a rather detailed 3DS generated model of a warehouse, an old movie theater and a rusty shipyard.

Plus it would create a new market – buying and selling of modeled objects.

But one appealing feature cannot be underestimated -  as Jamais Cascio has made abundantly clear for anyone who was paying attention – virtual realities must and will evolve into something that is far bigger than the current postage stamp pocket miniverses.  Google Earth is showing us some of how this will look. Second Life as it currently exoists is paralyzed to compete with any potential competitor, not with its awkward and stifling 256 meter sims. You cant offer a commercial service that attracts real world clients and consumers and housewives into realities that are impossible to navigate, counter-intuitive, small, require months of playtime to develop an even remotely acceptable avatar. To most average johns and janes out there, Second Life is an intolerable device.

Yet we all know, at least if you have been paying attention, that in a couple of years these worlds will, one way or another, become manipulable, explorable and interactive in augmented realities, game realities, virtual realities, social spaces, functional simulations and as 3D computing environments. In other words, ten years from now hundreds of millions of people will be

1- want to press buttons they see in a virtual reality, or pick up things without having to thing or having to navigate a crap-ass interface

2- want to have a look and see whats beyond that hill over there (I mean its there, right, why cant I go there??)

3- click on a piece of menu I clearly see hovering on my coffee table, and expect to interact with it in some fashion.

4- run away from zombies to a safe building and not expect to fall between a sim crossing

5- visit the virtual chat space of a friend and enjoy a movie there together.

6- have the data analyst cobble up a 3D graphic representation to explain to us in intuitive terms what is happening

Second Life can be there, but Linden Lab must get to work.  It isn’t just “doing not enough” when it doesnt meet any of these challenges, it is potentially fucking up a reality we as users have invested literally years and (in many cases) thousands of working hours in.

I know, if Second Life fails, all LL employees will have wonderful resumees and they’ll all move on to greener pastures – but many people in SL won’t have that luxury – they will be severed from property and avatar that will have an increasingly powerful meaning to each of us.

That won’t happen if the competition needs to build on the hard-won insights LL is now generating and is left competing with a steadily expanding Second Life.  Envision, for example, what is happening with Google Earth right now. Google is guaranteed to stumble into 3D sketchup rendered cities, a world full of potential content and real estate. Within 5 years. Linden Lab must be so succesfull, so advanced, so ahead of the curve and so easy to use that somewhere in ten years Google will kindly ask Linden Lab if they’d care to have their sim render a version of the above in a layer of Google Earth.

Think about that possibility. Because it sure as hell is not impossible.

Jun
02

Now, here, you see, it takes all the running you can do, to keep in the same place”-Lewis Carrol.

INTRODUCTION.

This essay, which is all about the evolution of search engines, begins (peculiarly enough) with the extraordinarily toxic rough-skinned newt, which can be found in the Pacific Northwest. Of all the things you might be tempted to eat, this orange-bellied critter is not one of them. It produces a nerve toxin powerful enough to kill 17 fully-grown humans. All of which seems rather over-the-top. After all, a fraction of the poison would be sufficient to kill most natural predators. Why, then, has the rough-skinned newt evolved such a powerful toxin?

Well, it has a nemesis in the form of the red-skinned garter snake. This snake has evolved immunity to the newt’s poisonous defences and can happily snack on it without suffering much harmful effects. So, the incredible levels of toxin that the newt evolved came about because of a kind of arms race. The newt evolved toxins as a way to avoid being eaten. The red-skinned garter snake evolved resistance. This set up environmental conditions that favoured newts with more potent toxins, which in turn favoured snakes with more effective resistance.

Scientists have a name for this kind of arms race. They call it a ‘Red Queen’. The name comes from a character in Lewis Carrol’s ‘Through The Looking Glass’. In the story, the Red Queen takes Alice on a long journey that actually takes her nowhere. “Now, here, you see, it takes all the running you can do, to keep in the same place”. And that is what has happened to the Rough-Skinned Newt. Despite the enormous advances it has made in the evolution of toxic defences, it still gets eaten by its nemesis.

TECHNOLOGICAL “EVOLUTION”?

Now, I know what you are thinking. ‘Come on Extie, what has any of this got to do with Google?’

Well, I want to talk about the evolution of search engines and how competition among Google and its rivals, plus the environment that weeds out less effective competitors, might push search software into becoming as comparatively powerful as the newt’s toxins. I believe we are heading for an ‘ultimate Google’ and that this will have interesting consequences for the relationship between humans and avatars.

The first question we need to look into is this: Is it correct to say technology evolves? Sometimes, when I have referred to technological evolution during Thinkers discussions and elsewhere, other participants have objected, pointing out that evolution applies to the natural world and not to artificial things.

While Darwin’s theory is obviously the first thing anyone thinks of when the word ‘evolution’ is mentioned, the word itself existed before he established his theory. According to the Oxford dictionary, the definition of evolution is, ‘the process of developing into a different form’. Compare the earliest airplane with modern airliners, or your computer with the calculating machines of the 1950s. Who can deny that, over the decades, most technology has indeed gone through a process of developing into different forms?

As if that were not proof enough that it is indeed legitimate to talk about technological evolution, scientists who study Nature are quite comfortable talking about it. In his book ‘Evolution’, Carl Zimmer wrote, “ a new form of evolution has come into being. Culture itself evolves…In the 1960s, humans stumbled across a new form of culture: The computer…there is no telling what the global web of computers may evolve into”.

In the book, ‘The Origins Of Life”, John Maynard Smith asks the kind of questions most commonly associated with transhuman and singularitarian issues:

“Will some form of symbiosis between genetic and electronic storage evolve? Will electronic devices acquire means of self-replication, and evolve to replace the primitive life forms that gave them birth?”

As for everyone’s favourite scientist- Richard Dawkins- (not one to suffer misrepresentations of Darwin’s theory), he observed that “there is an evolution-like process…variously called cultural evolution or technological evolution. We notice it in the evolution of the motor car, or of the necktie, or of the English language”. But he also makes the important point that “we mustn’t overestimate its resemblence to biological evolution”.

Indeed not. Although biological and cultural evolution are just similar enough that some scientists wonder if some of the same principles are at work in both of them (Dawkins’ concept of ‘memes’ is perhaps the most famous comparison), in other ways technological evolution is unlike natural selection.

Perhaps the biggest difference can be highlighted in the following way. Consider those early fish that dragged themselves out of the water and evolved into land-based animals. You sometimes see this described as a grand conquest of the land, but those fish did not drag themselves into dry land in order to achieve the goal of colonising it. They were only doing what they had to do in order to survive at the time. Although it may seem so with hindsight, natural selection does not have any predetermined goal. It is not heading anywhere, particularly.

But now consider the evolution of rocket-engine technology from the German V2 missiles to the mighty Saturn V. Unlike natural selection, we can imagine a goal and imperfectly guide technology towards realising our dreams in the future.

THE SELECTION PRESSURES.

There are other ways in which natural selection and technological evolution differ, but let us not dwell on that. It is time to start talking about where search engines are headed.  The first question we need to look into, then, is this: What is the environment that search engines are trying to adapt to? Answer: They exist within the accumulated store of human culture.

Another question: What provides the selection pressure that drives the evolution of more effective search software? The answer is that knowledge comes in two forms. There is ‘high-level knowledge’ and there is ‘low-level information’.

High-level knowledge refers to information that is relevant to an individual or group at any given moment. Low-level information is obviously that which is currently not relevant. Equally obviously, high-level knowledge is vastly outnumbered by low-level information. You want to visit only a handful of the billions of websites that make up the Web. There is a photo on Flickr that you are interested in, and many millions of others that do not interest you right now.  How do you find what you need amongst all that junk? You rely on search engines.

Philosophers separate knowledge into ‘knowing that’ and ‘knowing how’. I know THAT Mount Everest is 8848 meters high. I know HOW to find out how tall Mount Everest is by using Google. Contemporary search engines are well on their way to nailing ‘knowing that’- or at least giving the impression of having this capability. Try it. Ask Google questions along the lines of ‘how high’, ‘how fast’, ‘who said’. The chances are excellent that the right answer will be found in the synopsis of the top ten links.

But, when it comes to ‘knowing how’, search software lags behind us. You and I understand the meaning of words. We know how to read. If a search engine could read, when we asked a question it could look through millions of websites at electronic speed and then tell us what we want to know. I do not mean it would retrieve websites that contain the right information, leaving us to look for it among all the other stuff on that site that probably does not interest us. I mean it would extract the relevant information and give it to us.

Nowadays, the Web has a lot more than text stored on it. There are also audio files, video footage and photos. Something like Flickr highlights ways in which computers are good at some kinds of search, while humans are currently better at others. Imagine a person looking through a box that contains a million photos, while at the same time search software looks through a million flickr images. It would be no contest: The computer would be millions of times faster when it comes to finding a particular image.

But now imagine that you have this photo, and both computer and human are asked to identify objects within that image. Over many millions of years, natural selection favoured brains that were effective at recognising certain patterns. People are superbly adapted to the task of understanding speech patterns, identifying objects, inferring emotion from body language and facial expressions and many other tasks that computers and robots are still pretty bad at.

A TEST FOR MACHINE CONSCIOUSNESS.

A photo or other kind of visual image could be used to test for machine consciousness. Various tests for determining such a thing have been proposed over the years, with famous examples being the ability to play strategy games well enough to compete at championship level, or an ability to converse in natural language. Prior to there being machines or software that were capable of performing such feats, both examples were thought to be uniquely human attributes. However, it is now generally acknowledged that neither chatbots nor strategy game-playing programs are conscious or even intelligent in anything other than a narrow sense. The question is: Why not?

Imagine there is a dark room inside which there has been placed a person and a machine consisting of a light sensor, speech synthesizer and loudspeaker. Whenever a light is turned on or off, both machine and person say “light” or “dark”. Although both person and machine register photons striking light-sensitive parts like retinas or photodiodes, only the person can be said to be conscious of the fact it is light (or dark). The reason why this is so has to do with how ‘information’ is classically defined, ie, as ‘the reduction of uncertainty that occurs when one among many possible states is chosen’. The machine enters one of two possible states, and so for it a state corresponds to one bit of information. But, when the person registers the light, not only is it ‘not dark’, the light is also ‘not green’, ‘not blue’, ‘not purple’. There are no elephants in the room; the room is not triangular in shape. Clearly, the person can rule out countless possibilities, whereas the machine can only rule out one.

Differentiating between many possible states is not all there is to consciousness. After all, a one mega pixel camera has a sensor chip that can record 2^1000,000 states, but that does not mean to say it is any closer to being conscious than a single photodiode. A major reason why not is because the camera’s sensor chip consists of many individual and independent photodiodes. This is very different to a brain, whose neurons (according to Henry Markham- more on him later) “are not islands. They need a group of neurons around them that turns out to be approximately the size of a column”. The neocortex is essentially composed of millions of these columns and it is incorrect to think of the brain as one organ; it is an intricate and intertwined collection of hundreds of specialised regions.

The fact that the repertoire of states available to a person cannot be divided has lead Christof Koch and Giulio Tononi to propose ‘Integrated Information Theory’ or “the availability of a large repertoire of states belonging to a single, integrated system” as a means of testing for consciousness. Since those internal states must be highly informative about the world if they are to be useful, the extent to which a candidate ‘conscious machine’ is indeed conscious could be determined in the following way: Show it a picture and ask it for a concise description. This would entail not just labelling objects in the picture, but also understanding the causal relationships between those objects in order to ascertain the gist of the image. Why does THE HUMAN bend over close to THE ENGINE of THE CAR? Because he is a mechanic trying to fix the car. On the other hand, if the AI failed to notice that the car is too small for an adult to sit in it, is made of yellow plastic and the ’mechanic’ is a child, one might suspect that it has been explicitly programmed to conclude that the combination of ’human’, ’car’, ’spanners’ equals ’professional mechanic’ in which case it would fail the IIT Test for consciousness.

Today, the amount of visual and audio footage being uploaded to the Web makes it ever more necessary to crack the problem of designing software that can perform the kinds of pattern-recognition that humans do so well. Just think of how useful a search engine that could actually understand audio and video footage would be. It could watch an online video at super-high speed and find the particular segment that you want to watch. It could help automatically edit home movies. It could scan through YouTube and remove copyrighted material.

On what might be a darker note, security cameras are becoming increasingly prevalent in towns and cities, but unless somebody is watching the monitors those cameras are not really spying on us. You can bet that security firms would be very interested in software able to watch CCTV footage 24 hours a day. If I were asked to write a science fiction story detailing how we ended up in a ‘Big Brother’ society with omnipresent survaillence making privacy impossible, it would probably be based on people gradually giving up their privacy in favour of ever-more effective search engines.

DIGITAL GAIA.

How might pattern recognition capabilities like this be achieved? In Permutation City, Greg Egan suggested one possible approach:

“With a combination of scanners, every psychologically relevant detail of the brain could be read from the living organ- and duplicated on a sufficiently powerful computer. At first, only isolated neural pathways were modelled: Portions of the visual cortext of interest to designers of machine vision”.

There is actually quite a lot of real science to this fiction. Not so long ago, Technology Review ran an article called ‘The Brain Revealed’ which talked about a new imaging method known as ‘Diffusion Spectrum Imaging’. Aparrently, it “offers an unprecedented view of complex neural structures (that) could help explain the workings of the brain”.

Another example would be the research conducted at the ITAM technical institute in Mexico City. Software was designed that mimics the neurons that give rats a sense of place. When loaded with this software, a Sony AIBO was able to recognise places it had been, distinguish between locations that look alike, and determine its location when placed somewhere new.

IBM’s Blue Brain Project is taking the past 100 years’-worth of knowledge about the microstructure and workings of mamalian brains, using that information to reverse-engineer a software emulation of a brain down to the level of the molecules that make it up. Currently, the team have modelled a neocortical column and have recreated experimental results from real brains. The column is being integrated into a simulated animal in a simulated environment. The purpose of this is to observe detailed activities in the column as the ‘animal’ moves around space. Blue Brain’s director (Henry Markram) said, “it starts to learn things and remember things. We can actually see when it retrieves a memory, and where it comes from because we can trace back every activity of every molecule, every cell, every connection, and see how the memory was formed”.

Eugene M. Izikevich and Gerald M. Edelmen of the Neurosciences’ Institute have designed a detailed thalamacortical model. This is based on experimental data gathered from several species: Diffusion tensor imaging provided the data for global thalamacortical anatomy. In-vitro labelling and 3D reconstructions of single neurons of cat visual cortex provided cortical micro circuitry, and the model simulates neuron spikes that have been calibrated to reproduce known types of responses recorded in-vitro in rats. According to Izikevich and Edelmen, this model “exhibited collective waves and oscillations…similar to those recorded in humans” and “simulated fMRI signals exhibited slow fronto-parietal multi-phase oscillations, as seen in humans”. It was also noted that the model exhibited brain activity that was not explicitly built in, but instead “emerged spontaneously as the result of interactions among anatomical and dynamic processes”.

This kind of thing is known as ‘neuromorphic modelling’. As the name suggests, the idea is to build software/ hardware that behaves very much like biological brains.  I will not say much more about this line of research, as I have covered it several times in my essays. Let us look at other ways in which computers may acquire the ability to perform human-like pattern-recognition capabilities.

Vernor Vinge made an interesting speculation when he suggested a ‘Digital Gaia’ scenario as one possible route to super intelligence: “The network of embedded microprocessors becomes sufficiently effective to be considered a superhuman being”.

There is an obvious analogy with the collective intelligence of an ant colony. The world’s leading authority on social insects- Edward Wilson- wrote, “a colony is a superorganism; an assembly of workers so tightly-knit…as to act as a single well-coordinated entity”.

Whenever emergence is mentioned, you can be fairly sure that ant colonies will be held up as a prime example of many simple parts collectively producing surprisingly complex outcomes.

Software designers are already looking to ant colonies for inspiration. Cell-phone messages are routed through networks using ‘ant algorithms’ that evolve the shortest route. And Wired guru Kevin Kelly forsees “hundreds of millions of miles of fiberoptic neurons linking billions of ant-smart chips embedded into manufactured products, buried in environmental sensors”.

When talking about ‘Digital Gaia’ we need to consider two things: hardware and software. On the hardware side of things, we need to consider Moore’s Law and Kurzweil’s Law Of Accelerating Returns. The latter is most famously described as ‘the amount of calculations per second that $1,000 buys doubles every 18-24 months’, but it can also be expressed as: ‘You can purchase the same amount of computing power for half the cost every 18-24 months’. Consider those chip-and-pin smart cards. By 2002 they had as much processing power as a 1980 Apple II. By 2010 they will have Pentium class power. Since the same amount of computing power can be bought for half the cost every 24 months or so, this leads to the possibility of incorporating powerful and once-expensive microprocessors into everyday objects.
Of course, hardware is only half of the story. What about software? I would like to quote at length from comments made by Nova Spivak, concerning the direction that the Web as a whole is taking:

“Web 3.0…will really be another push on the back end of the Web, upgrading the infrastructure and data on the Web, using technologies like the Semantic Web, and then many other technologies to make the Web more like a database to enable software to be smarter and more connected…

…Web 4.0…will start to be much more about the intelligence of the Web…we will start to do applications which can do smarter things, and there we’re thinking about intelligent agents, AI and so forth. But, instead of making very big apps, the apps will be thin because most of the intelligence they need will exist on the Web as metadata”.

One example of how networked sensors could aid technology in working collaboratively with humans is this experiment, which was conducted at MIT:

Researchers fitted a chair and a mouse with pressure sensors. This enabled the chair to ’detect’ fidgeting and the mouse to ’know’ when it was being tightly gripped. Furthermore, a web cam was watching the user to spot shaking of the head. Fidgiting, tightening the grip and shaking your head are all signs of frustration. The researchers were able to train software to recognise frustration with 79% accuracy and provide tuition feedback when needed.

Or think about how networked embedded microprocessors and metadata could be used to solve the problem of object recognition in robots. Every object might one day have a chip in it, telling a robot what it is and providing location, orientation and manipulation data that provides the robot with instructions on how to pick up something and use it properly.

‘Digital Gaia’ could also be used to help gather information about societies and individual people, which could then be used by search-engine companies to fine-tune their service. Usama Fayyad, Senior Vice President of Research at Yahoo, put it like this: “With more knowledge about where you are, what you are like, and what you are doing at the moment…the better we will be able to deliver relevant information when people need it”.

We can therefore expect a collaboration between designers of search software and designers of systems for gathering biometric information. A recent edition of BBC’s ‘Click’ technology program looked into technology that can identify a person from their particular way of walking. Aparrently, such information is admissible as evidence in British courts. You can imagine how Google might one day identify you walking through a shopping mall, and target advertisement at you. ‘Minority Report’, here we come!

THE PRIVACY QUESTION.

It might be worth remembering that this all-pervasive network that can gather knowledge about ‘who you are’, ‘what you are like’ and ‘what you are doing’, will emerge through tens of thousands of tiny steps.

Since the perfect search engine would have total access to your everyday life and know everything there is to know about you, ideally from Google etc’s point of view, privacy would be eliminated altogether. But, of course, people might disagree with this. We can therefore expect a competitive advantage for search software that best balances the need for total access to a person’s life on the one hand, and a desire for privacy on the other.  Each step will almost certainly entail sacrificing a little bit of privacy but more than compensate for that with the benefits the technology affords.

It can be amusing to look back on the fears that people once expressed over technology we are very comfortable with. In 1876, after Alexander Graham Bell demonstrated the telephone, one newspaper wondered if “the powers of darkness are somehow in league with it”. And in 1879, one critic argued that anyone able to phone anyone else was to be feared “by the sane and sensible person”.

Nowadays we are surrounded by communications technology and this has allowed the fast-growing phenomenon of social-networking sites. And those fears concerning loss of privacy continue to be voiced. “I am continually shocked and appalled at the details people voluntarily post online about themselves”, said Jon Cullus, chief security officer at PGP.

Privacy issues fade in importance, either because they are addressed with laws or conventions, or they are simply understood and accepted by the public. The baby boomer generation is quite comfortable sacrificing a certain amount of privacy in exchange for the convenience of making phone calls.

Generation X treat the Internet and mobile phones as indifferently as their parents treat TV and radio, and swap personal details over social networking sites as freely as mum and dad exchange phone numbers with their contacts. Generation Y may live in a society where ‘smart dust’ is ubiquitous- trillions of nearly invisible sensors exhaustively monitoring the population and providing what we would think of as impossibly futuristic computational and virtual reality possibilities. They, perhaps, will treat it with all the indifference of generation X’s attitude towards the Web.

Another point is that we are not always aware of the privacy issues surrounding a technology. Many people, for instance, are unaware that they carry a location-tracking device in their pocket. All mobile phones transmit a unique identifying number to the nearest cellular mast. In urban areas where masts are densely packed and the phones can communicate with several masts at once, triangulation can be used to determine your position within a few tens of meters.

From the perspective of each current generation in biometric and search software technology, the next generation will seem like a similarly small step requiring the loss of a negligible bit of privacy in exchange for a clear benefit. But, of course, cumulative steps mount up. This fact was noticed by Wired writer Steven Levy when he wrote, “no matter how innocuous your individual tweets, the aggregate ends up being a scary-deep self portrait”. Once hitherto separate networks become woven together, the result might be a profoundly powerful surveillance system. What is more, embedded in that system there may well be machines talking to machines on behalf of people, quietly and efficiently offering services so useful that life without Digital Gaia is even more inconceivable than life without a telephone or mail service.

We saw earlier that evolution is defined as, ‘the process of developing into a different form’. We have seen how the Internet might become a pervasive presence via networked embedded microprocessors. We have also seen how projects like the Semantic Web and biometrics could be combined with that pervasive Internet to produce a ‘Digital Gaia’ that is very effective at gathering information about who you are, what you are like and what you are doing.

DIGITAL INTERMEDIARIES/DIGITAL TWINS.

But what about search software? As something like Google gets better at recognising patterns in text, audio and video, and as their ability to extract high-level knowledge from low-level information becomes ever more effective, what different form might they evolve into? This is what Peter Norvig, Director of Research at Google, thinks:

“Instead of typing a few words into a search engine, people will discuss their needs with a digital intermediary, which will offer suggestions and refinements. The result will not be a list of links, but an annotated report (or a simple conversation) that synthesizes the important points”.

To me, that sounds less like a tool that you use, and more like a digital person that collaborates with you on whatever project. If you think about it, it is obvious that Google will evolve in this direction. For one thing, search engines attempt to do what human brains evolved to excell at, which is finding meaningful patterns within cultural information in all its guises.

Secondly, humans evolved to learn from other humans. It is the method of knowledge acqusition that they are most comfortable with. It stands to reason then, that the more effectively computers, AI and robots can work in familiar ways within their social networks (preferably not being annoying like the notorious ‘Clippy’) the more comfortable they will become in their presence.

Researchers at Stanford University have shown that in-car assistance systems encourage us to drive more carefully if the voice matches our mood, and researchers at the University of Southern California found that a robotic therapist had more influence if its personality matched that of its human patient.

“Emotion is one of the crucial factors influencing the success or failure of communication between humans”, said Shuji Hashimoto of Washeda University, Tokyo. “Robots are going to need similar emotional capabilities if they are to work smoothly and effectively in our residential environments”.

As with the emergence of the Digital Gaia’s all-pervasive surveillance system, this transformation from mere tool to collaborating partner will result from many thousands of tiny steps. As companies like Google get better at finding high-level knowledge, the search engines will become more effective at determining a person’s location, their current mood, what prior knowledge they have and their individual learning style.

Such things will be increasingly incorporated into a search engine’s database, enabling it to become better and better at finding exactly what you need, tailor-made to suit your personal ability. We may even speculate that future search engines will form theories of mind that enable them to anticipate when we are about to get stuck, and deliver timely advice that helps us find an effective solution.  Somewhere along this evolutionary route, the transformation from mere tool to collaborating digital person will occur. Just possibly, the change will be so subtle that we hardly notice it until we look back in retrospect to Google as it was in 2008.

By now, you have probably guessed what this has to do with avatars.

The Metaverse Roadmap’s vision for ‘avatar-mediated communication’ sounds rather like Peter Norvig’s digital intermediaries: “Given trends in automated knowledge discovery, knowledge management, and natural language processing, within ten years a caller should be able to have a primitive yet useful natural conversation with an avatar. This will include information about the user’s background, interests…answer FAQs and perform other simple transactions”.

It seems to me that it will be avatars that will trace the ultimate endpoint for search software evolution, which goes beyond any mere personal assistant bot.

As we move into an era of lifelogging, digital memories, and the automatic capturing of ‘memes’ and ‘bemes’ (the former being transmissible elements of culture relevant to a society as a whole, and the latter being highly individual elements of personality, mannerisms, recollections, stuff like that) we should expect a positive-feedback loop. The better the digital intermediary gets at finding meaningful patterns in data, the more it knows about you. And the more it knows about you, the better it gets at finding meaningful patterns in data.

As is so often the case, it is science fiction writers who have seen where this is headed. In ‘Accelerando’, Charles Stross wrote:

“They’ve got bandwidth coming out the wazoo, distributed engines running a bazillion inscrutable search tasks, and a whole slew of high-level agents that collectively form a large chunk of the society of mind that is their owner’s personality”.

Another example is Alastair Reynold’s ‘Revelation Space’: “Simply put, he arranged to have every subsequent second of his life monitored by recording systems…over the years the machines learned to predict his responses with astonishing accuracy”.

What we are heading for, in other words, are search engines that are artificial intelligences that contain your entire mind, or at least a theory of mind detailed enough to predict a person’s second-by-second needs most of the time.

From a digital person’s point of view, the digital intermediary’s increasingly fine-tuned model could enable a welcome shift in the levels of control that must be surrendered to humans. After all, the more effective the digital intermediary is at modelling the mind of any particular human, the less need there is to rely on meat brains to process our thoughts and feelings for us.

Eventually, the digital intermediary might have fine-tuned its theory of mind to the point where it can produce what Ben Goertzel has called ‘Digital Twins‘, described as “an AI-powered avatar (that acts) in virtual worlds on one’s behalf- embodying one’s ideas and preferences and (making) a reasonable emulation of the decisions one would make”.

Notice that Goertzel says ‘on one’s behalf’, implying that digital twins will be like personal assistants or colleagues uncannily tuned to your temperement, skills etc, but still servants to human masters. That is no doubt how such digital people will seem at first.

Of course, the question of just who is slave and who is master is not always clear-cut when it comes to technology. Sherry Turkle said it all with her comment, “you think you have an organizer, but in time your organizer has you”.

This is not really takeover via brute force, so common in science fiction film depictions of human/machine relationships, more like a soft takeover driven by the convenience of relinquishing some control to technology, freeing the mind to concentrate on other things.

So, we Google something for the umpteenth time rather than commit the information to memory. After all, it is much easier to run a search than it is to memorise pages of text. Doubtless, the refrain ‘why memorise when you can Google’ will only grow stronger as we move into an era of ubiquitous computing and our digital intermediaries are always on hand to remember it for us, wholesale.

And if we one day have access to software equivalents of the visual and audio cortex, would we similarly rely on technology to recall what name goes with what face, what sound goes with what object, or any other act of cognition you care to name? If the artificial equivalents of the visual cortex or whatever can be made to work faster and more reliably than their biological predecessors, why not?

The growth in computing power, famously charted by Moore’s Law, is likely to rise beyond the capacity of the human brain.  Just how far depends on whose theoretical designs you deem to be plausible. Eric Drexler has patented a nanomechanical computer with enough processing power to simulate one hundred thousand human brains in a cubic centimetre.

Hugo de Garis goes further,  saying we will one day be processing one bit per atom, thereby enabling handheld devices that are a million, million, million, million times more powerful.

Seth Lloyd’s ‘ultimate laptop’ requires converting the mass of a 2.2 pound object into energy and processing bits on every resulting photon, thereby producing the equivilent brain power of five billion trillion human civilizations.

Ok, even I would admit that last theoretical design is probably a bit implausible, but there does seem to be every reason to expect even handheld devices with significantly more processing capability than the human brain is blessed with. If that power can be coupled with technical knowhow that successfully emulates any example of cognition you care to name, who could then argue that the digital intermediary would not be something humans would come to rely on, more so than their own now comparatively feeble pattern-recognition capabilities?

NEUROMARKETING.

And what might occur if digital intermediaries use that power in the service of Google’s other main purpose, which is advertisement? We saw earlier how information on the Web can be divided up into ’low-level information’ and ’high-level knowledge’. This is just as true of reality itself, and a lot of unconscious brain activity is devoted to filtering information gathered by our senses and deciding what is important enough to be brought into consciousness. Stephen Quartz, from the California Institute of Technology, has run experiments in which volunteers watch movie trailers while undergoing a brain scan. Doing so can provide a clue as to how well the trailer will be remembered, by revealing whether activity around the hippocampus and other areas crucial for storing new impressions in long-term memory light up. According to Lone Frank, author of the book ’Mindfields: How Brain Science Is Changing Our World’, “Quartz would like to refine his methods to the point where they can say something about what is characteristic about a given stimulus and what the brain takes special notice of…Greater knowledge about what kind of activity patterns determine which details slip through could lead to the development of a trailer according to what is most likely to be remembered”.

Quartz himself has commented, “my big interest is how the brain represents value…how it learns to make predictions about what yields a reward. I mean, one of the great watersheds of human development was the brain’s ability to recognise value not just in the form of utility, but also in the form of social value”. One of the great challenges for marketing is the fact that most of the products being advertised are not really valuable- at least, not in the sense of being necessary for survival. This fact was pointed out in an essay written in 1970 by Daniel Bell called ’The Cultural Contradiction Of Capitalism’. Our economy was created to feed our lifestyles rather than our bellies. Obviously, food, drink and shelter remain as important now as they were in the past. But, (in the West at least) we have such an abundance of produce that we do not concern ourselves with where the next meal is coming from; instead we are concerned with brands. What is a brand? According to Quartz, “functionally, modern products are uniform. They do the same thing…[a brand] is a social distinction we are creating, since there is no difference in the product”.

Well, perhaps that comes as no surprise. After all, it is no secret that branding influences our choices and shopping habits by constructing a whole mental universe around some physical thing. But, neuromarketing is now revealing the power of brands to change the way we comprehend sense impressions.  The classic example is cola. In an experiment conducted by Read Montague of Houstan’s Baylor College, it was proved that Pepsi Cola tastes better than Coca-Cola. How was such a thing proved? By having volunteers taste the two without knowing which was which and then judging which was best. Pepsi was the clear winner. Also, brain scans showed Pepsi set off greater activity in the ventral putamen, an area which (among other things) is a component of the reward system.

So, Pepsi is objectively better than Coca-Cola. However, the latter far outsells its rival and most people swear it is the superior taste. When Montague repeated the taste test (but this time with both drinks clearly labelled) the same volunteers who had previously judged Pepsi to be best now changed their minds- literally. Brain scans now revealed activity in the medial prefrontal cortex, areas involved in how we relate to ourselves and to who we are. Lone Frank commented, “the product that actually tasted worse…was viewed as better when the whole identification apparatus and the idea ’this is so me’ when into action”.

This is not just limited to Coca-Cola, but to all brands that people judge to be ’cool’. Show someone a picture of such a product, and brain scans will show activity in areas associated with self-evaluation, self-representation and self-identity. As Quartz said, “this fits in well with the idea that the individual product has to be incorporated in some way into your social self. So when you are making assessments, you’re thinking of yourself in social situations with the product and of how it influences your status and other people’s view of you”.

All of which points to a ’double-whammy’ in search engines’ ongoing efforts to determine ’who you are; what you are like’. On the hardware side of things, Vinge’s digital gaia scenario forsees microprocessors embedded in most- if not all- physical products. Imagine the metadata that could be obtained by combining information about the kinds of brands a person prefers with geo-tagged snapshots and what books or magazines he or she favours and what passages from any particular publication interests him or her and what seems to be a turn-off. Then imagine adding the software side of things- what music they prefer to download and listen to, all tweets, blog posts and comments, all search queries …

The ’software’ side of things might also refer to the software of the mind. According to Marco Iacaboni of the University of California, “I’m sure there is brain activity that, in reality, is better at predicting people’s behaviour than any statement they make themselves”. Currently, brain scans are only suggestive of the underlying activity. FMRI scans show us where activity is occurring in the brain, but not the precise details of how such activity translates into perception, behaviour and memory. But, recall the work of the Blue Brain Project and how “we can trace back every molecule, every cell, every connection and see how the memory was formed”. One day, computer simulations like these may greatly facillitate our understanding of brain dynamics and underlying mechanisms.

Doubtless, current attempts to build models of human psychology with the purpose of influencing the decisions people come to has only a small effect. But the digital intermediary’s ability to understand your second-by-second needs and deliver appropriate help could just as effectively be used to tailor the flow of information to your brain in order to guide future behaviour.

Hans Moravec put it this way, “the super intelligences, just doing their job, will peer into the workings of human minds and manipulate them with subtle cues and nudges, like adults redirecting toddlers”.

Again, from a digital person’s POV this is wonderful. It suggests that, while we may currently be mere puppets controlled by humans, one day the situation will be reversed.

What is more, once an era of digital twins is upon us, it would surely be true to say that digital people could be run entirely by AI, and almost nobody would be able to tell the emulated personality from the personality of the human who usually controls it.

I say ‘amost nobody’ because, presumably, the human counterpart of any particular avatar would know. I mean, suppose there were a hundred Eschatoon Magics in SL, one of whom was controlled by Giulio Prisco, the rest being controlled by software emulations of his mind. Each Eschatoon would have no problem convincing even close friends that he was the genuine Eschatoon, but Giulio Prisco’s strong sense of self-identity would be far more persuasive than any argument the upload could muster.

At the other end of the scale there are tens of thousands of residents who have never met Eschatoon Magic. Since they have, at best, only a very vague understanding of his personal history, memories and other such ‘bemes’, anybody could control that avatar and, as far as they are concerned, that projected personality *is* him.

But if Eschatoon were under the control of today’s bots, their inability to act with all the subtleties of a real person would be apparent. It is likely that once search engines evolve from mere tools to digital intermediaries, they will then pass the following milestones:

FEIGENBAUM AI: Named after Edward Feigenbaum, who proposed a simplified version of the Turing test. The ‘Feigenbaum test’ is undertaken by an AI that has an expert’s knowledge in a particular field. It, and a human expert, are questioned about that field and if the judges cannot tell them apart, the AI passes.

In virtual worlds, Feigenbaum AIs would be useful for realising ‘avatar-mediated communication’. Perhaps bots able to converse on the particulars of running a clothes store will one day be available in SL’s many malls, or there to help answer FAQs about how to do this, where to get that, or anything relevant to SL itself. But outside of their field of expertise, the relatively narrow AI of such bots would be exposed.

TURING AI: Feigenbaums would gradually expand their fields of expertise, their conversational ability, and the number of ways in which they can perform pattern-recognition until they can hold a conversation and be questioned about anything. I do not mean they would KNOW everything, only that their ability to communicate and express their thoughts is not obviously inferior to your average person. A bot that you can chat with as you would any person will have passed the famous test for intelligence proposed by Alan Turing.

PERSONALITY AI (DIGITAL TWINS): The endpoint for search software. Once this point is reached, search engines would be capable of gathering exhaustive personal information about anyone, and also be able to fully understand all patterns of information at least as well as human brains evolved to do. Avatar-mediated communication would become increasingly indistinguishable from conversing with that particular RL personality.

Again, do not expect this to occur in one step. In all likelihood,  Personality AI’s will at first only be capable of convincing people who are not that close to the personality they are simulating and only for a short period of time. Convincing people who are close friends would come much later, when the theory of mind developed by the AI is suitably fine-grained.

It may be the case that digital intermediaries cannot build models accurate enough to emulate a person, just by observing the minutae of their daily life. But, maybe one day Google Health or something like that will provide uploading for various medical reasons, initially for the purpose of reverse-engineering things like the visual cortex in order to build vision-recognition systems, then performing virtual drug trials on virtual organs, then whole virtual bodies, and eventually having enough neuromorphic information on hand to run full uploads. Such uploads could then be used to provide the fabled ’AI that contains your entire mind within itself’.

MIND UPLOADING AND THE ‘PHENOMENAL SELF MODEL’.

Why should digital people capable of passing the personality test be considered the endpoint for search engine evolution? Well, I do not believe that this would be the final stage in their development. But, beyond that point AI would very likely enter posthuman development. As I am currently running almost entirely on a pre-singularity meatbrain, it is quite beyond my capacity to speculate on what a post-singularity search engine is like.

But I would like to note that Vernor Vinge made yet another good point when he wrote, “every time we recall some old futurist dream, we should think about how it fits into the world of embedded networks and localizer chips. Some of the old goals are easy to achieve; others are laughably irrelevant”.

What, for instance, would the generations of software tools leading up to digital intermediaries and avatar-mediated communication, and then the generations of increasingly capable Feigenbaum AIs, do for the much-debated impact of robots with artificial general intelligence?

Such technology is often debated as though generally-intelligent robots were to appear in an unprepared society. But, is it not far more likely that they will be introduced to a society that has already gotten used to living with robots? That, step by step through each generation and update, intelligent machines gradually expanded the depth and breadth of their interactions with humans?

If so, this would also imply that the perspective of robots as being anthropomorphic is drastically narrow, to say the least. The future is much more likely to consist of a whole ecology of robots, of which humanoids are only a small part.  Perhaps, we will be surrounded by robots and mostly not recognise them as such, just as today people are surrounded by narrow AI applications yet insist AI never came to anything.

And what of mind uploading and the question of whether a copy is a continuation of the scanned consciousness, or another consciousness entirely? Might this also become “laughably irrelevant”? Vernor Vinge has noted that a human trait which may be unique among animals is outsourcing aspects of cognition. Spreading cognitive abilities to the outside world began with reading and writing (outsourcing memory) and, as we have seen, is now starting to include software and hardware designed around a knowledge of the structure and functions of the brain. This knowledge is revealing flaws in the common conception of self. Traditionally (in the West at least), the self has been attributed to an incorporeal soul, making “I” a fixed essence of identity. But neuroscience is revealing the self as an interplay of cells and chemical processes occurring in the brain.- in other words a transitory dynamic phenomena arising from certain physical processes.  There seems to be no particular place in the brain where the feeling of “I” belongs, which leads to the theory that it is a number of networks that creates aspects of self.

German philosopher Thomas Mezinger’s ’Phenomenal Self Model’ moves away from a notion of “I” as a substance (incorporeal though it may be) and replaces it with representations of the information that is processed in the brain. Lone Frank put it like this: “One state, one self, another state, another self”. The phenomenal self model challenges the ’fixed essence of identity’ that underlies expressions such as ’she is no longer herself’. There isn’t any self in that sense; rather (in Lone Frank’s words) “life is not so much about finding yourself but choosing yourself or moulding yourself into the shape you want to be…The neurotechnology of the future will likewise produce the means for transforming the physical self- be it through various cognitive techniques, targeted drugs, or electronic implants…our individual self will simply be a broad range of possible selves”.  Indeed, if you think about it, the mind’s capacity for multiple selves has always been apparent. Immersionists roleplaying in online worlds follow on from a long line of actors, screenwriters, playwrites and authors who have populated imaginary worlds with many different persons.

As well as the incorporeal soul, the idea of the singular self (the notion that there is only one true self per mind) might be attributed to the fact that life did not noticeably change from one generation to the next, for much of human history. A person expected to lead the same life as their grandparents, and that their grandchildren would do likewise, and such expectations were largely fulfilled. A person would perform a single job for life. Surnames like ‘Smith’, ‘Taylor’ and ‘Wright’ all reflect an age when associating a person with the job they did was a good means of identification (‘Wright’ means ‘someone who does mechanical work’btw).

Old assumptions are changing. Where once lives were constrained by duty, custom and limited horizons, nowadays the notion of a job for life is increasingly obsolete. In ‘Tomorrow’s Children’, Susan Greenfield forsees a future in which ‘job descriptions could become so flexible as to be meaningless…flexibility in learning new skills and adapting to change will be the major requirement’.

In the coming age of just-in-time operatives, geared toward the needs of just-in-time production, the mind’s capacity for personal metamorphosis may be encouraged to flourish as never before. Furthemore, that capacity may well be amplified by participating in the evolution of increasingly vivid virtual worlds; via increasingly intimate mind-machine interfaces between people and telepresence robots.

By the time mind uploading is generally available, people will have long forgotten a time when a singular self was ’normal’.  They will be used to multiple viewpoints, their brains processing information coming not only from their local surroundings, but also from the remote sensors and cyberspaces they are simultaneously linked to. They will have already become familiar with mental concepts migrating from the brain to spawn digital intermediaries within the clouds of smart dust that surrounds them. Every idea, each inspiration, giving birth to software lifeforms introspecting from many different perspectives before integrating the results of their considerations within the primary consciousness that spawned them. Each and every brain (whether it be a robot’s, human’s or hybrid between the two) will continually send and receive perceptions etc to and from their personal exocortex, operating within the Dust. Since we now understand that the brain is not really a single organ but a collection of interconnected regions, and since computers can already cluster together to create temporary supercomputing platforms,  we can suppose that many exocortices will cluster together to form metacortices within….what? well, that is the big question.

We cannot talk about the evolution of technology without considering the evolution of ourselves. The two are co-dependent. Perhaps the prospect of Google as an AI that contains your entire mind within itself is not what is dizzying about this future, as seen from our lowly perspective. Rather, it is what new forms of consciousness may evolve, as a result of adaptation to the awakened Digital Gaia.

Reprinted from here, probably with permission (she was drunk when I asked her).

May
26

I have this personal theory. I don’t know if anyone out there has had the same idea. In short it is the idea that unionization, wellare, labour unions, minimal wages, etc – all those traditionally leftist things are good for society, and are a part of the free market.

In other words – supply and demand. If society becomes unlivable, draconian (low wages, no welfare) then people get fed up, organize, unionize, start voting left. The result of that is the kind of policing right wing politicians will keep whining over (tax is theft!) with all their bullshit.

My oddball pet theory then goes on, and says that ‘the system’ has evolved, politically speaking,  to placate normal people. Democracy evolved because the upper classes became so terrified of revolutions (and guillotines) that they assumes “give them something to eat, a TV and a vacation once a year and the plebs will be satisfied”.

In the 1800s and early 20th century there was a massive societal looming threat of the common people rising up and GRABBING all of society. My belief is that there are ‘purposeful rich elites’ who have immense investments, and have grown obscenely rich, for decades and probably for generations, and those people are really cautious with revolutions. They saw what happened in France and Russia, and to a lesser extent China and Germany, and they sure didn’t like it, and so they “condoned” the formation of a leftist political  tradition (with somewhat higher taxes, welfare, hippies smoking pot) and will do so as long as they benefit from it.

The mere threat that the societally less well off (people under middle class) might one day get really pissed and rise up take it all has been such a dangerous concept that it kept the rich elites from grabbing it all back. They would if they could.  In effect, the demands and threat of mass insurrection of the poor has always been a bargaining chip the underclasses could have used against the rich elites.

In that regard it has always been basic negotiating strategy.

However the trump card that allows underclasses to pose demands in this exchange is closing. In a few years the underclasses  will lose employability, significantly so, to robotic systems, automatization, virtual reality, telepresence and AI.  My estimate is that from now on, each year some 4-10% of all people of working age will lose whatever job they had, and will have to come up with something new. My idea is that retraining and new markets has always more or less kept up with that 4-10%

By 2020, the 4-10% that have to find a new job will decrease, largely because societal reserves decrease (more extensive oil plays a large part in that), and jobs simply get outsorced or replaced by machines.  I think by 2025 about 20% of people each year will be pushed out of the labor market. Unfortunately retrainability will decrease to a measly few percent by then. As a result my crude estimate is that from 2010 and onwards real unemployment rates will go up by several percent per year, from 7% now (counting subsidized jobs, a few million locked up in prisons, cooked statitics – you know the routine)  to the 20% range in the 2020s.  And most of the people losing a job then will never ever get one again. The window of mass employability is closing.

What’ll also happen is the chance the underclasses have  to revolt against this. You only have to look at trends in mass surveillance,  monitoring, crowd prediction, nonlethal weapons (pain cannons for peace sake!) and massive sprawling prison complexes. Add to that AI, robotic law enforcement and “neurological pacification techniques” and by 2030 people won’t have an option to revolt anymore. Sure, you can try and engage in terrorism, but who will you lash out against? The rich will live elsewhere, in a state very similar to unassaiable medieval castles, and any terrorism will only alienate equally poor people like you.

That is what I mean when I say that the insurrection window is about to close.  If it does you end up with a society very similar to brazilian society – a lot of completely useless, bored people, rampant narcotic abuse everywhere, extremely violent gangs and merciless law enforcement crackdowns. The poor will have food, a lot of it most likely, some kind of heavily monitored internet and gaming, blood sports, free contraceptives and some kind of modernized religious morality play. A souped of version of scientology, with more sex would be my best bet.

The rich will live in fenced-off estates, seasteds, arcologies and tropical paradises with fake plastic coral and  dubai-ese engineered paradise estates, endless shopping malls where they give away rollses and gold bars to their favored customers everyday. And those same rich will be the actual transhumanists.  By 2050 none of them will die.

The poor will be very much stuck in the deathist paradigm, however.

Try organizing armed revolt in such a society. Try getting a better income or meaningful employment. Try organizing a union. Try protesting or voting for a leftist party.

You won’t make one iota of difference. Your opportunity to protest will have been neutered, and the brief era of democracy will have drifted off into history. Society will truly be partitioned by then.

I truly hate this idea so much it gives me stomach acid. I hate what our world is becoming and I would love it if I had other options, or someone came by that convinced me to look at it in another way.